[Bf-docboard-svn] bf-manual: [9241] branches/blender-3.2-release/blender_docs/manual/render/shader_nodes/textures/image.rst: Shader Nodes: added alpha mode selector to Image Texture node
Aaron Carlisle
noreply at blender.org
Wed May 4 02:59:50 CEST 2022
Revision: 9241
https://developer.blender.org/rBM9241
Author: Blendify
Date: 2022-05-04 02:59:49 +0200 (Wed, 04 May 2022)
Log Message:
-----------
Shader Nodes: added alpha mode selector to Image Texture node
rB15186f4259a2e0611a64a3aed8db8858e8ca081f
Modified Paths:
--------------
branches/blender-3.2-release/blender_docs/manual/render/shader_nodes/textures/image.rst
Modified: branches/blender-3.2-release/blender_docs/manual/render/shader_nodes/textures/image.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/render/shader_nodes/textures/image.rst 2022-05-03 19:36:24 UTC (rev 9240)
+++ branches/blender-3.2-release/blender_docs/manual/render/shader_nodes/textures/image.rst 2022-05-04 00:59:49 UTC (rev 9241)
@@ -28,10 +28,7 @@
These include options to control the alpha channel along with addition options for the color space.
These addition options are documented with the rest of
:ref:`Common Image Settings <editors-image-image-settings-common>`.
-Color Space
- Type of data that the image contains, either Color or Non-Color Data.
- For most color textures the default of Color should be used, but in case of e.g. a bump or alpha map,
- the pixel values should be interpreted as Non-Color Data, to avoid doing any unwanted color space conversions.
+
Interpolation
Method to scale images up or down for rendering.
@@ -43,6 +40,7 @@
:Smart: :guilabel:`Cycles Only`
Only for Open Shading Language. Use cubic interpolation when scaling up and linear when scaling down,
for a better performance and sharpness.
+
Projection
Projection to use for mapping the textures.
@@ -75,7 +73,17 @@
:Extend: Will extend the image by repeating pixels on its edges.
:Clip: Clip to the original image size and set all the exterior pixels values to transparent black.
+Color Space
+ Type of data that the image contains, either Color or Non-Color Data.
+ For most color textures the default of Color should be used, but in case of e.g. a bump or alpha map,
+ the pixel values should be interpreted as Non-Color Data, to avoid doing any unwanted color space conversions.
+Alpha
+ If the source file has an Alpha (transparency) channel, you can choose how the alpha channel is encoded in the image.
+
+ :term:`Straight Alpha` or :term:`Premultiplied Alpha`
+
+
Outputs
=======
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