[Bf-docboard-svn] bf-manual: [9606] branches/blender-3.3-release/blender_docs/manual/files/import_export/obj.rst: IO: obj: improve layout of UI fields and axis validation
Aaron Carlisle
noreply at blender.org
Mon Oct 10 04:12:04 CEST 2022
Revision: 9606
https://developer.blender.org/rBM9606
Author: Blendify
Date: 2022-10-10 04:12:04 +0200 (Mon, 10 Oct 2022)
Log Message:
-----------
IO: obj: improve layout of UI fields and axis validation
rB761da576b0a9166e8598d3cbf3bbbaca3bc0b315
Modified Paths:
--------------
branches/blender-3.3-release/blender_docs/manual/files/import_export/obj.rst
Modified: branches/blender-3.3-release/blender_docs/manual/files/import_export/obj.rst
===================================================================
--- branches/blender-3.3-release/blender_docs/manual/files/import_export/obj.rst 2022-10-10 01:56:15 UTC (rev 9605)
+++ branches/blender-3.3-release/blender_docs/manual/files/import_export/obj.rst 2022-10-10 02:12:04 UTC (rev 9606)
@@ -25,20 +25,14 @@
Properties
----------
-Animation
-^^^^^^^^^
-
-Animation
- Exports a numbered OBJ for each frame from the start to the end frame.
- Please be aware that this can take quite a long time.
-Frame Start, End
- The first and last frame to export, used to determine the range of exported frames.
-
-
Object Properties
^^^^^^^^^^^^^^^^^
-Axis Forward, Up
+Limit to: Selected Only
+ Only export the selected objects. Otherwise export all objects in the scene.
+Scale
+ Global scale to use on export.
+Forward Axis, Up Axis
Since many applications use a different axis for 'Up', there are axis conversion settings,
Forward and Up axis -- By mapping these to different axis you can convert rotations
between applications default up and forward axis.
@@ -45,11 +39,7 @@
Blender uses Y Forward, Z Up (since the front view looks along the +Y direction).
For example, its common for applications to use Y as the up axis, in that case -Z Forward, Y Up is needed.
-Scale
- Global scale to use on export.
-Selected Only
- Only export the selected objects. Otherwise export all objects in the scene.
-Apply Modifiers
+Objects: Apply Modifiers
Export objects using the evaluated mesh, meaning the resulting mesh after all
:doc:`Modifiers </modeling/modifiers/index>` have been calculated.
Properties
@@ -74,8 +64,8 @@
:Copy: Copy the file on exporting and reference it with a relative path.
-Geometry Export
-^^^^^^^^^^^^^^^
+Geometry Properties
+^^^^^^^^^^^^^^^^^^^
UV Coordinates
Write out the active UV layers coordinates from Blender.
@@ -95,8 +85,8 @@
Write out NURBS curves as OBJ NURBS rather than converting to geometry.
-Grouping
-^^^^^^^^
+Grouping Properties
+^^^^^^^^^^^^^^^^^^^
Object Groups
Write out each Blender object as an OBJ object.
@@ -112,10 +102,20 @@
It is approximated by choosing the vertex group with the most members among the vertices of a face.
Smooth Groups
Write Blender's sharp edges as smooth groups.
-Bitflag Groups
+Smooth Bitflag Groups
Generate Bitflags for smooth Groups.
+Animation
+^^^^^^^^^
+
+Animation
+ Exports a numbered OBJ for each frame from the start to the end frame.
+ Please be aware that this can take quite a long time.
+Frame Start, End
+ The first and last frame to export, used to determine the range of exported frames.
+
+
Compatibility
-------------
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