[Bf-docboard-svn] bf-manual-translations: [7806] trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po: sk - translation after r9323

Jozef Matta noreply at blender.org
Thu Jun 2 09:29:33 CEST 2022


Revision: 7806
          https://developer.blender.org/rBMT7806
Author:   pegas923
Date:     2022-06-02 09:29:32 +0200 (Thu, 02 Jun 2022)
Log Message:
-----------
sk - translation after r9323

Revision Links:
--------------
    https://developer.blender.org/rBMT9323

Modified Paths:
--------------
    trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po

Modified: trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po
===================================================================
--- trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po	2022-06-01 18:12:34 UTC (rev 7805)
+++ trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po	2022-06-02 07:29:32 UTC (rev 7806)
@@ -8,8 +8,8 @@
 msgstr ""
 "Project-Id-Version: Blender 3.3 Manual 3.3\n"
 "Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2022-05-31 07:53+0200\n"
-"PO-Revision-Date: 2022-05-31 08:21+0200\n"
+"POT-Creation-Date: 2022-06-02 08:06+0200\n"
+"PO-Revision-Date: 2022-06-02 08:38+0200\n"
 "Last-Translator: Jozef Matta <jozef.m923 at gmail.com>\n"
 "Language-Team: jm\n"
 "Language: sk\n"
@@ -19,6 +19,7 @@
 "Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n>=2 && n<=4 ? 1 : 2);\n"
 "Generated-By: Babel 2.10.1\n"
 "X-Generator: Poedit 3.0.1\n"
+"X-Poedit-Bookmarks: -1,30411,32677,-1,-1,-1,-1,-1,-1,-1\n"
 
 #: ../../manual/about/contribute/build.rst:5
 msgid "Building the Manual"
@@ -1290,9 +1291,9 @@
 #: ../../manual/render/shader_nodes/converter/shader_to_rgb.rst:43
 #: ../../manual/render/shader_nodes/converter/vector_math.rst:33
 #: ../../manual/render/shader_nodes/converter/wavelength.rst:23
-#: ../../manual/render/shader_nodes/input/ao.rst:30
+#: ../../manual/render/shader_nodes/input/ao.rst:40
 #: ../../manual/render/shader_nodes/input/attribute.rst:21
-#: ../../manual/render/shader_nodes/input/bevel.rst:34
+#: ../../manual/render/shader_nodes/input/bevel.rst:43
 #: ../../manual/render/shader_nodes/input/camera_data.rst:23
 #: ../../manual/render/shader_nodes/input/fresnel.rst:36
 #: ../../manual/render/shader_nodes/input/geometry.rst:23
@@ -1935,7 +1936,7 @@
 #: ../../manual/render/shader_nodes/converter/map_range.rst:63
 #: ../../manual/render/shader_nodes/converter/shader_to_rgb.rst:58
 #: ../../manual/render/shader_nodes/converter/wavelength.rst:36
-#: ../../manual/render/shader_nodes/input/bevel.rst:50
+#: ../../manual/render/shader_nodes/input/bevel.rst:59
 #: ../../manual/render/shader_nodes/input/wireframe.rst:39
 #: ../../manual/render/shader_nodes/shader/anisotropic.rst:56
 #: ../../manual/render/shader_nodes/shader/diffuse.rst:41
@@ -14152,7 +14153,7 @@
 #: ../../manual/render/eevee/render_settings/bloom.rst:21
 #: ../../manual/render/lights/light_object.rst:58
 #: ../../manual/render/lights/light_object.rst:76
-#: ../../manual/render/shader_nodes/input/bevel.rst:27
+#: ../../manual/render/shader_nodes/input/bevel.rst:36
 #: ../../manual/render/shader_nodes/input/point_info.rst:35
 #: ../../manual/render/shader_nodes/shader/sss.rst:32
 #: ../../manual/render/shader_nodes/textures/point_density.rst:45
@@ -17783,9 +17784,9 @@
 #: ../../manual/render/cycles/baking.rst:143
 #: ../../manual/render/layers/passes.rst:39
 #: ../../manual/render/layers/passes.rst:87
-#: ../../manual/render/shader_nodes/input/ao.rst:27
-#: ../../manual/render/shader_nodes/input/bevel.rst:31
-#: ../../manual/render/shader_nodes/input/bevel.rst:47
+#: ../../manual/render/shader_nodes/input/ao.rst:37
+#: ../../manual/render/shader_nodes/input/bevel.rst:40
+#: ../../manual/render/shader_nodes/input/bevel.rst:56
 #: ../../manual/render/shader_nodes/input/fresnel.rst:33
 #: ../../manual/render/shader_nodes/input/geometry.rst:33
 #: ../../manual/render/shader_nodes/input/layer_weight.rst:21
@@ -22054,7 +22055,7 @@
 #: ../../manual/render/eevee/render_settings/motion_blur.rst:87
 #: ../../manual/render/freestyle/view_layer/line_style/texture.rst:113
 #: ../../manual/compositing/types/color/bright_contrast.rst:65
-#: ../../manual/render/shader_nodes/input/ao.rst:51
+#: ../../manual/render/shader_nodes/input/ao.rst:61
 #: ../../manual/render/shader_nodes/input/object_info.rst:56
 #: ../../manual/render/shader_nodes/input/volume_info.rst:46
 #: ../../manual/render/shader_nodes/shader/add.rst:41
@@ -22781,8 +22782,8 @@
 #: ../../manual/render/shader_nodes/converter/blackbody.rst:33
 #: ../../manual/render/shader_nodes/converter/shader_to_rgb.rst:51
 #: ../../manual/render/shader_nodes/converter/wavelength.rst:33
-#: ../../manual/render/shader_nodes/input/ao.rst:21
-#: ../../manual/render/shader_nodes/input/ao.rst:44
+#: ../../manual/render/shader_nodes/input/ao.rst:31
+#: ../../manual/render/shader_nodes/input/ao.rst:54
 #: ../../manual/render/shader_nodes/input/attribute.rst:69
 #: ../../manual/render/shader_nodes/input/object_info.rst:35
 #: ../../manual/render/shader_nodes/input/vertex_color.rst:35
@@ -58955,7 +58956,7 @@
 #: ../../manual/render/materials/legacy_textures/types/image_movie.rst:146
 #: ../../manual/render/output/audio/speaker.rst:55
 #: ../../manual/render/output/audio/speaker.rst:79
-#: ../../manual/render/shader_nodes/input/ao.rst:23
+#: ../../manual/render/shader_nodes/input/ao.rst:33
 #: ../../manual/render/shader_nodes/textures/voronoi.rst:240
 #: ../../manual/render/shader_nodes/vector/bump.rst:21
 #: ../../manual/sculpt_paint/weight_paint/editing.rst:406
@@ -59205,7 +59206,7 @@
 #: ../../manual/grease_pencil/modifiers/deform/shrinkwrap.rst:0
 #: ../../manual/modeling/modifiers/deform/shrinkwrap.rst:47
 #: ../../manual/render/freestyle/view_layer/line_style/thickness.rst:0
-#: ../../manual/render/shader_nodes/input/ao.rst:35
+#: ../../manual/render/shader_nodes/input/ao.rst:45
 msgid "Inside"
 msgstr "Zvnútra"
 
@@ -67116,9 +67117,9 @@
 #: ../../manual/render/shader_nodes/converter/shader_to_rgb.rst:36
 #: ../../manual/render/shader_nodes/converter/vector_math.rst:19
 #: ../../manual/render/shader_nodes/converter/wavelength.rst:16
-#: ../../manual/render/shader_nodes/input/ao.rst:19
+#: ../../manual/render/shader_nodes/input/ao.rst:29
 #: ../../manual/render/shader_nodes/input/attribute.rst:15
-#: ../../manual/render/shader_nodes/input/bevel.rst:25
+#: ../../manual/render/shader_nodes/input/bevel.rst:34
 #: ../../manual/render/shader_nodes/input/camera_data.rst:17
 #: ../../manual/render/shader_nodes/input/fresnel.rst:27
 #: ../../manual/render/shader_nodes/input/geometry.rst:17
@@ -67757,9 +67758,9 @@
 #: ../../manual/render/shader_nodes/converter/shader_to_rgb.rst:49
 #: ../../manual/render/shader_nodes/converter/vector_math.rst:83
 #: ../../manual/render/shader_nodes/converter/wavelength.rst:29
-#: ../../manual/render/shader_nodes/input/ao.rst:42
+#: ../../manual/render/shader_nodes/input/ao.rst:52
 #: ../../manual/render/shader_nodes/input/attribute.rst:67
-#: ../../manual/render/shader_nodes/input/bevel.rst:43
+#: ../../manual/render/shader_nodes/input/bevel.rst:52
 #: ../../manual/render/shader_nodes/input/camera_data.rst:29
 #: ../../manual/render/shader_nodes/input/fresnel.rst:42
 #: ../../manual/render/shader_nodes/input/geometry.rst:29
@@ -72300,8 +72301,8 @@
 #: ../../manual/render/eevee/render_settings/volumetrics.rst:30
 #: ../../manual/render/eevee/render_settings/volumetrics.rst:58
 #: ../../manual/render/layers/introduction.rst:170
-#: ../../manual/render/shader_nodes/input/ao.rst:33
-#: ../../manual/render/shader_nodes/input/bevel.rst:40
+#: ../../manual/render/shader_nodes/input/ao.rst:43
+#: ../../manual/render/shader_nodes/input/bevel.rst:49
 msgid "Samples"
 msgstr "Snímky"
 
@@ -102237,7 +102238,7 @@
 msgstr "Veľkosť derivačného posuvu použitého pri výpočte normálov."
 
 #: ../../manual/editors/texture_node/types/converter/value_to_normal.rst:33
-#: ../../manual/render/shader_nodes/input/bevel.rst:46
+#: ../../manual/render/shader_nodes/input/bevel.rst:55
 #: ../../manual/render/shader_nodes/vector/bump.rst:40
 msgid "Standard normal output."
 msgstr "Štandardný výstup normálu."
@@ -175271,7 +175272,7 @@
 "*Zrušiť väzbu* modifikátora a až potom ho znova Naviazať."
 
 #: ../../manual/modeling/modifiers/deform/laplacian_deform.rst:104
-#: ../../manual/render/cycles/gpu_rendering.rst:125
+#: ../../manual/render/cycles/gpu_rendering.rst:123
 msgid "Error Messages"
 msgstr "Chybové správy"
 
@@ -208224,23 +208225,15 @@
 "zatiaľ čo macOS 12.3 je potrebný na používanie Metal s grafickými kartami "
 "AMD."
 
-#: ../../manual/render/cycles/gpu_rendering.rst:71
-msgid ""
-":ref:`MNEE caustics <bpy.types.CyclesObjectSettings.is_caustics_caster>` are "
-"not supported in Metal."
-msgstr ""
-":ref:`Efekty lomu svetla MNEE <bpy.types.CyclesObjectSettings."
-"is_caustics_caster>` nie sú v Metale podporované."
-
-#: ../../manual/render/cycles/gpu_rendering.rst:75
+#: ../../manual/render/cycles/gpu_rendering.rst:73
 msgid "Frequently Asked Questions"
 msgstr "Často kladené otázky"
 
-#: ../../manual/render/cycles/gpu_rendering.rst:78
+#: ../../manual/render/cycles/gpu_rendering.rst:76
 msgid "Why is Blender unresponsive during rendering?"
 msgstr "Prečo Blender počas prekresľovania nereaguje?"
 
-#: ../../manual/render/cycles/gpu_rendering.rst:80
+#: ../../manual/render/cycles/gpu_rendering.rst:78
 msgid ""
 "While a graphics card is rendering, it cannot redraw the user interface, "
 "which makes Blender unresponsive. We attempt to avoid this problem by giving "
@@ -208256,7 +208249,7 @@
 "náročných scénach. Ide o obmedzenie grafických kariet, pre ktoré neexistuje "
 "žiadne skutočné riešenie, hoci v budúcnosti by sme to mohli trochu zlepšiť."
 
-#: ../../manual/render/cycles/gpu_rendering.rst:86
+#: ../../manual/render/cycles/gpu_rendering.rst:84
 msgid ""
 "If possible, it is best to install more than one GPU, using one for display "
 "and the other(s) for rendering."
@@ -208264,11 +208257,11 @@
 "Ak je to možné, najlepšie je nainštalovať viac ako jeden grafický procesor, "
 "pričom jeden sa používa na zobrazovanie a druhý na prekresľovanie."
 
-#: ../../manual/render/cycles/gpu_rendering.rst:91
+#: ../../manual/render/cycles/gpu_rendering.rst:89
 msgid "Why does a scene that renders on the CPU not render on the GPU?"
 msgstr "Prečo sa scéna, ktorá sa prekresľuje na CPU sa neprekresľuje na GPU?"
 
-#: ../../manual/render/cycles/gpu_rendering.rst:93
+#: ../../manual/render/cycles/gpu_rendering.rst:91
 msgid ""
 "There may be multiple causes, but the most common one is that there is not "
 "enough memory on your graphics card. Typically, the GPU can only use the "
@@ -208288,11 +208281,11 @@
 "použiť systémovú pamäť. Má to vplyv na výkon, ale zvyčajne to stále vedie k "
 "rýchlejšiemu vykresľovaniu ako pri použití vykresľovania CPU."
 
-#: ../../manual/render/cycles/gpu_rendering.rst:104
+#: ../../manual/render/cycles/gpu_rendering.rst:102
 msgid "Can multiple GPUs be used for rendering?"

@@ Diff output truncated at 10240 characters. @@


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