[Bf-docboard-svn] bf-manual: [9142] trunk/blender_docs/manual/addons/rigging/rigify: Fix T96609: Outdated file name.

Aaron Carlisle noreply at blender.org
Wed Mar 23 03:31:36 CET 2022


Revision: 9142
          https://developer.blender.org/rBM9142
Author:   Blendify
Date:     2022-03-23 03:31:35 +0100 (Wed, 23 Mar 2022)
Log Message:
-----------
Fix T96609: Outdated file name.

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/rigging/rigify/basics.rst
    trunk/blender_docs/manual/addons/rigging/rigify/metarigs.rst

Modified: trunk/blender_docs/manual/addons/rigging/rigify/basics.rst
===================================================================
--- trunk/blender_docs/manual/addons/rigging/rigify/basics.rst	2022-03-22 18:10:17 UTC (rev 9141)
+++ trunk/blender_docs/manual/addons/rigging/rigify/basics.rst	2022-03-23 02:31:35 UTC (rev 9142)
@@ -253,6 +253,6 @@
 object collection. You then link in the collection and run
 :ref:`Make Library Override <bpy.ops.object.make_override_library>`.
 
-The ``rig_ui.py`` text data-block responsible for the rig UI will be automatically linked along with the rig,
-you don't need to link it separately. However, the script will not run until you run it
-manually from the Text editor or save and restart Blender.
+The ``rig_ui_template.py`` text data-block responsible for the rig UI
+will be automatically linked along with the rig, you don't need to link it separately.
+However, the script will not run until you run it manually from the Text editor or save and restart Blender.

Modified: trunk/blender_docs/manual/addons/rigging/rigify/metarigs.rst
===================================================================
--- trunk/blender_docs/manual/addons/rigging/rigify/metarigs.rst	2022-03-22 18:10:17 UTC (rev 9141)
+++ trunk/blender_docs/manual/addons/rigging/rigify/metarigs.rst	2022-03-23 02:31:35 UTC (rev 9142)
@@ -136,7 +136,7 @@
   It is just redrawn here for a simplicity.
 
 - The third column sets a specific layer name to be used to build the rig UI of the final rig.
-  If set, a button with the specified name will be created in the rig_ui to control the visibility of
+  If set, a button with the specified name will be created in the ``rig_ui_template`` to control the visibility of
   this specific armature layer. If layer contains at least one bone but its name field is empty,
   a button with no name will be created in the rig UI.
 



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