[Bf-docboard-svn] bf-manual: [9294] branches/blender-3.2-release/blender_docs/manual/addons/mesh/3d_print_toolbox.rst: Fix 3D toolbox syntax

Aaron Carlisle noreply at blender.org
Sat May 21 05:04:11 CEST 2022


Revision: 9294
          https://developer.blender.org/rBM9294
Author:   Blendify
Date:     2022-05-21 05:04:11 +0200 (Sat, 21 May 2022)
Log Message:
-----------
Fix 3D toolbox syntax

Modified Paths:
--------------
    branches/blender-3.2-release/blender_docs/manual/addons/mesh/3d_print_toolbox.rst

Modified: branches/blender-3.2-release/blender_docs/manual/addons/mesh/3d_print_toolbox.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/addons/mesh/3d_print_toolbox.rst	2022-05-21 02:05:06 UTC (rev 9293)
+++ branches/blender-3.2-release/blender_docs/manual/addons/mesh/3d_print_toolbox.rst	2022-05-21 03:04:11 UTC (rev 9294)
@@ -89,7 +89,7 @@
 
 	.. figure:: /images/3dprint_intersect.jpg
 
-:Degenerate:
+Degenerate
 	Faces and edges which have 0 area or length, are considered `degenerate`.
 	In this example, the top face of a cube has been scaled down to 0,
 	but have not been merged. A :menuselection:`Merge --> By Distance` would resolve this issue.
@@ -98,7 +98,7 @@
 
 		There's a hidden face here.
 
-:Distorted:
+Distorted
 	The vertices of a quad or ngon can be folded in such a way that the face is not flat.
 	In practice, quads are rarely ever flat. When exporting, these faces are converted to triangles.
 	If the surface is excessively deformed, this can result in unexpected shapes.
@@ -124,7 +124,7 @@
 
 	.. figure:: /images/3dprint_overhang.jpg
 
-:Check All:
+Check All
 	Performs all of the above checks at once. In this example, Suzanne shows quite a few problems.
 	This is because the eyes are separate parts, and the sockets have holes.
 	This makes the mesh not `Solid` and `Intersecting`. Some of the faces are `Distorted`.



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