[Bf-docboard-svn] bf-manual: [9393] trunk/blender_docs/manual: Cleanup: trailing space, title levels

Campbell Barton noreply at blender.org
Mon Jul 4 07:34:49 CEST 2022


Revision: 9393
          https://developer.blender.org/rBM9393
Author:   campbellbarton
Date:     2022-07-04 07:34:49 +0200 (Mon, 04 Jul 2022)
Log Message:
-----------
Cleanup: trailing space, title levels

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst
    trunk/blender_docs/manual/addons/mesh/tissue.rst
    trunk/blender_docs/manual/interface/controls/nodes/groups.rst
    trunk/blender_docs/manual/interface/controls/templates/data_block.rst
    trunk/blender_docs/manual/interface/keymap/blender_default.rst
    trunk/blender_docs/manual/interface/window_system/topbar.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/duplicate_elements.rst
    trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
    trunk/blender_docs/manual/render/cycles/world_settings.rst
    trunk/blender_docs/manual/render/shader_nodes/input/ao.rst
    trunk/blender_docs/manual/render/shader_nodes/input/bevel.rst
    trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst

Modified: trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst	2022-07-04 05:31:48 UTC (rev 9392)
+++ trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst	2022-07-04 05:34:49 UTC (rev 9393)
@@ -170,8 +170,9 @@
 
    **Please, keep in mind**: the number of atoms in a frame has to be the **same** for all frames!
 
+
 The instancing vertex structure
-================================
+===============================
 
 .. figure:: /images/addons_import-export_mesh-atomic_dupli_1.png
    :align: right
@@ -210,6 +211,7 @@
 
    The NaCl structure in the outliner.
 
+
 Modifications
 -------------
 

Modified: trunk/blender_docs/manual/addons/mesh/tissue.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/tissue.rst	2022-07-04 05:31:48 UTC (rev 9392)
+++ trunk/blender_docs/manual/addons/mesh/tissue.rst	2022-07-04 05:34:49 UTC (rev 9393)
@@ -223,7 +223,7 @@
 This is a non-destructive operation, meaning that in any moment it will be possible to reload
 the changes from the base object and change the parameters of the conversion.
 It will be possible to convert specific edges/loops according to different criteria, together
-with the addition of a pattern effect. 
+with the addition of a pattern effect.
 
 .. figure:: /images/addons_mesh_tissue_convert-to-curve-example.jpg
 

Modified: trunk/blender_docs/manual/interface/controls/nodes/groups.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/nodes/groups.rst	2022-07-04 05:31:48 UTC (rev 9392)
+++ trunk/blender_docs/manual/interface/controls/nodes/groups.rst	2022-07-04 05:34:49 UTC (rev 9393)
@@ -141,7 +141,7 @@
 So it is recommended to use some naming convention that will allow you to distinguish between the two types.
 
 .. tip::
-   
+
    The "Add" menu of each node editor contains an "Output" category with node types such as "Material Output."
    These node types should not be confused with the "Group Output" node found in node groups,
    and should not be used in node groups either (only in the top-level node tree).

Modified: trunk/blender_docs/manual/interface/controls/templates/data_block.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/templates/data_block.rst	2022-07-04 05:31:48 UTC (rev 9392)
+++ trunk/blender_docs/manual/interface/controls/templates/data_block.rst	2022-07-04 05:34:49 UTC (rev 9393)
@@ -38,7 +38,7 @@
    (deleted) when saving the blend-file. To prevent this, you can give it a fake user;
    that way, it's guaranteed to "survive." Data-blocks with a fake user have an "F"
    prefix in the dropdown list.
-   
+
    The :doc:`Outliner </editors/outliner/introduction>` can show an overview of all data-blocks
    without real users in the blend-file. Simply change its Display Mode to Orphan Data.
 New/Add (files icon)

Modified: trunk/blender_docs/manual/interface/keymap/blender_default.rst
===================================================================
--- trunk/blender_docs/manual/interface/keymap/blender_default.rst	2022-07-04 05:31:48 UTC (rev 9392)
+++ trunk/blender_docs/manual/interface/keymap/blender_default.rst	2022-07-04 05:34:49 UTC (rev 9393)
@@ -116,7 +116,7 @@
        Hold :kbd:`Shift` to toggle one of these without disabling the others.
 
        Hold :kbd:`Ctrl` to alter how the selection is transformed from the old mode to the new.
-       
+
        See :doc:`Mesh Selection Modes </modeling/meshes/selecting/introduction>` for details.
    * - :kbd:`AccentGrave`
      - Show 3D Viewport navigation pie menu.

Modified: trunk/blender_docs/manual/interface/window_system/topbar.rst
===================================================================
--- trunk/blender_docs/manual/interface/window_system/topbar.rst	2022-07-04 05:31:48 UTC (rev 9392)
+++ trunk/blender_docs/manual/interface/window_system/topbar.rst	2022-07-04 05:34:49 UTC (rev 9393)
@@ -191,9 +191,9 @@
       trying to select a bone in Pose Mode to animate it, but instead
       click a piece of background scenery (which would normally select that
       piece and switch to Object Mode).
-      
+
       You may want to disable *Lock Object Modes* for example when weighting rigged objects
-      or sculpting/painting where you intentionally want to switch between objects in different modes. 
+      or sculpting/painting where you intentionally want to switch between objects in different modes.
 
 Preferences
    Open the Preferences window.

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/geometry/duplicate_elements.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/geometry/duplicate_elements.rst	2022-07-04 05:31:48 UTC (rev 9392)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/geometry/duplicate_elements.rst	2022-07-04 05:34:49 UTC (rev 9393)
@@ -41,7 +41,7 @@
       Duplicate mesh edges. Faces will not be included in the output.
    :Faces:
       Duplicate mesh faces. Each duplicated face will be separate,
-      in other words they will not share edges with other faces. 
+      in other words they will not share edges with other faces.
    :Spline:
       Individual curves from the input curves component will be duplicated.
    :Instances:

Modified: trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst	2022-07-04 05:31:48 UTC (rev 9392)
+++ trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst	2022-07-04 05:34:49 UTC (rev 9393)
@@ -216,7 +216,7 @@
    - MNEE Caustic rays can pass through up to 6 Caustic Caster surfaces between a Caustic Reciever and a
      Shadow Caustic light before the ray is terminated and caustics are ignored.
 
-   - The :ref:`Ambient Occlusion <bpy.types.ShaderNodeAmbientOcclusion>` and 
+   - The :ref:`Ambient Occlusion <bpy.types.ShaderNodeAmbientOcclusion>` and
      :ref:`Bevel <bpy.types.ShaderNodeBevel>` nodes will not produce a valid result on objects that are
      a Caustic caster or Caustic receiver while the scene contains a active Caustic caster,
      Caustic receiver, and :ref:`Shadow Caustic Light<bpy.types.CyclesLightSettings.is_caustics_light>`.

Modified: trunk/blender_docs/manual/render/cycles/world_settings.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/world_settings.rst	2022-07-04 05:31:48 UTC (rev 9392)
+++ trunk/blender_docs/manual/render/cycles/world_settings.rst	2022-07-04 05:34:49 UTC (rev 9393)
@@ -149,7 +149,6 @@
 
 
 
-
 Volume
 ------
 

Modified: trunk/blender_docs/manual/render/shader_nodes/input/ao.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/ao.rst	2022-07-04 05:31:48 UTC (rev 9392)
+++ trunk/blender_docs/manual/render/shader_nodes/input/ao.rst	2022-07-04 05:34:49 UTC (rev 9393)
@@ -15,7 +15,7 @@
 If render time is a concern, using Pointiness from the Geometry node or baking Ambient Occlusion will result
 in faster renders.
 
-.. note:: 
+.. note::
 
    :guilabel:`Cycles Only`
    The Ambient Occlusion node will not produce a valid result on objects that are either a

Modified: trunk/blender_docs/manual/render/shader_nodes/input/bevel.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/bevel.rst	2022-07-04 05:31:48 UTC (rev 9392)
+++ trunk/blender_docs/manual/render/shader_nodes/input/bevel.rst	2022-07-04 05:34:49 UTC (rev 9393)
@@ -20,7 +20,7 @@
 still frame renders where render time is not as much of an issue.
 The Bevel modifier is a faster option when it works, but sometimes fails on complex or messy geometry.
 
-.. note:: 
+.. note::
 
    The Bevel node will not produce a valid result on objects that are either a
    :ref:`Caustic caster <bpy.types.CyclesObjectSettings.is_caustics_caster>` or

Modified: trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst	2022-07-04 05:31:48 UTC (rev 9392)
+++ trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst	2022-07-04 05:34:49 UTC (rev 9393)
@@ -35,7 +35,7 @@
 Color
    Object color, same as *Color* in the :menuselection:`Properties --> Object Properties --> Viewport Display`.
 Alpha
-   The :term:`Alpha Channel` component of the object's viewport display color (see the *Color* output for 
+   The :term:`Alpha Channel` component of the object's viewport display color (see the *Color* output for
    more details).
 Object Index
    Object pass index, same as *Pass Index*



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