[Bf-docboard-svn] bf-manual: [9316] branches/blender-3.2-release/blender_docs/manual/files/import_export/obj.rst: OBJ: New C++ based wavefront OBJ importer
Aaron Carlisle
noreply at blender.org
Mon May 30 22:46:16 CEST 2022
Revision: 9316
https://developer.blender.org/rBM9316
Author: Blendify
Date: 2022-05-30 22:46:15 +0200 (Mon, 30 May 2022)
Log Message:
-----------
OBJ: New C++ based wavefront OBJ importer
rBe6a9b223844346a34ce195652449fec3229a2ec1
Modified Paths:
--------------
branches/blender-3.2-release/blender_docs/manual/files/import_export/obj.rst
Modified: branches/blender-3.2-release/blender_docs/manual/files/import_export/obj.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/files/import_export/obj.rst 2022-05-28 02:02:50 UTC (rev 9315)
+++ branches/blender-3.2-release/blender_docs/manual/files/import_export/obj.rst 2022-05-30 20:46:15 UTC (rev 9316)
@@ -118,14 +118,48 @@
Generate Bitflags for smooth Groups.
+Compatibility
+-------------
+
+NURBS surfaces, text3D and metaballs are converted to meshes at export time.
+
+
+.. _bpy.ops.wm.obj_import:
+
Importing
=========
-Importing OBJ-files is currently handled by a python importer which is included as an addon.
-It's documentation can be found here: `OBJ Importer </addons/import_export/scene_obj>`.
+Import geometry and curves to the OBJ format.
+If there is a matching ``.MTL`` for the OBJ then its materials will be imported too.
-Compatibility
-=============
+.. note::
-NURBS surfaces, text3D and metaballs are converted to meshes at export time.
+ Blender now only supports complex node-based shading. OBJ having a fixed pipeline-like support of materials,
+ this add-on uses the :doc:`generic wrapper </addons/import_export/node_shaders_info>`
+ featured by Blender to convert between both.
+
+
+Properties
+----------
+
+Transform
+^^^^^^^^^
+
+Clamp Bounding Box
+ OBJ-files often vary greatly in scale, this setting clamps the imported file to a fixed size.
+Axis Forward, Up
+ Since many applications use a different axis for 'Up', these are axis conversion for these settings,
+ Forward and Up axes -- By mapping these to different axes you can convert rotations
+ between applications default up and forward axes.
+
+ Blender uses Y Forward, Z Up (since the front view looks along the +Y direction).
+ For example, it's common for applications to use Y as the up axis, in that case -Z Forward, Y Up is needed.
+
+
+Options
+^^^^^^^
+
+Validate Meshes
+ Checks the imported mesh data for errors and corrects them if needed.
+ This slows down the importing process but can fix glitches in the imported mesh.
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