[Bf-docboard-svn] bf-manual: [9332] trunk/blender_docs/manual/render/shader_nodes/input: Merge branch 'blender-3.2-release'
Alaska
noreply at blender.org
Thu Jun 2 05:04:18 CEST 2022
Revision: 9332
https://developer.blender.org/rBM9332
Author: Alaska
Date: 2022-06-02 05:04:18 +0200 (Thu, 02 Jun 2022)
Log Message:
-----------
Merge branch 'blender-3.2-release'
Modified Paths:
--------------
trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
trunk/blender_docs/manual/render/shader_nodes/input/ao.rst
trunk/blender_docs/manual/render/shader_nodes/input/bevel.rst
Property Changed:
----------------
trunk/blender_docs/
Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs 2022-06-02 03:03:07 UTC (rev 9331)
+++ trunk/blender_docs 2022-06-02 03:04:18 UTC (rev 9332)
Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -2,4 +2,4 ##
/branches/blender-2.93-release/blender_docs:7959-8113
/branches/blender-3.0-release/blender_docs:8543-9034
/branches/blender-3.1-release/blender_docs:8904-9230
-/branches/blender-3.2-release/blender_docs:9236-9329
\ No newline at end of property
+/branches/blender-3.2-release/blender_docs:9236-9331
\ No newline at end of property
Modified: trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2022-06-02 03:03:07 UTC (rev 9331)
+++ trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2022-06-02 03:04:18 UTC (rev 9332)
@@ -216,8 +216,10 @@
- MNEE Caustic rays can pass through up to 6 Caustic Caster surfaces between a Caustic Reciever and a
Shadow Caustic light before the ray is terminated and caustics are ignored.
- - The :ref:`Ambient Occlusion <bpy.types.ShaderNodeAmbientOcclusion>` node will not produce a valid result
- while an object is either a Caustic caster or Caustic receiver.
+ - The :ref:`Ambient Occlusion <bpy.types.ShaderNodeAmbientOcclusion>` and
+ :ref:`Bevel <bpy.types.ShaderNodeBevel>` nodes will not produce a valid result on objects that are
+ a Caustic caster or Caustic receiver while the scene contains a active Caustic caster,
+ Caustic receiver, and :ref:`Shadow Caustic Light<bpy.types.CyclesLightSettings.is_caustics_light>`.
- MNEE Caustics only work if the caustic caster has smooth normals.
Modified: trunk/blender_docs/manual/render/shader_nodes/input/ao.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/ao.rst 2022-06-02 03:03:07 UTC (rev 9331)
+++ trunk/blender_docs/manual/render/shader_nodes/input/ao.rst 2022-06-02 03:04:18 UTC (rev 9332)
@@ -18,8 +18,12 @@
.. note::
:guilabel:`Cycles Only`
- The Ambient Occlusion node will not produce a valid result while an object is either a
- :ref:`Caustic caster or Caustic receiver <bpy.types.CyclesObjectSettings.is_caustics_caster>`.
+ The Ambient Occlusion node will not produce a valid result on objects that are either a
+ :ref:`Caustic caster <bpy.types.CyclesObjectSettings.is_caustics_caster>` or
+ :ref:`Caustic receiver <bpy.types.CyclesObjectSettings.is_caustics_receiver>` while the scene contains
+ a active :ref:`Caustic caster <bpy.types.CyclesObjectSettings.is_caustics_caster>`,
+ :ref:`Caustic receiver <bpy.types.CyclesObjectSettings.is_caustics_receiver>`, and
+ :ref:`Shadow Caustic Light<bpy.types.CyclesLightSettings.is_caustics_light>`.
Inputs
======
Modified: trunk/blender_docs/manual/render/shader_nodes/input/bevel.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/bevel.rst 2022-06-02 03:03:07 UTC (rev 9331)
+++ trunk/blender_docs/manual/render/shader_nodes/input/bevel.rst 2022-06-02 03:04:18 UTC (rev 9332)
@@ -20,7 +20,16 @@
still frame renders where render time is not as much of an issue.
The Bevel modifier is a faster option when it works, but sometimes fails on complex or messy geometry.
+.. note::
+ The Bevel node will not produce a valid result on objects that are either a
+ :ref:`Caustic caster <bpy.types.CyclesObjectSettings.is_caustics_caster>` or
+ :ref:`Caustic receiver <bpy.types.CyclesObjectSettings.is_caustics_receiver>` while the scene contains
+ a active :ref:`Caustic caster <bpy.types.CyclesObjectSettings.is_caustics_caster>`,
+ :ref:`Caustic receiver <bpy.types.CyclesObjectSettings.is_caustics_receiver>`, and
+ :ref:`Shadow Caustic Light<bpy.types.CyclesLightSettings.is_caustics_light>`.
+
+
Inputs
======
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