[Bf-docboard-svn] bf-manual: [9313] trunk/blender_docs/manual: Merge branch 'blender-3.2-release'
Aaron Carlisle
noreply at blender.org
Sat May 28 04:00:24 CEST 2022
Revision: 9313
https://developer.blender.org/rBM9313
Author: Blendify
Date: 2022-05-28 04:00:24 +0200 (Sat, 28 May 2022)
Log Message:
-----------
Merge branch 'blender-3.2-release'
Modified Paths:
--------------
trunk/blender_docs/manual/animation/markers.rst
trunk/blender_docs/manual/editors/asset_browser.rst
trunk/blender_docs/manual/files/import_export/obj.rst
Property Changed:
----------------
trunk/blender_docs/
Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs 2022-05-28 01:59:44 UTC (rev 9312)
+++ trunk/blender_docs 2022-05-28 02:00:24 UTC (rev 9313)
Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -2,4 +2,4 ##
/branches/blender-2.93-release/blender_docs:7959-8113
/branches/blender-3.0-release/blender_docs:8543-9034
/branches/blender-3.1-release/blender_docs:8904-9230
-/branches/blender-3.2-release/blender_docs:9236-9308
\ No newline at end of property
+/branches/blender-3.2-release/blender_docs:9236-9312
\ No newline at end of property
Modified: trunk/blender_docs/manual/animation/markers.rst
===================================================================
--- trunk/blender_docs/manual/animation/markers.rst 2022-05-28 01:59:44 UTC (rev 9312)
+++ trunk/blender_docs/manual/animation/markers.rst 2022-05-28 02:00:24 UTC (rev 9313)
@@ -221,6 +221,33 @@
the markers will move in steps corresponding to 1 second (according to the scene's *FPS*).
+Select
+------
+
+.. reference::
+
+ :Mode: All modes
+ :Menu: :menuselection:`Marker --> Select`
+
+Convenient operators for selecting Marks; see :ref:`bpy.ops.marker.select` for more information on selecting Markers.
+
+.. _bpy.ops.marker.select_all:
+
+All :kbd:`A`
+ Selects all Markers.
+None :kbd:`Ctrl-A`
+ Un-selects any already selected Markers.
+Invert :kbd:`Ctrl-I`
+ Select all un-selected Markers and unselects all selected Markers.
+
+.. _bpy.ops.marker.select_leftright:
+
+Before Current Frame
+ Selects all Markers to the left of the current frame and the Marker on the current frame if it exists.
+After Current Frame
+ Selects all Markers to the Right of the current frame and the Marker on the current frame if it exists.
+
+
.. _bpy.types.SpaceDopeSheetEditor.show_pose_markers:
Show Pose Markers
Modified: trunk/blender_docs/manual/editors/asset_browser.rst
===================================================================
--- trunk/blender_docs/manual/editors/asset_browser.rst 2022-05-28 01:59:44 UTC (rev 9312)
+++ trunk/blender_docs/manual/editors/asset_browser.rst 2022-05-28 02:00:24 UTC (rev 9313)
@@ -202,6 +202,13 @@
Since the file now has its own copy of the asset, later changes to
the asset file will not be reflected in the file it's appended to.
+Instancing Collections
+ *Mimics the Instance Collections option when appending*
+
+ Some asset types such as collections can be created as an instanced collection.
+ This is done by selecting the *Instance* option when dragging collection assets into the 3D Viewport.
+ By selecting this option the an empty object is added and creates an instance of the collection.
+
Note that all regular Blender operations are available after the asset has been added to the current file.
For example, you could choose to link an object to the scene; this will also link its mesh and its materials.
Then you can make the object itself local
Modified: trunk/blender_docs/manual/files/import_export/obj.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/obj.rst 2022-05-28 01:59:44 UTC (rev 9312)
+++ trunk/blender_docs/manual/files/import_export/obj.rst 2022-05-28 02:00:24 UTC (rev 9313)
@@ -63,8 +63,22 @@
:Viewport: Use viewport properties.
:Render: Use final render properties.
+Path Mode
+ When referencing paths in exported files you may want some control as to the method used since absolute paths
+ may only be correct on your own system. Relative paths, on the other hand, are more portable
+ but mean that you have to keep your files grouped when moving about on your local file system.
+ In some cases, the path doesn't matter since the target application will search
+ a set of predefined paths anyway so you have the option to strip the path too.
+ :Auto: Uses relative paths for files which are in a subdirectory of the exported location,
+ absolute for any directories outside that.
+ :Absolute: Uses full paths.
+ :Relative: Uses relative paths in every case (except when on a different drive on Windows).
+ :Match: Uses relative / absolute paths based on the paths used in Blender.
+ :Strip Path: Only write the filename and omit the path component.
+ :Copy: Copy the file on exporting and reference it with a relative path.
+
Geometry Export
^^^^^^^^^^^^^^^
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