[Bf-docboard-svn] bf-manual: [9251] branches/blender-3.2-release/blender_docs/manual/render: Change location of world light group settings

Alaska noreply at blender.org
Fri May 6 04:50:23 CEST 2022


Revision: 9251
          https://developer.blender.org/rBM9251
Author:   Alaska
Date:     2022-05-06 04:50:23 +0200 (Fri, 06 May 2022)
Log Message:
-----------
Change location of world light group settings

Modified Paths:
--------------
    branches/blender-3.2-release/blender_docs/manual/render/cycles/world_settings.rst
    branches/blender-3.2-release/blender_docs/manual/render/lights/world.rst

Modified: branches/blender-3.2-release/blender_docs/manual/render/cycles/world_settings.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/render/cycles/world_settings.rst	2022-05-06 02:44:23 UTC (rev 9250)
+++ branches/blender-3.2-release/blender_docs/manual/render/cycles/world_settings.rst	2022-05-06 02:50:23 UTC (rev 9251)
@@ -184,3 +184,18 @@
 Step Size
    Distance between volume shader samples for world volume shaders.
    See :doc:`Volume Render Settings </render/cycles/render_settings/volumes>` for more information.
+
+
+Light Group
+-----------
+
+.. _bpy.types.World.lightgroup:
+
+Light Group :guilabel:`Cycles only`
+   Select the :ref:`Light Group <bpy.types.ViewLayer.active_lightgroup_index>` to add the
+   current *World Surface Shader* too.
+   
+   Add Light Group
+      If the name input into the *Light Group* field does not align with an existing
+      Light Group, then pressing this button will create a *Light Group* with that name
+      and assign this *World Shader* to it.  

Modified: branches/blender-3.2-release/blender_docs/manual/render/lights/world.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/render/lights/world.rst	2022-05-06 02:44:23 UTC (rev 9250)
+++ branches/blender-3.2-release/blender_docs/manual/render/lights/world.rst	2022-05-06 02:50:23 UTC (rev 9251)
@@ -29,18 +29,6 @@
 strength factor for the intensity of the light.
 
 
-.. _bpy.types.World.lightgroup:
-
-Light Group :guilabel:`Cycles only`
-   Select the :ref:`Light Group <bpy.types.ViewLayer.active_lightgroup_index>` to add the
-   current *World Surface Shader* too.
-   
-   Add Light Group
-      If the name input into the *Light Group* field does not align with an existing
-      Light Group, then pressing this button will create a *Light Group* with that name
-      and assign this *World Shader* to it.  
-
-
 Image Based Lighting
 --------------------
 



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