[Bf-docboard-svn] bf-manual: [9318] branches/blender-3.2-release/blender_docs/manual: NLA: Add Bake Action to the NLA edit menu

Aaron Carlisle noreply at blender.org
Tue May 31 01:21:45 CEST 2022


Revision: 9318
          https://developer.blender.org/rBM9318
Author:   Blendify
Date:     2022-05-31 01:21:45 +0200 (Tue, 31 May 2022)
Log Message:
-----------
NLA: Add Bake Action to the NLA edit menu

rBc63d64a2ce3e49188628d54450b751fd764b8a67

Modified Paths:
--------------
    branches/blender-3.2-release/blender_docs/manual/animation/actions.rst
    branches/blender-3.2-release/blender_docs/manual/editors/nla/editing.rst

Modified: branches/blender-3.2-release/blender_docs/manual/animation/actions.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/animation/actions.rst	2022-05-30 20:46:36 UTC (rev 9317)
+++ branches/blender-3.2-release/blender_docs/manual/animation/actions.rst	2022-05-30 23:21:45 UTC (rev 9318)
@@ -65,27 +65,6 @@
 The :doc:`NLA Editor </editors/nla/index>` is used to blend multiple actions together.
 
 
-.. _bpy.ops.nla.bake:
-
-Bake Action
-===========
-
-.. reference::
-
-   :Editor:    3D Viewport
-   :Mode:      Object and Pose Modes
-   :Menu:      :menuselection:`Object/Pose --> Animation --> Bake Action...`
-
-The final motion of objects or bones depends not only on the keyframed animation,
-but also on any active F-Curve modifiers, drivers, and constraints.
-On each frame of all the scene's frames, the *Bake Action* tool computes
-the final animation of the selected objects or bones with all those
-modifiers, drivers, and constraints applied, and keyframes the result.
-
-This can be useful for adding deviation to a cyclic action like a :term:`Walk Cycle`,
-or to create a keyframe animation created from drivers or constraints.
-
-
 .. _actions-frame-range:
 
 Manual Frame Range

Modified: branches/blender-3.2-release/blender_docs/manual/editors/nla/editing.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/editors/nla/editing.rst	2022-05-30 20:46:36 UTC (rev 9317)
+++ branches/blender-3.2-release/blender_docs/manual/editors/nla/editing.rst	2022-05-30 23:21:45 UTC (rev 9318)
@@ -17,6 +17,32 @@
 Todo.
 
 
+.. _bpy.ops.nla.bake:
+
+Bake Action
+===========
+
+.. reference::
+
+   :Editor:    Nonlinear Animation
+   :Menu:      :menuselection:`Edit --> Bake Action`
+
+.. reference::
+
+   :Editor:    3D Viewport
+   :Mode:      Object and Pose Modes
+   :Menu:      :menuselection:`Header --> Object Animation --> Bake Action...`
+
+The final motion of objects or bones depends not only on the keyframed animation,
+but also on any active F-Curve modifiers, drivers, and constraints.
+On each frame of all the scene's frames, the *Bake Action* operator computes
+the final animation of the selected objects or bones with all those
+modifiers, drivers, and constraints applied, and keyframes the result.
+
+This can be useful for adding deviation to a cyclic action like a :term:`Walk Cycle`,
+or to create a keyframe animation created from drivers or constraints.
+
+
 .. _bpy.ops.nla.duplicate:
 
 Duplicate



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