[Bf-docboard-svn] bf-manual: [9132] trunk/blender_docs: Cleanup: spelling, line length
Campbell Barton
noreply at blender.org
Sun Mar 20 12:04:46 CET 2022
Revision: 9132
https://developer.blender.org/rBM9132
Author: campbellbarton
Date: 2022-03-20 12:04:45 +0100 (Sun, 20 Mar 2022)
Log Message:
-----------
Cleanup: spelling, line length
Modified Paths:
--------------
trunk/blender_docs/manual/addons/mesh/tissue.rst
trunk/blender_docs/manual/animation/armatures/posing/introduction.rst
trunk/blender_docs/manual/editors/3dview/navigate/navigation.rst
trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst
trunk/blender_docs/tools_rst/rst_check_spelling_config.py
Modified: trunk/blender_docs/manual/addons/mesh/tissue.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/tissue.rst 2022-03-20 10:55:02 UTC (rev 9131)
+++ trunk/blender_docs/manual/addons/mesh/tissue.rst 2022-03-20 11:04:45 UTC (rev 9132)
@@ -347,8 +347,8 @@
(To Do)
-Radom Materials
----------------
+Random Materials
+----------------
(To Do)
Modified: trunk/blender_docs/manual/animation/armatures/posing/introduction.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/posing/introduction.rst 2022-03-20 10:55:02 UTC (rev 9131)
+++ trunk/blender_docs/manual/animation/armatures/posing/introduction.rst 2022-03-20 11:04:45 UTC (rev 9132)
@@ -32,12 +32,12 @@
The color of the bones are based on their state.
There are six different color codes, ordered here by precedence
-(i.e. the bone will be of the color of the bottommost valid state):
+(i.e. the bone will be of the color of the bottom-most valid state):
.. hue rotation based on the bone solid.
- Gray: Default.
-- Blue wireframe: in Pose Mode.
+- Blue wire-frame: in Pose Mode.
- Green: with Constraint.
- Yellow: with :doc:`IK Solver constraint </animation/constraints/tracking/ik_solver>`.
- Orange: with Targetless Solver constraint.
Modified: trunk/blender_docs/manual/editors/3dview/navigate/navigation.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/navigation.rst 2022-03-20 10:55:02 UTC (rev 9131)
+++ trunk/blender_docs/manual/editors/3dview/navigate/navigation.rst 2022-03-20 11:04:45 UTC (rev 9132)
@@ -83,7 +83,8 @@
.. hint:: If You Get Lost
- If you get lost in 3D space (which is not uncommon) :ref:`3dview-nav-frame_all` and :ref:`3dview-nav-frame_selected`
+ If you get lost in 3D space (which is not uncommon)
+ :ref:`3dview-nav-frame_all` and :ref:`3dview-nav-frame_selected`
can be used to show the contents of your scene.
Modified: trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst 2022-03-20 10:55:02 UTC (rev 9131)
+++ trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst 2022-03-20 11:04:45 UTC (rev 9132)
@@ -183,7 +183,7 @@
Sample Offset
The number of samples to skip when starting render.
- This can be used to distribute a render accross multiple computers
+ This can be used to distribute a render across multiple computers
then combine the images with `bpy.ops.cycles.merge_images`
.. _bpy.types.CyclesRenderSettings.scrambling_distance:
Modified: trunk/blender_docs/tools_rst/rst_check_spelling_config.py
===================================================================
--- trunk/blender_docs/tools_rst/rst_check_spelling_config.py 2022-03-20 10:55:02 UTC (rev 9131)
+++ trunk/blender_docs/tools_rst/rst_check_spelling_config.py 2022-03-20 11:04:45 UTC (rev 9132)
@@ -4,6 +4,7 @@
# correct spelling but ignore
dict_custom = {
+ "adaptively",
"adjoint", "adjugate",
"allocator",
"atomicity",
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