[Bf-docboard-svn] bf-manual: [9298] branches/blender-3.2-release/blender_docs/manual/addons/import_export/scene_gltf2.rst: glTF doc update

Julien DUROURE noreply at blender.org
Tue May 24 19:55:37 CEST 2022


Revision: 9298
          https://developer.blender.org/rBM9298
Author:   julien
Date:     2022-05-24 19:55:37 +0200 (Tue, 24 May 2022)
Log Message:
-----------
glTF doc update

Modified Paths:
--------------
    branches/blender-3.2-release/blender_docs/manual/addons/import_export/scene_gltf2.rst

Modified: branches/blender-3.2-release/blender_docs/manual/addons/import_export/scene_gltf2.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/addons/import_export/scene_gltf2.rst	2022-05-24 14:38:48 UTC (rev 9297)
+++ branches/blender-3.2-release/blender_docs/manual/addons/import_export/scene_gltf2.rst	2022-05-24 17:55:37 UTC (rev 9298)
@@ -609,6 +609,14 @@
 
 Selected Objects
    Export selected objects only.
+Visible Objects
+   Export visible objects only.
+Renderable Objects
+   Export renderable objects only.
+Active Collection
+   Export objects from active collection only.
+Active Scene
+   Export active scene only.
 Custom Properties
    Export custom properties as glTF extras.
 Cameras
@@ -629,7 +637,7 @@
 
 Apply Modifiers
    Export objects using the evaluated mesh, meaning the resulting mesh after all
-   :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
+:doc:`Modifiers </modeling/modifiers/index>` have been calculated.
 UVs
    Export UVs (texture coordinates) with meshes.
 Normals
@@ -643,10 +651,12 @@
 Loose Points
    Export loose points as glTF points, using the material from the first material slot.
 Materials
-   Export materials.
+   Export full materials, only placeholders (all primitives but without materials), 
+   or does not export materials. (In that last case, primitive are merged, lossing material slot information).
 Images
    Output format for images. PNG is lossless and generally preferred, but JPEG might be preferable for
    web applications due to the smaller file size.
+   If None is chosen, materials are exported without textures.
 
 
 Compression
@@ -662,6 +672,8 @@
    Higher values result in better compression rates.
 Texture Coordinates
    Higher values result in better compression rates.
+Color
+   Higher values result in better compression rates.
 Generic
    Higher values result in better compression rates.
 
@@ -671,6 +683,8 @@
 
 Use Current Frame
    Export the scene in the current animation frame.
+   For rigs, when off, rest pose is used as default pose for joints in glTF file.
+   When on, the current frame is used as default pose for joints in glTF file.
 
 
 Animation
@@ -686,8 +700,10 @@
    Apply sampling to all animations.
 Group by NLA Track
    Whether to export NLA strip animations.
+Optimize Animation Size
+   Reduce exported file-size by removing duplicate keyframes.
 Export Deformation Bones Only
-   Export deformation bones only (and needed bones for hierarchy).
+   Export deformation bones only.
 
 
 Shape Keys



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