[Bf-docboard-svn] bf-manual: [9251] branches/blender-3.2-release/blender_docs/manual/render: Change location of world light group settings
Alaska
noreply at blender.org
Fri May 6 04:50:23 CEST 2022
Revision: 9251
https://developer.blender.org/rBM9251
Author: Alaska
Date: 2022-05-06 04:50:23 +0200 (Fri, 06 May 2022)
Log Message:
-----------
Change location of world light group settings
Modified Paths:
--------------
branches/blender-3.2-release/blender_docs/manual/render/cycles/world_settings.rst
branches/blender-3.2-release/blender_docs/manual/render/lights/world.rst
Modified: branches/blender-3.2-release/blender_docs/manual/render/cycles/world_settings.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/render/cycles/world_settings.rst 2022-05-06 02:44:23 UTC (rev 9250)
+++ branches/blender-3.2-release/blender_docs/manual/render/cycles/world_settings.rst 2022-05-06 02:50:23 UTC (rev 9251)
@@ -184,3 +184,18 @@
Step Size
Distance between volume shader samples for world volume shaders.
See :doc:`Volume Render Settings </render/cycles/render_settings/volumes>` for more information.
+
+
+Light Group
+-----------
+
+.. _bpy.types.World.lightgroup:
+
+Light Group :guilabel:`Cycles only`
+ Select the :ref:`Light Group <bpy.types.ViewLayer.active_lightgroup_index>` to add the
+ current *World Surface Shader* too.
+
+ Add Light Group
+ If the name input into the *Light Group* field does not align with an existing
+ Light Group, then pressing this button will create a *Light Group* with that name
+ and assign this *World Shader* to it.
Modified: branches/blender-3.2-release/blender_docs/manual/render/lights/world.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/render/lights/world.rst 2022-05-06 02:44:23 UTC (rev 9250)
+++ branches/blender-3.2-release/blender_docs/manual/render/lights/world.rst 2022-05-06 02:50:23 UTC (rev 9251)
@@ -29,18 +29,6 @@
strength factor for the intensity of the light.
-.. _bpy.types.World.lightgroup:
-
-Light Group :guilabel:`Cycles only`
- Select the :ref:`Light Group <bpy.types.ViewLayer.active_lightgroup_index>` to add the
- current *World Surface Shader* too.
-
- Add Light Group
- If the name input into the *Light Group* field does not align with an existing
- Light Group, then pressing this button will create a *Light Group* with that name
- and assign this *World Shader* to it.
-
-
Image Based Lighting
--------------------
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