[Bf-docboard-svn] bf-manual: [9294] branches/blender-3.2-release/blender_docs/manual/addons/mesh/3d_print_toolbox.rst: Fix 3D toolbox syntax
Aaron Carlisle
noreply at blender.org
Sat May 21 05:04:11 CEST 2022
Revision: 9294
https://developer.blender.org/rBM9294
Author: Blendify
Date: 2022-05-21 05:04:11 +0200 (Sat, 21 May 2022)
Log Message:
-----------
Fix 3D toolbox syntax
Modified Paths:
--------------
branches/blender-3.2-release/blender_docs/manual/addons/mesh/3d_print_toolbox.rst
Modified: branches/blender-3.2-release/blender_docs/manual/addons/mesh/3d_print_toolbox.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/addons/mesh/3d_print_toolbox.rst 2022-05-21 02:05:06 UTC (rev 9293)
+++ branches/blender-3.2-release/blender_docs/manual/addons/mesh/3d_print_toolbox.rst 2022-05-21 03:04:11 UTC (rev 9294)
@@ -89,7 +89,7 @@
.. figure:: /images/3dprint_intersect.jpg
-:Degenerate:
+Degenerate
Faces and edges which have 0 area or length, are considered `degenerate`.
In this example, the top face of a cube has been scaled down to 0,
but have not been merged. A :menuselection:`Merge --> By Distance` would resolve this issue.
@@ -98,7 +98,7 @@
There's a hidden face here.
-:Distorted:
+Distorted
The vertices of a quad or ngon can be folded in such a way that the face is not flat.
In practice, quads are rarely ever flat. When exporting, these faces are converted to triangles.
If the surface is excessively deformed, this can result in unexpected shapes.
@@ -124,7 +124,7 @@
.. figure:: /images/3dprint_overhang.jpg
-:Check All:
+Check All
Performs all of the above checks at once. In this example, Suzanne shows quite a few problems.
This is because the eyes are separate parts, and the sockets have holes.
This makes the mesh not `Solid` and `Intersecting`. Some of the faces are `Distorted`.
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