[Bf-docboard-svn] bf-manual: [9429] trunk/blender_docs/manual/editors: Improve "3D Viewport" section (Part 1 - root pages)
Aaron Carlisle
noreply at blender.org
Sun Jul 24 21:15:37 CEST 2022
Revision: 9429
https://developer.blender.org/rBM9429
Author: Blendify
Date: 2022-07-24 21:15:37 +0200 (Sun, 24 Jul 2022)
Log Message:
-----------
Improve "3D Viewport" section (Part 1 - root pages)
Extended/updated a bunch of text for conciseness and clarity - as well as completeness, because it surprisingly seems that some basic shortcuts like Ctrl-Tab, Tab and Shift-RMB are not mentioned in (this part of?) the documentation.
Author: @arc_
Differential Revision: https://developer.blender.org/D15448
Modified Paths:
--------------
trunk/blender_docs/manual/editors/3dview/3d_cursor.rst
trunk/blender_docs/manual/editors/3dview/introduction.rst
trunk/blender_docs/manual/editors/3dview/modes.rst
trunk/blender_docs/manual/editors/3dview/selecting.rst
trunk/blender_docs/manual/editors/3dview/sidebar.rst
trunk/blender_docs/manual/editors/3dview/startup_scene.rst
trunk/blender_docs/manual/editors/3dview/viewport_render.rst
trunk/blender_docs/manual/editors/index.rst
trunk/blender_docs/manual/editors/preferences/navigation.rst
Modified: trunk/blender_docs/manual/editors/3dview/3d_cursor.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/3d_cursor.rst 2022-07-24 19:13:20 UTC (rev 9428)
+++ trunk/blender_docs/manual/editors/3dview/3d_cursor.rst 2022-07-24 19:15:37 UTC (rev 9429)
@@ -5,46 +5,58 @@
3D Cursor
*********
-The 3D Cursor is a point in 3D space which can be used for a number of purposes.
+The 3D Cursor is a point in space that has both a location and a rotation.
+It's used for a number of purposes. For example, it defines where newly
+added objects are placed, and can also be used to manually position and orient
+the transform gizmo (see :doc:`Pivot Point </editors/3dview/controls/pivot_point/index>`
+and :doc:`Transform Orientation </editors/3dview/controls/orientation>`).
+Some tools, such as :doc:`Bend </modeling/meshes/editing/mesh/transform/bend>`,
+also use the Cursor.
Placement
=========
-There are a few methods to position the 3D cursor.
+There are a few methods to position the 3D Cursor.
Direct Placement with the Mouse
-------------------------------
+.. reference::
+
+ :Mode: Object, Edit, and Pose Mode
+ :Tool: Cursor
+ :Shortcut: :kbd:`Shift-RMB`
+
.. figure:: /images/editors_3dview_3d-cursor_two-view-positioning.png
:align: center
- Positioning the 3D cursor with two orthogonal views.
+ Positioning the 3D Cursor with two orthogonal views.
-With the cursor tool enabled, using :kbd:`LMB` in the 3D Viewport will place the 3D cursor
-directly under your mouse pointer.
+The Cursor tool offers the most flexibility. Simply select it in the Toolbar
+and click a point in the scene with :kbd:`LMB` to place the 3D Cursor there.
+In the tool settings, you can choose how it should be oriented:
+by default, it matches the view orientation, but you can also make it
+match the surface normal of a piece of geometry,
+or the :doc:`transform orientation </editors/3dview/controls/orientation>`.
-The view space is used to control the rotation of the 3D Cursor.
+Alternatively, you can press :kbd:`Shift-RMB` with any tool selected.
+In this case, the 3D Cursor will always be aligned to the view orientation.
For accuracy you should use two perpendicular orthogonal 3D Viewports,
i.e. any combination of top :kbd:`Numpad7`, front :kbd:`Numpad1` and side :kbd:`Numpad3`.
That way you can control the positioning along two axes in one view and
-determine depth in the second view.
+determine the depth in the other.
-By default the depth of the geometry under the cursor is used,
-this can be disabled using the *Cursor Surface Project* toggle
+By default, the depth of the geometry under the cursor is used.
+This can be disabled using the *Cursor Surface Project* toggle
in the :doc:`Preferences </editors/preferences/editing>`.
-.. seealso::
- The :doc:`Snap Menu </editors/3dview/controls/snapping>`
- which allows the cursor placement relative to scene objects.
+Sidebar
+-------
-
-3D Cursor Panel
----------------
-
.. reference::
:Mode: All Modes
@@ -54,21 +66,19 @@
The 3D Cursor panel of the Sidebar region.
-The 3D cursor can also be positioned and oriented by editing these values:
+The 3D Cursor can also be positioned and oriented by editing the
+respective values in the Sidebar.
-Location
- The location of the 3D Cursor.
-Rotation
- The rotation of the 3D Cursor.
+Snapping
+--------
-Rotation Mode
- The Rotation mode of the 3D Cursor.
+.. reference::
+ :Mode: Object, Edit, and Pose Mode
+ :Menu: :menuselection:`Object/Mesh/... --> Snap --> Cursor to ...`
+ :Shortcut: :kbd:`Shift-S`
-Usage
-=====
-
-The 3D Cursor is used as the origin for any added object, can be used and moved with
-the :doc:`snap tool </editors/3dview/controls/snapping>`, and is an option for
-the :doc:`pivot point </editors/3dview/controls/pivot_point/index>`.
+One more way of positioning the 3D Cursor is through the Snap menu,
+which allows you to move the Cursor to the origin of the selected object
+for example.
Modified: trunk/blender_docs/manual/editors/3dview/introduction.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/introduction.rst 2022-07-24 19:13:20 UTC (rev 9428)
+++ trunk/blender_docs/manual/editors/3dview/introduction.rst 2022-07-24 19:15:37 UTC (rev 9429)
@@ -16,63 +16,79 @@
The header contains various menus and controls based on
the current :doc:`mode </editors/3dview/modes>`.
+Its items are split into three groups:
-Tools and modes in the 3D Viewport header are split in three groups of buttons:
-
Mode & Menus
------------
-Mode
- The 3D Viewport has :doc:`several modes </editors/3dview/modes>`
- used for editing different kinds of data.
+Mode :kbd:`Ctrl-Tab`
+ The 3D Viewport has several :doc:`modes </editors/3dview/modes>`
+ used for editing different kinds of data. For example, the default Object Mode
+ would let you place a character in the scene, while Pose Mode would allow
+ you to pose it.
+
+ The shortcut :kbd:`Ctrl-Tab` brings up a pie menu for quick mode switching.
+ If you have an :doc:`Armature </animation/armatures/introduction>` selected,
+ it'll instead switch between Object Mode and Pose Mode.
+
+ Pressing :kbd:`Tab` will switch between Object Mode and Edit Mode for objects
+ that support it.
View
- This menu offers tools to :doc:`navigate </editors/3dview/navigate/index>` in 3D space.
+ This menu offers tools for :doc:`navigating </editors/3dview/navigate/introduction>` in 3D space.
-Other menus depend on the current mode, Object Mode menus listed below:
+The other menus depend on the current mode, Object Mode menus listed below:
Select
Contains tools for :ref:`selecting <object-select-menu>` objects.
-Add
- Gives a list of different :ref:`objects types <objects-types>` that can be added to a scene.
+Add :kbd:`Shift-A`
+ Contains a list of different :ref:`objects types <objects-types>` that can be added to the scene.
Object
- This menu appears when in Object Mode.
- it contains tools to edit :doc:`objects </scene_layout/object/editing/transform/introduction>`.
- In Edit Mode, it will change to the appropriate menu with :doc:`editing tools </modeling/index>`.
+ Contains tools for operating on :doc:`objects </scene_layout/object/editing/transform/introduction>`,
+ such as duplicating them. A subset of these tools can also be accessed by rightclicking
+ in the 3D Viewport.
Transform Controls
------------------
-Transform Orientations
- Use to select and modify the active :doc:`Transform Orientations </editors/3dview/controls/orientation>`.
-Pivot Point
- Used to change the reference point (or :term:`Pivot Point`) used by many mesh manipulation tools.
+Transform Orientation :kbd:`Comma`
+ Used to change the :doc:`Transform Orientation </editors/3dview/controls/orientation>`,
+ which affects the rotation of the transform gizmo.
+Pivot Point :kbd:`Period`
+ Used to change the :doc:`Pivot Point </editors/3dview/controls/pivot_point/index>`,
+ which affects the location of the transform gizmo.
+Snapping :kbd:`Shift-Tab`
+ Offers options for :doc:`snapping </editors/3dview/controls/snapping>` items
+ to others that are nearby. You can hold :kbd:`Ctrl` to toggle snapping on/off temporarily
+ (as long as the key is held).
+Proportional Editing :kbd:`O`
+ Used to smoothly transform unselected items that are near the selected ones.
+ See :doc:`/editors/3dview/controls/proportional_editing`.
- Read more about :doc:`Pivot Points </editors/3dview/controls/pivot_point/index>`.
-Snapping
- Controls the :doc:`snapping tools </editors/3dview/controls/snapping>`
- that help with transforming and modeling objects.
-Proportional Edit
- :doc:`Proportional Edit </editors/3dview/controls/proportional_editing>`.
-
Display & Shading
-----------------
Object Type Visibility
- Change the :doc:`Object Type Visibility </editors/3dview/display/visibility>`
- and selectability of objects in the 3D Viewport.
+ Change which types of objects are visible/selectable in the 3D Viewport.
+ See :doc:`Object Type Visibility </editors/3dview/display/visibility>`.
Viewport Gizmos
- Change the way how :doc:`gizmos </editors/3dview/display/gizmo>` are
+ Change how :doc:`gizmos </editors/3dview/display/gizmo>` are
displayed in the 3D Viewport.
Viewport Overlays
- Change the way how :doc:`overlays </editors/3dview/display/overlays>` are
+ Change how :doc:`overlays </editors/3dview/display/overlays>` are
displayed in the 3D Viewport.
-X-Ray
- Show the whole scene transparent. This is a shortcut to
- the :ref:`X-ray <3dview-shading-xray>` option inside the shading control.
+X-Ray :kbd:`Alt-Z`
+ Make the whole scene transparent, allowing you to see and select items that
+ would otherwise be occluded.
+ This is a shortcut to the X-Ray option inside the
+ :ref:`Viewport Shading <3dview-shading-xray>` popover.
+
+ In Pose Mode, this same button controls a different setting with its own separate on/off state.
+ Rather than making the scene transparent, it shows the armature in front of any geometry.
+
Viewport Shading
Change the :doc:`shading </editors/3dview/display/shading>` of the 3D Viewport.
@@ -80,7 +96,7 @@
Toolbar Region
==============
-The Toolbar is a context-sensitive region containing tools depending on the current mode
+The Toolbar contains tools depending on the current mode
(for example, modeling tools in *Edit Mode*, brush tools in *Sculpt Mode*...).
See :doc:`Tools </editors/3dview/toolbar/index>` for more information.
@@ -89,7 +105,7 @@
Sidebar Region
==============
-The Sidebar region contains properties of the active object and selected objects (such as their locations),
-as well as properties of the editor itself.
+The Sidebar region contains properties of the active object and tool,
+as well as of the viewport itself.
-See :doc:`Sidebar Panels </editors/3dview/sidebar>` for more information.
+See :doc:`Sidebar </editors/3dview/sidebar>` for more information.
Modified: trunk/blender_docs/manual/editors/3dview/modes.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/modes.rst 2022-07-24 19:13:20 UTC (rev 9428)
@@ Diff output truncated at 10240 characters. @@
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