[Bf-docboard-svn] bf-manual: [9272] branches/blender-3.2-release/blender_docs/manual/modeling/meshes/properties/object_data.rst: Add more information to creating color atrributes

Aaron Carlisle noreply at blender.org
Wed May 11 01:48:34 CEST 2022


Revision: 9272
          https://developer.blender.org/rBM9272
Author:   Blendify
Date:     2022-05-11 01:48:34 +0200 (Wed, 11 May 2022)
Log Message:
-----------
Add more information to creating color atrributes

Modified Paths:
--------------
    branches/blender-3.2-release/blender_docs/manual/modeling/meshes/properties/object_data.rst

Modified: branches/blender-3.2-release/blender_docs/manual/modeling/meshes/properties/object_data.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/modeling/meshes/properties/object_data.rst	2022-05-10 22:45:23 UTC (rev 9271)
+++ branches/blender-3.2-release/blender_docs/manual/modeling/meshes/properties/object_data.rst	2022-05-10 23:48:34 UTC (rev 9272)
@@ -32,7 +32,6 @@
 Different UV Maps can be used for different textures. For more information see :ref:`uv-maps-panel`.
 
 
-.. _bpy.ops.geometry.color_attribute_add:
 .. _bpy.ops.geometry.color_attribute_remove:
 .. _bpy.ops.geometry.color_attribute_render_set:
 .. _modeling-meshes-properties-object_data-color-attributes:
@@ -48,6 +47,31 @@
 Alternatively use Sculpt mode to paint on a much higher vertex count.
 
 
+.. _bpy.ops.geometry.color_attribute_add:
+
+Creating a New Color Attribute
+------------------------------
+
+To create a new Color Attribute select the plus icon next to the list of attributes.
+This action will open a pop-up with the following information.
+
+Name
+   The name of the Color Attribute which can be referenced elsewhere in Blender.
+Domain
+   The associated part of the geometry that stores the attribute.
+   See :ref:`attribute-domains` for more information.
+
+   :Vertex: Color Attributes are stored per each vertex.
+   :Face Corner: Color Attributes are stored per each corner of a face.
+Data Type
+   The data type to represent colors internally.
+
+   :Color: RGBA color with floating-point precision.
+   :Byte Color: RGBA color with 8-bit precision.
+Color
+   The default color to fill for every element in the domain.
+
+
 .. _bpy.types.FaceMaps:
 .. _bpy.ops.object.face_map:
 



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