[Bf-docboard-svn] bf-manual: [9241] branches/blender-3.2-release/blender_docs/manual/render/shader_nodes/textures/image.rst: Shader Nodes: added alpha mode selector to Image Texture node

Aaron Carlisle noreply at blender.org
Wed May 4 02:59:50 CEST 2022


Revision: 9241
          https://developer.blender.org/rBM9241
Author:   Blendify
Date:     2022-05-04 02:59:49 +0200 (Wed, 04 May 2022)
Log Message:
-----------
Shader Nodes: added alpha mode selector to Image Texture node

rB15186f4259a2e0611a64a3aed8db8858e8ca081f

Modified Paths:
--------------
    branches/blender-3.2-release/blender_docs/manual/render/shader_nodes/textures/image.rst

Modified: branches/blender-3.2-release/blender_docs/manual/render/shader_nodes/textures/image.rst
===================================================================
--- branches/blender-3.2-release/blender_docs/manual/render/shader_nodes/textures/image.rst	2022-05-03 19:36:24 UTC (rev 9240)
+++ branches/blender-3.2-release/blender_docs/manual/render/shader_nodes/textures/image.rst	2022-05-04 00:59:49 UTC (rev 9241)
@@ -28,10 +28,7 @@
    These include options to control the alpha channel along with addition options for the color space.
    These addition options are documented with the rest of
    :ref:`Common Image Settings <editors-image-image-settings-common>`.
-Color Space
-   Type of data that the image contains, either Color or Non-Color Data.
-   For most color textures the default of Color should be used, but in case of e.g. a bump or alpha map,
-   the pixel values should be interpreted as Non-Color Data, to avoid doing any unwanted color space conversions.
+
 Interpolation
    Method to scale images up or down for rendering.
 
@@ -43,6 +40,7 @@
    :Smart: :guilabel:`Cycles Only`
       Only for Open Shading Language. Use cubic interpolation when scaling up and linear when scaling down,
       for a better performance and sharpness.
+
 Projection
    Projection to use for mapping the textures.
 
@@ -75,7 +73,17 @@
    :Extend: Will extend the image by repeating pixels on its edges.
    :Clip: Clip to the original image size and set all the exterior pixels values to transparent black.
 
+Color Space
+   Type of data that the image contains, either Color or Non-Color Data.
+   For most color textures the default of Color should be used, but in case of e.g. a bump or alpha map,
+   the pixel values should be interpreted as Non-Color Data, to avoid doing any unwanted color space conversions.
 
+Alpha
+   If the source file has an Alpha (transparency) channel, you can choose how the alpha channel is encoded in the image.
+
+   :term:`Straight Alpha` or :term:`Premultiplied Alpha`
+
+
 Outputs
 =======
 



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