[Bf-docboard-svn] bf-manual: [9616] trunk/blender_docs/manual/video_editing/setup/directory_structure.rst: Cleanup: Remove negative note

Aaron Carlisle noreply at blender.org
Mon Oct 10 22:26:10 CEST 2022


Revision: 9616
          https://developer.blender.org/rBM9616
Author:   Blendify
Date:     2022-10-10 22:26:10 +0200 (Mon, 10 Oct 2022)
Log Message:
-----------
Cleanup: Remove negative note

Raised in rBM9137

Modified Paths:
--------------
    trunk/blender_docs/manual/video_editing/setup/directory_structure.rst

Modified: trunk/blender_docs/manual/video_editing/setup/directory_structure.rst
===================================================================
--- trunk/blender_docs/manual/video_editing/setup/directory_structure.rst	2022-10-10 20:21:27 UTC (rev 9615)
+++ trunk/blender_docs/manual/video_editing/setup/directory_structure.rst	2022-10-10 20:26:10 UTC (rev 9616)
@@ -20,9 +20,9 @@
 
 .. seealso::
 
-    Blender can incorporate some files within the Blend file (see :doc:`Packed Data </files/blend/packed_data>`).
-    However, this doesn't work with video files, which can have very huge file sizes.
-    So, it's better to assure that your project directory contains all necessary files.
+   Blender can incorporate some files within the Blend file (see :doc:`Packed Data </files/blend/packed_data>`).
+   However, this doesn't work with video files, which can have very huge file sizes.
+   So, it's better to assure that your project directory contains all necessary files.
 
 It's also good practice to use some kind of naming convention and add metadata.
 Figure 1 shows a possible example, based on our categorization of the assets above.
@@ -32,7 +32,3 @@
    :alt: Organizing your project
 
    Figure 1: Organizing your project.
-
-Blender hasn't yet implemented the concept of Bins (virtual directories that only exist within the project).
-Nor does it have a full-blown asset manager for its video assets. For the moment, you're stuck with the
-`File Browser <https://docs.blender.org/manual/en/dev/editors/file_browser.html>`_.



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