[Bf-docboard-svn] bf-manual: [9671] trunk/blender_docs/manual: Add RNA links for 3D View Settings
Aaron Carlisle
noreply at blender.org
Thu Nov 3 06:35:39 CET 2022
Revision: 9671
https://developer.blender.org/rBM9671
Author: Blendify
Date: 2022-11-03 06:35:39 +0100 (Thu, 03 Nov 2022)
Log Message:
-----------
Add RNA links for 3D View Settings
Modified Paths:
--------------
trunk/blender_docs/manual/addons/3d_view/vr_scene_inspection.rst
trunk/blender_docs/manual/editors/3dview/modes.rst
trunk/blender_docs/manual/editors/3dview/navigate/camera_view.rst
trunk/blender_docs/manual/editors/3dview/navigate/regions.rst
trunk/blender_docs/manual/editors/3dview/sidebar.rst
trunk/blender_docs/manual/editors/3dview/viewport_render.rst
trunk/blender_docs/manual/editors/timeline.rst
trunk/blender_docs/manual/troubleshooting/3d_view.rst
Modified: trunk/blender_docs/manual/addons/3d_view/vr_scene_inspection.rst
===================================================================
--- trunk/blender_docs/manual/addons/3d_view/vr_scene_inspection.rst 2022-11-03 03:56:26 UTC (rev 9670)
+++ trunk/blender_docs/manual/addons/3d_view/vr_scene_inspection.rst 2022-11-03 05:35:39 UTC (rev 9671)
@@ -77,7 +77,7 @@
Controller Style
Preferred visualization of VR motion controllers.
Clip Start/End
- Clipping values of the VR view, :ref:`as in the 3D Viewport <3dview-view-clip>`.
+ Clipping values of the VR view, :ref:`as in the 3D Viewport <bpy.types.SpaceView3D.clip_start>`.
Landmarks
Modified: trunk/blender_docs/manual/editors/3dview/modes.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/modes.rst 2022-11-03 03:56:26 UTC (rev 9670)
+++ trunk/blender_docs/manual/editors/3dview/modes.rst 2022-11-03 05:35:39 UTC (rev 9671)
@@ -1,3 +1,4 @@
+.. _bpy.ops.object.mode_set:
************
Object Modes
@@ -115,7 +116,7 @@
This means that, if you want to weight paint the other object too,
you have to enter the mode a second time.
-There is a way of avoiding this, however. Once you enter a mode, the
+There is a way of avoiding this, however. Once you enter a mode, the
:doc:`Outliner </editors/outliner/introduction>` will show a dot next
to other objects that also support it. By clicking such a dot, you can
switch over to another object without leaving the mode.
Modified: trunk/blender_docs/manual/editors/3dview/navigate/camera_view.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/camera_view.rst 2022-11-03 03:56:26 UTC (rev 9670)
+++ trunk/blender_docs/manual/editors/3dview/navigate/camera_view.rst 2022-11-03 05:35:39 UTC (rev 9671)
@@ -65,7 +65,7 @@
The active camera is normally defined on the scene level, so that it's the same
across all 3D Viewports. However, it's also possible to make a camera
the active one within one Viewport only.
- See :ref:`Local Camera <3dview-local-camera>`.
+ See :ref:`Local Camera <bpy.types.SpaceView3D.use_local_camera>`.
Animated Camera Switching
@@ -136,7 +136,7 @@
Camera Navigation
-----------------
-By enabling :ref:`Lock Camera to View <3dview-lock-camera-to-view>` in
+By enabling :ref:`Lock Camera to View <bpy.types.SpaceView3D.lock_camera>` in
:menuselection:`Sidebar --> View` and switching to camera view,
the camera will become "glued" to the view and follow it around as you navigate.
Modified: trunk/blender_docs/manual/editors/3dview/navigate/regions.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/regions.rst 2022-11-03 03:56:26 UTC (rev 9670)
+++ trunk/blender_docs/manual/editors/3dview/navigate/regions.rst 2022-11-03 05:35:39 UTC (rev 9671)
@@ -86,7 +86,7 @@
This can be very useful for reducing render times for quick previews on an area of interest.
Apart from clearing the render region, you can also temporarily disable it
-in the :ref:`Sidebar <3dview-sidebar-render-region>` if you're not in
+in the :ref:`Sidebar <bpy.types.SpaceView3D.use_render_border>` if you're not in
:doc:`Camera View </editors/3dview/navigate/camera_view>`,
or in the Output tab of the :ref:`Properties <bpy.types.RenderSettings.use_border>`
editor if you are.
@@ -99,7 +99,7 @@
- .. figure:: /images/editors_3dview_navigate_regions_render-border-2.png
.. tip::
-
+
If you set a render region while in camera view and have it enabled in
the Output properties, it will be applied to the final render.
Modified: trunk/blender_docs/manual/editors/3dview/sidebar.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/sidebar.rst 2022-11-03 03:56:26 UTC (rev 9670)
+++ trunk/blender_docs/manual/editors/3dview/sidebar.rst 2022-11-03 05:35:39 UTC (rev 9671)
@@ -24,10 +24,13 @@
The *View* panel lets you change other settings regarding the 3D Viewport.
+.. _bpy.types.SpaceView3D.lens:
+
Focal Length
Control the focal length of the 3D Viewport camera.
-.. _3dview-view-clip:
+.. _bpy.types.SpaceView3D.clip_start:
+.. _bpy.types.SpaceView3D.clip_end:
Clip Start/End
Adjust the minimum and maximum distances for geometry to be visible.
@@ -47,7 +50,8 @@
See :ref:`Troubleshooting Depth Buffer Glitches <troubleshooting-depth>` for more information.
-.. _3dview-local-camera:
+.. _bpy.types.SpaceView3D.use_local_camera:
+.. _bpy.types.SpaceView3D.camera:
Local Camera
Allow this 3D Viewport to have its own :doc:`active camera </editors/3dview/navigate/camera_view>`,
@@ -54,39 +58,40 @@
separate from the global active camera that's defined in the scene.
The selector next to the checkbox lets you choose this camera.
-.. _3dview-sidebar-render-region:
+.. _bpy.types.SpaceView3D.use_render_border:
Render Region
Use the :ref:`Render Region <editors-3dview-navigate-render-region>`.
Defining the region with :kbd:`Ctrl-B` will automatically enable this option.
-
+
Note that if you're viewing the scene through the active camera, this option has no effect --
in this case, you instead need to use the checkbox :menuselection:`Output Properties --> Format --> Render Region`
in the Properties editor. This will affect not just the viewport, but also the final render.
-.. _bpy.types.SpaceView3D.lock:
-
View Lock
^^^^^^^^^
+.. _bpy.types.SpaceView3D.lock_object:
+
Lock to Object
Lets you select an object to become the point of interest of the viewpoint.
The view will then orbit around, and zoom towards, that object.
This option is not available when viewing the scene through the active camera.
-Lock
- To 3D Cursor
- Makes the 3D Cursor the point of interest of the viewpoint.
- This option is only available when *Lock to Object* is not active.
-
-.. _3dview-lock-camera-to-view:
-
- Camera to View
- When looking through a camera, the camera becomes "glued" to the view
- and will follow it around as you navigate.
- The camera frame will be outlined with a red dashed line.
+.. _bpy.types.SpaceView3D.lock_cursor:
+Lock: To 3D Cursor
+ Makes the 3D Cursor the point of interest of the viewpoint.
+ This option is only available when *Lock to Object* is not active.
+
+.. _bpy.types.SpaceView3D.lock_camera:
+
+Lock: Camera to View
+ When looking through a camera, the camera becomes "glued" to the view
+ and will follow it around as you navigate.
+ The camera frame will be outlined with a red dashed line.
+
.. hint::
If the camera is parented to an object, you can choose to enable
Modified: trunk/blender_docs/manual/editors/3dview/viewport_render.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/viewport_render.rst 2022-11-03 03:56:26 UTC (rev 9670)
+++ trunk/blender_docs/manual/editors/3dview/viewport_render.rst 2022-11-03 05:35:39 UTC (rev 9671)
@@ -1,4 +1,4 @@
-
+#
***************
Viewport Render
***************
@@ -82,12 +82,12 @@
For example, when a six-frame animation is rendered, and the selected objects
have a key on frames 3 and 5, the following frames will be output:
- 1. The 1st frame is always rendered.
- 2. The 1st frame is repeated because there is no key on this frame.
- 3. The 3rd frame is rendered.
- 4. The 3rd frame is repeated because there is no key on this frame.
- 5. The 5th frame is rendered.
- 6. The 5th frame is repeated because there is no key on this frame.
+ #. The 1st frame is always rendered.
+ #. The 1st frame is repeated because there is no key on this frame.
+ #. The 3rd frame is rendered.
+ #. The 3rd frame is repeated because there is no key on this frame.
+ #. The 5th frame is rendered.
+ #. The 5th frame is repeated because there is no key on this frame.
.. tip::
Modified: trunk/blender_docs/manual/editors/timeline.rst
===================================================================
--- trunk/blender_docs/manual/editors/timeline.rst 2022-11-03 03:56:26 UTC (rev 9670)
+++ trunk/blender_docs/manual/editors/timeline.rst 2022-11-03 05:35:39 UTC (rev 9671)
@@ -247,7 +247,7 @@
When you set a new value for the properties,
Blender will add keyframes on the current frame for the transform properties.
Other use cases are :ref:`Fly/Walk Navigation <3dview-fly-walk>` to record the walk/flight path
-and :ref:`Lock Camera to View <3dview-lock-camera-to-view>` to record the navigation in camera view.
+and :ref:`Lock Camera to View <bpy.types.SpaceView3D.lock_camera>` to record the navigation in camera view.
.. note::
Modified: trunk/blender_docs/manual/troubleshooting/3d_view.rst
===================================================================
--- trunk/blender_docs/manual/troubleshooting/3d_view.rst 2022-11-03 03:56:26 UTC (rev 9670)
+++ trunk/blender_docs/manual/troubleshooting/3d_view.rst 2022-11-03 05:35:39 UTC (rev 9671)
@@ -12,7 +12,7 @@
Depth Buffer Glitches
---------------------
-Sometimes when setting a large :ref:`clipping range <3dview-view-clip>`
+Sometimes when setting a large :ref:`clipping range <bpy.types.SpaceView3D.clip_start>`
will allow you to see both near and far objects,
but reduces the depth precision resulting in artifacts.
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