[Bf-docboard-svn] bf-manual-translations: [7809] trunk/blender_docs/locale/es/LC_MESSAGES/blender_manual.po: Editors\Graph Editor\F Curves (1/2) - [es] Translated

Israel C. noreply at blender.org
Mon Jun 6 14:41:02 CEST 2022


Revision: 7809
          https://developer.blender.org/rBMT7809
Author:   Mazhuka
Date:     2022-06-06 14:41:02 +0200 (Mon, 06 Jun 2022)
Log Message:
-----------
Editors\Graph Editor\F Curves (1/2) - [es] Translated

Modified Paths:
--------------
    trunk/blender_docs/locale/es/LC_MESSAGES/blender_manual.po

Modified: trunk/blender_docs/locale/es/LC_MESSAGES/blender_manual.po
===================================================================
--- trunk/blender_docs/locale/es/LC_MESSAGES/blender_manual.po	2022-06-05 08:46:42 UTC (rev 7808)
+++ trunk/blender_docs/locale/es/LC_MESSAGES/blender_manual.po	2022-06-06 12:41:02 UTC (rev 7809)
@@ -8,8 +8,8 @@
 msgstr ""
 "Project-Id-Version: Blender 3.3 Manual 3.3\n"
 "Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2022-05-30 09:57+0200\n"
-"PO-Revision-Date: 2022-05-30 14:03+0200\n"
+"POT-Creation-Date: 2022-06-06 09:49+0200\n"
+"PO-Revision-Date: 2022-06-06 14:31+0200\n"
 "Last-Translator: Mazhuka <mazhuka at gmail.com>\n"
 "Language-Team: \n"
 "Language: es\n"
@@ -443,7 +443,7 @@
 #: ../../manual/render/shader_nodes/input/particle_info.rst:48
 #: ../../manual/render/shader_nodes/input/point_info.rst:33
 #: ../../manual/render/shader_nodes/vector/mapping.rst:23
-#: ../../manual/scene_layout/object/editing/apply.rst:45
+#: ../../manual/scene_layout/object/editing/apply.rst:49
 #: ../../manual/scene_layout/object/editing/transform/randomize.rst:32
 #: ../../manual/scene_layout/object/properties/transforms.rst:33
 #: ../../manual/scene_layout/object/types.rst:99
@@ -770,6 +770,7 @@
 #: ../../manual/editors/video_sequencer/introduction.rst:41
 #: ../../manual/files/import_export/obj.rst:31
 #: ../../manual/files/import_export/obj.rst:64
+#: ../../manual/files/import_export/obj.rst:144
 #: ../../manual/grease_pencil/materials/properties.rst:4
 #: ../../manual/grease_pencil/properties/index.rst:5
 #: ../../manual/interface/controls/nodes/frame.rst:14
@@ -954,9 +955,9 @@
 #: ../../manual/render/shader_nodes/converter/vector_math.rst:29
 #: ../../manual/render/shader_nodes/converter/vector_math.rst:33
 #: ../../manual/render/shader_nodes/converter/wavelength.rst:23
-#: ../../manual/render/shader_nodes/input/ao.rst:30
+#: ../../manual/render/shader_nodes/input/ao.rst:40
 #: ../../manual/render/shader_nodes/input/attribute.rst:21
-#: ../../manual/render/shader_nodes/input/bevel.rst:34
+#: ../../manual/render/shader_nodes/input/bevel.rst:43
 #: ../../manual/render/shader_nodes/input/camera_data.rst:23
 #: ../../manual/render/shader_nodes/input/fresnel.rst:36
 #: ../../manual/render/shader_nodes/input/geometry.rst:23
@@ -1429,7 +1430,7 @@
 #: ../../manual/render/shader_nodes/converter/map_range.rst:63
 #: ../../manual/render/shader_nodes/converter/shader_to_rgb.rst:58
 #: ../../manual/render/shader_nodes/converter/wavelength.rst:36
-#: ../../manual/render/shader_nodes/input/bevel.rst:50
+#: ../../manual/render/shader_nodes/input/bevel.rst:59
 #: ../../manual/render/shader_nodes/input/wireframe.rst:39
 #: ../../manual/render/shader_nodes/shader/anisotropic.rst:56
 #: ../../manual/render/shader_nodes/shader/diffuse.rst:41
@@ -3295,7 +3296,6 @@
 #: ../../manual/advanced/operators.rst:67
 #: ../../manual/advanced/operators.rst:93
 #: ../../manual/advanced/operators.rst:108
-#: ../../manual/animation/actions.rst:73
 #: ../../manual/animation/armatures/bones/editing/bone_roll.rst:19
 #: ../../manual/animation/armatures/bones/editing/bone_roll.rst:51
 #: ../../manual/animation/armatures/bones/editing/change_layers.rst:11
@@ -3502,11 +3502,13 @@
 #: ../../manual/editors/image/editing.rst:231
 #: ../../manual/editors/image/editing.rst:244
 #: ../../manual/editors/nla/editing.rst:25
-#: ../../manual/editors/nla/editing.rst:36
-#: ../../manual/editors/nla/editing.rst:115
-#: ../../manual/editors/nla/editing.rst:162
-#: ../../manual/editors/nla/editing.rst:182
-#: ../../manual/editors/nla/editing.rst:195
+#: ../../manual/editors/nla/editing.rst:30
+#: ../../manual/editors/nla/editing.rst:51
+#: ../../manual/editors/nla/editing.rst:62
+#: ../../manual/editors/nla/editing.rst:141
+#: ../../manual/editors/nla/editing.rst:188
+#: ../../manual/editors/nla/editing.rst:208
+#: ../../manual/editors/nla/editing.rst:221
 #: ../../manual/editors/nla/sidebar.rst:9
 #: ../../manual/editors/nla/sidebar.rst:100
 #: ../../manual/editors/nla/sidebar.rst:150
@@ -4234,7 +4236,7 @@
 #: ../../manual/render/materials/settings.rst:6
 #: ../../manual/render/output/animation_player.rst:9
 #: ../../manual/render/output/audio/speaker.rst:79
-#: ../../manual/render/output/properties/output.rst:82
+#: ../../manual/render/output/properties/output.rst:101
 #: ../../manual/render/output/properties/post_processing.rst:7
 #: ../../manual/render/workbench/color.rst:8
 #: ../../manual/render/workbench/display_settings.rst:18
@@ -4249,10 +4251,10 @@
 #: ../../manual/scene_layout/collections/collections.rst:96
 #: ../../manual/scene_layout/collections/collections.rst:129
 #: ../../manual/scene_layout/object/editing/apply.rst:16
-#: ../../manual/scene_layout/object/editing/apply.rst:68
-#: ../../manual/scene_layout/object/editing/apply.rst:100
-#: ../../manual/scene_layout/object/editing/apply.rst:112
-#: ../../manual/scene_layout/object/editing/apply.rst:129
+#: ../../manual/scene_layout/object/editing/apply.rst:72
+#: ../../manual/scene_layout/object/editing/apply.rst:104
+#: ../../manual/scene_layout/object/editing/apply.rst:116
+#: ../../manual/scene_layout/object/editing/apply.rst:133
 #: ../../manual/scene_layout/object/editing/cleanup.rst:9
 #: ../../manual/scene_layout/object/editing/cleanup.rst:44
 #: ../../manual/scene_layout/object/editing/cleanup.rst:68
@@ -7582,7 +7584,7 @@
 #: ../../manual/addons/3d_view/vr_scene_inspection.rst:75
 #: ../../manual/animation/armatures/properties/display.rst:119
 #: ../../manual/editors/text_editor.rst:58
-#: ../../manual/editors/timeline.rst:176
+#: ../../manual/editors/timeline.rst:178
 #: ../../manual/modeling/modifiers/physics/explode.rst:59
 #: ../../manual/modeling/modifiers/physics/particle_instance.rst:60
 #: ../../manual/render/cameras.rst:387
@@ -7919,7 +7921,7 @@
 #: ../../manual/physics/dynamic_paint/brush.rst
 #: ../../manual/physics/dynamic_paint/canvas.rst
 #: ../../manual/physics/fluid/type/domain/cache.rst
-#: ../../manual/physics/fluid/type/domain/cache.rst:48
+#: ../../manual/physics/fluid/type/domain/cache.rst:54
 #: ../../manual/physics/fluid/type/domain/collections.rst
 #: ../../manual/physics/fluid/type/domain/field_weights.rst
 #: ../../manual/physics/fluid/type/domain/gas/adaptive_domain.rst
@@ -8166,7 +8168,7 @@
 
 #: ../../manual/addons/add_curve/assign_shape_keys.rst:31
 msgid "Make sure the target is the active object; you can do this by :kbd:`Shift-RMB`-clicking the target curve after the other selections are made."
-msgstr "Asegúrate de que el objetivo sea el objeto activo; puedes hacer esto con :kbd:`Shift-RMB`, haciendo click en la curva objetivo después de que las otras selecciones sean realizadas."
+msgstr "Asegúrate de que el objetivo sea el objeto activo; puedes hacer esto con :kbd:`Mayús-RMB`, haciendo click en la curva objetivo después de que las otras selecciones sean realizadas."
 
 #: ../../manual/addons/add_curve/assign_shape_keys.rst:33
 msgid "Go to the *Curve Shape Keys* tab and click *Assign Shape Keys* button."
@@ -8387,7 +8389,7 @@
 #: ../../manual/addons/rigging/rigify/basics.rst
 #: ../../manual/addons/rigging/rigify/metarigs.rst
 #: ../../manual/addons/uv/magic_uv.rst ../../manual/addons/uv/magic_uv.rst:859
-#: ../../manual/advanced/operators.rst ../../manual/animation/actions.rst
+#: ../../manual/advanced/operators.rst
 #: ../../manual/animation/armatures/bones/editing/bone_roll.rst
 #: ../../manual/animation/armatures/bones/editing/change_layers.rst
 #: ../../manual/animation/armatures/bones/editing/delete.rst
@@ -8473,7 +8475,7 @@
 #: ../../manual/editors/graph_editor/fcurves/modifiers.rst:54
 #: ../../manual/editors/image/editing.rst
 #: ../../manual/editors/image/introduction.rst:36
-#: ../../manual/editors/uv/selecting.rst
+#: ../../manual/editors/nla/editing.rst ../../manual/editors/uv/selecting.rst
 #: ../../manual/editors/video_sequencer/sequencer/toolbar/blade.rst
 #: ../../manual/files/linked_libraries/library_overrides.rst
 #: ../../manual/files/linked_libraries/link_append.rst
@@ -9787,7 +9789,7 @@
 #: ../../manual/modeling/geometry_nodes/curve/handle_type_selection.rst:39
 #: ../../manual/modeling/geometry_nodes/curve/set_handle_type.rst:43
 msgid "Handle Type"
-msgstr ""
+msgstr "Tipo de Asa"
 
 #: ../../manual/addons/add_curve/sapling.rst:48
 msgid "Determines the method of interpolation of the curve between Bézier points. Vector type results in fewer vertices but straight segments. Auto type smooths the segments but requires more expensive geometry."
@@ -9958,7 +9960,7 @@
 #: ../../manual/render/shader_nodes/vector/displacement.rst:37
 #: ../../manual/render/shader_nodes/vector/mapping.rst:30
 #: ../../manual/render/shader_nodes/vector/vector_displacement.rst:43
-#: ../../manual/scene_layout/object/editing/apply.rst:53
+#: ../../manual/scene_layout/object/editing/apply.rst:57
 #: ../../manual/scene_layout/object/editing/transform/control/precision.rst:37
 #: ../../manual/scene_layout/object/editing/transform/control/precision.rst:102
 #: ../../manual/scene_layout/object/editing/transform/randomize.rst:45
@@ -10741,7 +10743,7 @@
 
 #: ../../manual/addons/add_mesh/geodesic_domes.rst:49
 #: ../../manual/editors/3dview/display/overlays.rst:59
-#: ../../manual/editors/outliner/interface.rst:126
+#: ../../manual/editors/outliner/interface.rst:131
 #: ../../manual/editors/preferences/editing.rst:13
 #: ../../manual/files/blend/previews.rst:64
 #: ../../manual/files/blend/previews.rst:107
@@ -10916,7 +10918,7 @@
 #: ../../manual/render/eevee/render_settings/bloom.rst:21
 #: ../../manual/render/lights/light_object.rst:58
 #: ../../manual/render/lights/light_object.rst:76
-#: ../../manual/render/shader_nodes/input/bevel.rst:27
+#: ../../manual/render/shader_nodes/input/bevel.rst:36
 #: ../../manual/render/shader_nodes/input/point_info.rst:35
 #: ../../manual/render/shader_nodes/shader/sss.rst:32
 #: ../../manual/render/shader_nodes/textures/point_density.rst:45
@@ -11906,7 +11908,7 @@
 
 #: ../../manual/addons/camera/camera_rigs.rst:160
 msgid "The Rotation/Shift slider lets you switch between Rotation and Shift Modes_ for the 2D Camera rig. You can also choose an intermediate value to have a bit of both."
-msgstr "El slider Rotation/Shift te permite intercambiar entre los Modos_ Rotation y Shift para el aparejo de 2D Camera. También puedes elegir un valor intermedio para tener un poco de ambos."

@@ Diff output truncated at 10240 characters. @@


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