[Bf-docboard-svn] bf-manual: [9112] trunk/blender_docs/manual: Update Alt-Mouse conflict section

Campbell Barton noreply at blender.org
Tue Mar 15 00:54:21 CET 2022


Revision: 9112
          https://developer.blender.org/rBM9112
Author:   campbellbarton
Date:     2022-03-15 00:54:21 +0100 (Tue, 15 Mar 2022)
Log Message:
-----------
Update Alt-Mouse conflict section

- Note multiple uses of Alt-Mouse buttons.
- Link to emulate middle mouse preference.
- Use titles for edge loop selection that make sense when linked to.

Modified Paths:
--------------
    trunk/blender_docs/manual/getting_started/installing/linux.rst
    trunk/blender_docs/manual/interface/keymap/blender_default.rst
    trunk/blender_docs/manual/interface/keymap/introduction.rst
    trunk/blender_docs/manual/modeling/meshes/selecting/loops.rst
    trunk/blender_docs/manual/modeling/meshes/structure.rst

Modified: trunk/blender_docs/manual/getting_started/installing/linux.rst
===================================================================
--- trunk/blender_docs/manual/getting_started/installing/linux.rst	2022-03-14 23:23:27 UTC (rev 9111)
+++ trunk/blender_docs/manual/getting_started/installing/linux.rst	2022-03-14 23:54:21 UTC (rev 9112)
@@ -57,14 +57,20 @@
 See :doc:`Launching from the terminal </advanced/command_line/launch/linux>`.
 
 
-Avoiding Alt+Mouse Conflict
+Avoiding Alt-Mouse Conflict
 ===========================
 
-Many Window Managers default to :kbd:`Alt-LMB` for moving windows,
-which is a shortcut that Blender uses to simulate a three button mouse.
-You can either have this feature disabled :menuselection:`Preferences --> Input --> Emulate 3 Button Mouse`
-or you can change the Window Manager settings to use the *Meta* key instead (also called *Super* or *Windows key*):
+Some window-managers default to :kbd:`Alt-LMB` and :kbd:`Alt-RMB` for moving and resizing windows.
 
+Blender uses Alt mouse buttons for various operations, notably:
+
+- :ref:`Emulate 3 Button Mouse <preferences-input-emulate-mouse>`.
+- :ref:`bpy.ops.mesh.loop_multi_select`.
+- :ref:`Changing multiple properties at once <keymap-common-properties>`.
+
+To access Blender's full feature set you can change the window-manager settings to use the *Meta* key instead
+(also called *Super* or *Windows key*):
+
 Gnome
    Enter the following in a command line (effective at next login):
 

Modified: trunk/blender_docs/manual/interface/keymap/blender_default.rst
===================================================================
--- trunk/blender_docs/manual/interface/keymap/blender_default.rst	2022-03-14 23:23:27 UTC (rev 9111)
+++ trunk/blender_docs/manual/interface/keymap/blender_default.rst	2022-03-14 23:54:21 UTC (rev 9112)
@@ -111,7 +111,7 @@
    * - :kbd:`Ctrl-Tab`
      - Mode switching pie menu (toggles Pose Mode for armatures).
    * - :kbd:`1` - :kbd:`3`
-     - Edit mesh vertex/edge/face toggle (:kbd:`Shift` extends, :kbd:`Ctrl` expands).
+     - Edit mesh vertex/edge/face toggle (:kbd:`Shift` extends, :kbd:`Ctrl` expands & contracts).
    * - :kbd:`AccentGrave`
      - 3D Viewport navigation pie menu.
    * - :kbd:`Ctrl-AccentGrave`

Modified: trunk/blender_docs/manual/interface/keymap/introduction.rst
===================================================================
--- trunk/blender_docs/manual/interface/keymap/introduction.rst	2022-03-14 23:23:27 UTC (rev 9111)
+++ trunk/blender_docs/manual/interface/keymap/introduction.rst	2022-03-14 23:54:21 UTC (rev 9112)
@@ -65,6 +65,8 @@
 While hovering (when the cursor is held over a button).
 
 
+.. _keymap-common-properties:
+
 Properties
 ----------
 

Modified: trunk/blender_docs/manual/modeling/meshes/selecting/loops.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/selecting/loops.rst	2022-03-14 23:23:27 UTC (rev 9111)
+++ trunk/blender_docs/manual/modeling/meshes/selecting/loops.rst	2022-03-14 23:54:21 UTC (rev 9112)
@@ -5,8 +5,8 @@
 
 .. _bpy.ops.mesh.loop_multi_select:
 
-Edge Loops
-==========
+Select Edge Loops
+=================
 
 .. reference::
 
@@ -34,8 +34,8 @@
 This is because the algorithm hit the first edge that it started with.
 
 
-Edge Loops (All Boundaries)
----------------------------
+Select Edge Loops (All Boundaries)
+----------------------------------
 
 All boundary edges can be selected by performing a second loop select action on a boundary edge.
 
@@ -49,8 +49,8 @@
 
 .. _modeling-meshes-selecting-face-loops:
 
-Face Loops
-==========
+Select Face Loops
+=================
 
 .. reference::
 
@@ -85,8 +85,8 @@
 
 .. _modeling-meshes-selecting-edge-rings:
 
-Edge Rings
-==========
+Select Edge Rings
+=================
 
 .. reference::
 

Modified: trunk/blender_docs/manual/modeling/meshes/structure.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/structure.rst	2022-03-14 23:23:27 UTC (rev 9111)
+++ trunk/blender_docs/manual/modeling/meshes/structure.rst	2022-03-14 23:54:21 UTC (rev 9112)
@@ -219,7 +219,7 @@
 Loops can be a quick and powerful tool to work with specific,
 continuous regions of a mesh and are a prerequisite for organic character animation.
 For a detailed description of how to work with loops in Blender, see:
-:ref:`Edge Loop Selection <bpy.ops.mesh.loop_multi_select>`.
+:ref:`bpy.ops.mesh.loop_multi_select`.
 
 .. note::
 
@@ -246,8 +246,7 @@
 the natural contours and deformation lines of the skin and the underlying muscles.
 The loops are denser in areas that deform more when the character moves, for example at the shoulders or knees.
 
-Further details on working with edge loops can be found in
-:ref:`Edge Loop Selection <bpy.ops.mesh.loop_multi_select>`.
+Further details on working with edge loops can be found in :ref:`bpy.ops.mesh.loop_multi_select`.
 
 
 .. rubric:: Face Loops



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