[Bf-docboard-svn] bf-manual: [9298] branches/blender-3.2-release/blender_docs/manual/addons/import_export/scene_gltf2.rst: glTF doc update
Julien DUROURE
noreply at blender.org
Tue May 24 19:55:37 CEST 2022
Revision: 9298
https://developer.blender.org/rBM9298
Author: julien
Date: 2022-05-24 19:55:37 +0200 (Tue, 24 May 2022)
Log Message:
-----------
glTF doc update
Modified Paths:
--------------
branches/blender-3.2-release/blender_docs/manual/addons/import_export/scene_gltf2.rst
Modified: branches/blender-3.2-release/blender_docs/manual/addons/import_export/scene_gltf2.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/addons/import_export/scene_gltf2.rst 2022-05-24 14:38:48 UTC (rev 9297)
+++ branches/blender-3.2-release/blender_docs/manual/addons/import_export/scene_gltf2.rst 2022-05-24 17:55:37 UTC (rev 9298)
@@ -609,6 +609,14 @@
Selected Objects
Export selected objects only.
+Visible Objects
+ Export visible objects only.
+Renderable Objects
+ Export renderable objects only.
+Active Collection
+ Export objects from active collection only.
+Active Scene
+ Export active scene only.
Custom Properties
Export custom properties as glTF extras.
Cameras
@@ -629,7 +637,7 @@
Apply Modifiers
Export objects using the evaluated mesh, meaning the resulting mesh after all
- :doc:`Modifiers </modeling/modifiers/index>` have been calculated.
+:doc:`Modifiers </modeling/modifiers/index>` have been calculated.
UVs
Export UVs (texture coordinates) with meshes.
Normals
@@ -643,10 +651,12 @@
Loose Points
Export loose points as glTF points, using the material from the first material slot.
Materials
- Export materials.
+ Export full materials, only placeholders (all primitives but without materials),
+ or does not export materials. (In that last case, primitive are merged, lossing material slot information).
Images
Output format for images. PNG is lossless and generally preferred, but JPEG might be preferable for
web applications due to the smaller file size.
+ If None is chosen, materials are exported without textures.
Compression
@@ -662,6 +672,8 @@
Higher values result in better compression rates.
Texture Coordinates
Higher values result in better compression rates.
+Color
+ Higher values result in better compression rates.
Generic
Higher values result in better compression rates.
@@ -671,6 +683,8 @@
Use Current Frame
Export the scene in the current animation frame.
+ For rigs, when off, rest pose is used as default pose for joints in glTF file.
+ When on, the current frame is used as default pose for joints in glTF file.
Animation
@@ -686,8 +700,10 @@
Apply sampling to all animations.
Group by NLA Track
Whether to export NLA strip animations.
+Optimize Animation Size
+ Reduce exported file-size by removing duplicate keyframes.
Export Deformation Bones Only
- Export deformation bones only (and needed bones for hierarchy).
+ Export deformation bones only.
Shape Keys
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