[Bf-docboard-svn] bf-manual: [9679] trunk/blender_docs/manual: Cleanup: title level & line length

Campbell Barton noreply at blender.org
Fri Nov 4 09:08:40 CET 2022


Revision: 9679
          https://developer.blender.org/rBM9679
Author:   campbellbarton
Date:     2022-11-04 09:08:40 +0100 (Fri, 04 Nov 2022)
Log Message:
-----------
Cleanup: title level & line length

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/sequencer/storypencil.rst
    trunk/blender_docs/manual/editors/3dview/toolbar/add_cone.rst
    trunk/blender_docs/manual/editors/3dview/toolbar/add_icosphere.rst
    trunk/blender_docs/manual/editors/3dview/viewport_render.rst
    trunk/blender_docs/manual/getting_started/about/introduction.rst
    trunk/blender_docs/manual/grease_pencil/modes/draw/tools/fill.rst
    trunk/blender_docs/manual/grease_pencil/modifiers/generate/outline.rst

Modified: trunk/blender_docs/manual/addons/sequencer/storypencil.rst
===================================================================
--- trunk/blender_docs/manual/addons/sequencer/storypencil.rst	2022-11-03 19:04:20 UTC (rev 9678)
+++ trunk/blender_docs/manual/addons/sequencer/storypencil.rst	2022-11-04 08:08:40 UTC (rev 9679)
@@ -1,7 +1,7 @@
 
-************
+***********
 Storypencil
-************
+***********
 
 Storypencil is an add-on that adds tools to help the storyboarding workflow using the video sequencer.
 It adds many features to help adding, editing and rendering linked scenes.
@@ -16,7 +16,8 @@
 Description
 ===========
 
-After activating the add-on, it will place buttons on the video sequencer header to control the linked Scenes Strips: Edit, New and Render.
+After activating the add-on, it will place buttons on the video sequencer header to control the linked Scenes Strips:
+Edit, New and Render.
 
 In the video Sequencer sidebar you will find a Storypencil tab with all the Settings for the add-on.
 
@@ -23,8 +24,10 @@
 Usage
 =====
 
-With the 2D Animation Template in Draw Mode, you can use the menu located in the :menuselection:`3D Viewport --> Draw --> Setup Storyboard Session` 
-and the add-on will take care to set up all the general settings and create the workspaces and Scenes needed for the storyboard session.
+With the 2D Animation Template in Draw Mode, you can use the menu located in the
+:menuselection:`3D Viewport --> Draw --> Setup Storyboard Session`
+and the add-on will take care to set up all the general settings and create the work-spaces and Scenes needed for the
+storyboard session.
 
 Use the main buttons on the video sequencer header to add, edit and render Scene Strips.
 
@@ -37,27 +40,36 @@
 Edit
 ----
 
-Opens the linked source scene under the timeline cursor in the video sequencer. 
-There are two modes for editing source scenes, you can control the behavior by toggling the checkbox "Open in new window" next to the button.
+Opens the linked source scene under the timeline cursor in the video sequencer.
+There are two modes for editing source scenes, you can control the behavior by toggling the checkbox
+"Open in new window" next to the button.
 
+
 New Window mode
-^^^^^^^^^^^^^^^^
+^^^^^^^^^^^^^^^
+
 Storypencil will open the source scene in a new window keeping their timelines synchronized.
-When you finish editing the source scene you can close the opened window or keep it opened and control the timeline in the video sequencer to change to another scene.
+When you finish editing the source scene you can close the opened window or keep it opened and control the timeline in
+the video sequencer to change to another scene.
 
 This method is best suited when using multiple monitors.
 
+
 Switching mode
-^^^^^^^^^^^^^^^
+^^^^^^^^^^^^^^
+
 Storypencil will open the source scene switching to the proper Workspace at the same video sequencer cursor position.
-When you finish editing the source scene you can return to the video Sequencer using the Back button on the Dope Sheet header in the source scene Workspace.
+When you finish editing the source scene you can return to the video Sequencer using the Back button on the Dope Sheet
+header in the source scene Workspace.
 
 This method is best suited when using only one monitor.
 
 .. important::
 
-      There is still a known issue when the Add-on is used together with a scene pinned to a workspace. Synchronization between scenes may fail.
+   There is still a known issue when the Add-on is used together with a scene pinned to a workspace.
+   Synchronization between scenes may fail.
 
+
 Render
 ------
 
@@ -65,10 +77,10 @@
 
 
 Settings
-=========
+========
 
 New Scenes
------------
+----------
 
 Name Prefix
    Prefix that will be added to the name of new Scene Strips.
@@ -81,17 +93,20 @@
 
 Base Scene
    The Scene used as base for Scene Strips.
-   In this Base Scene you can setup cameras, Grease Pencil objects, background objects, etc. to avoid start from scratch every time.
+   In this Base Scene you can setup cameras, Grease Pencil objects,
+   background objects, etc. to avoid start from scratch every time.
 
 Render Strips
---------------
+-------------
 
-If the render format is Movie the add-on will render one Movie clip per Scene strip using the video sequencer render settings.
-All rendered Movies will be imported (if Import Rendered Strips setting is enabled) as Movie clips on the selected channel.
+If the render format is Movie the add-on will render one Movie clip per Scene strip using the video sequencer render
+settings. All rendered Movies will be imported (if Import Rendered Strips setting is enabled) as Movie clips on the
+selected channel.
 
-If the render format is Image the add-on will render one image on each keyframe found in the source scene of the Scene strip using the video sequencer render settings.
-All rendered Images will be imported (if Import Rendered Strips setting is enabled) as Image Strips on the selected channel, 
-the length used for the imported Image Clip will correspond to the gap between keyframes.
+If the render format is Image the add-on will render one image on each keyframe found in the source scene of the
+Scene strip using the video sequencer render settings. All rendered Images will be imported (if Import Rendered
+Strips setting is enabled) as Image Strips on the selected channel, the length used for the imported Image Clip will
+correspond to the gap between keyframes.
 
 Output Path
    Directory name where rendered video or images will be saved.

Modified: trunk/blender_docs/manual/editors/3dview/toolbar/add_cone.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/toolbar/add_cone.rst	2022-11-03 19:04:20 UTC (rev 9678)
+++ trunk/blender_docs/manual/editors/3dview/toolbar/add_cone.rst	2022-11-04 08:08:40 UTC (rev 9679)
@@ -39,9 +39,12 @@
 Depth
    The initial depth (from the screen into the scene) used when placing the object.
 
-   :Surface: Start placing on the surface under the mouse cursor. If there is no surface, this does the same as *Cursor Plane*.
-   :Cursor Plane: Start placing on a plane that goes through the :doc:`3D Cursor </editors/3dview/3d_cursor>`
-                  and is aligned according to the *Orientation* and *Plane Axis*.
+   :Surface:
+      Start placing on the surface under the mouse cursor.
+      If there is no surface, this does the same as *Cursor Plane*.
+   :Cursor Plane:
+      Start placing on a plane that goes through the :doc:`3D Cursor </editors/3dview/3d_cursor>`
+      and is aligned according to the *Orientation* and *Plane Axis*.
    :Cursor View: Start placing on a plane that goes through the 3D Cursor and is aligned to the view.
 
 Orientation

Modified: trunk/blender_docs/manual/editors/3dview/toolbar/add_icosphere.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/toolbar/add_icosphere.rst	2022-11-03 19:04:20 UTC (rev 9678)
+++ trunk/blender_docs/manual/editors/3dview/toolbar/add_icosphere.rst	2022-11-04 08:08:40 UTC (rev 9679)
@@ -38,9 +38,12 @@
 Depth
    The initial depth (from the screen into the scene) used when placing the object.
 
-   :Surface: Start placing on the surface under the mouse cursor. If there is no surface, this does the same as *Cursor Plane*.
-   :Cursor Plane: Start placing on a plane that goes through the :doc:`3D Cursor </editors/3dview/3d_cursor>`
-                  and is aligned according to the *Orientation* and *Plane Axis*.
+   :Surface:
+      Start placing on the surface under the mouse cursor.
+      If there is no surface, this does the same as *Cursor Plane*.
+   :Cursor Plane:
+      Start placing on a plane that goes through the :doc:`3D Cursor </editors/3dview/3d_cursor>`
+      and is aligned according to the *Orientation* and *Plane Axis*.
    :Cursor View: Start placing on a plane that goes through the 3D Cursor and is aligned to the view.
 
 Orientation

Modified: trunk/blender_docs/manual/editors/3dview/viewport_render.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/viewport_render.rst	2022-11-03 19:04:20 UTC (rev 9678)
+++ trunk/blender_docs/manual/editors/3dview/viewport_render.rst	2022-11-04 08:08:40 UTC (rev 9679)
@@ -1,4 +1,4 @@
-#
+
 ***************
 Viewport Render
 ***************

Modified: trunk/blender_docs/manual/getting_started/about/introduction.rst
===================================================================
--- trunk/blender_docs/manual/getting_started/about/introduction.rst	2022-11-03 19:04:20 UTC (rev 9678)
+++ trunk/blender_docs/manual/getting_started/about/introduction.rst	2022-11-04 08:08:40 UTC (rev 9679)
@@ -24,7 +24,8 @@
 Professionals, hobbyists, and studios around the world use it for creating animations, game assets,
 motion graphics, TV shows, concept art, story-boarding, commercials, and feature films.
 
-Check out the `User Stories page <https://www.blender.org/about/user-stories/>`__ on the Blender website for more examples.
+Check out the `User Stories page <https://www.blender.org/about/user-stories/>`__
+on the Blender website for more examples.
 
 
 Key Features

Modified: trunk/blender_docs/manual/grease_pencil/modes/draw/tools/fill.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modes/draw/tools/fill.rst	2022-11-03 19:04:20 UTC (rev 9678)
+++ trunk/blender_docs/manual/grease_pencil/modes/draw/tools/fill.rst	2022-11-04 08:08:40 UTC (rev 9679)
@@ -185,8 +185,10 @@
 There are two method to use "Radius" or "Extend"
 
 *Radius* use temporary auxiliary lines calculated from the radius of nearby open points to close open shapes.
-Set the size more than zero to control the circle size over opened points (the circle will disappear when the line close the gap).
-Click over the area you want to be filled and change the length of the strokes using :kbd:`PageUp` :kbd:`PageDown` or :kbd:`Wheel`.
+Set the size more than zero to control the circle size over opened points
+(the circle will disappear when the line close the gap).
+Click over the area you want to be filled and change the length of the strokes using
+:kbd:`PageUp` :kbd:`PageDown` or :kbd:`Wheel`.

@@ Diff output truncated at 10240 characters. @@


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