[Bf-docboard-svn] bf-manual-translations: [7252] trunk/blender_docs/locale/ja/LC_MESSAGES/blender_manual.po: Japanese translation - 'Modeling/Meshes/Editing/Face Tools'
Ichijiku Ichigo
noreply at blender.org
Thu Jan 27 13:47:01 CET 2022
Revision: 7252
https://developer.blender.org/rBMT7252
Author: toyomitsuhime
Date: 2022-01-27 13:47:01 +0100 (Thu, 27 Jan 2022)
Log Message:
-----------
Japanese translation - 'Modeling/Meshes/Editing/Face Tools'
Modified Paths:
--------------
trunk/blender_docs/locale/ja/LC_MESSAGES/blender_manual.po
Modified: trunk/blender_docs/locale/ja/LC_MESSAGES/blender_manual.po
===================================================================
--- trunk/blender_docs/locale/ja/LC_MESSAGES/blender_manual.po 2022-01-27 12:12:34 UTC (rev 7251)
+++ trunk/blender_docs/locale/ja/LC_MESSAGES/blender_manual.po 2022-01-27 12:47:01 UTC (rev 7252)
@@ -17491,7 +17491,7 @@
#: ../../manual/addons/import_export/scene_obj.rst:168
#: ../../manual/modeling/meshes/editing/face/triangulate_faces.rst:5
msgid "Triangulate Faces"
-msgstr ""
+msgstr "Triangulate Faces(面を三角化)"
#: ../../manual/addons/import_export/scene_obj.rst:169
msgid ""
@@ -23572,7 +23572,7 @@
#: ../../manual/modeling/meshes/editing/face/triangulate_faces.rst:11
#: ../../manual/movie_clip/tracking/clip/editing/track.rst:58
msgid ":kbd:`Ctrl-T`"
-msgstr ""
+msgstr ":kbd:`Ctrl-T`"
#: ../../manual/addons/node/node_wrangler.rst:318
msgid ""
@@ -24216,13 +24216,8 @@
#: ../../manual/modeling/modifiers/modify/weight_mix.rst:76
#: ../../manual/sculpt_paint/sculpting/tools/box_trim.rst:23
#: ../../manual/sculpt_paint/sculpting/tools/lasso_trim.rst:23
-#, fuzzy
msgid "Difference"
-msgstr ""
-"#-#-#-#-# mix.po (Blender 2.78 Manual 2.78) #-#-#-#-#\n"
-"Difference (差分)\n"
-"#-#-#-#-# mix.po (Blender 2.78 Manual 2.78) #-#-#-#-#\n"
-"Difference"
+msgstr "Difference(差分)"
#: ../../manual/addons/object/carver.rst:104
msgid "To make a difference."
@@ -24235,7 +24230,7 @@
#: ../../manual/sculpt_paint/sculpting/tools/box_trim.rst:25
#: ../../manual/sculpt_paint/sculpting/tools/lasso_trim.rst:25
msgid "Union"
-msgstr ""
+msgstr "Union(合成)"
#: ../../manual/addons/object/carver.rst:106
msgid "To do a union Boolean (does not work with multiple objects)."
@@ -36305,7 +36300,7 @@
#: ../../manual/animation/armatures/bones/editing/switch_direction.rst:11
#: ../../manual/modeling/meshes/editing/face/fill.rst:12
msgid ":kbd:`Alt-F`"
-msgstr ""
+msgstr ":kbd:`Alt-F`"
#: ../../manual/animation/armatures/bones/editing/switch_direction.rst:13
msgid ""
@@ -37229,7 +37224,7 @@
#: ../../manual/render/eevee/materials/nodes_support.rst:188
#: ../../manual/scene_layout/object/properties/display.rst:24
msgid "Wireframe"
-msgstr "Wireframe"
+msgstr "Wireframe(ワイヤーフレーム)"
#: ../../manual/animation/armatures/bones/properties/display.rst:42
msgid ""
@@ -39247,7 +39242,7 @@
#: ../../manual/modeling/modifiers/generate/booleans.rst:82
#: ../../manual/physics/soft_body/settings/solver.rst:5
msgid "Solver"
-msgstr ""
+msgstr "Solver(ソルバー)"
#: ../../manual/animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.rst:83
msgid "Selects the inverse Jacobian solver that iTaSC will use."
@@ -57536,7 +57531,7 @@
#: ../../manual/modeling/modifiers/generate/booleans.rst
#: ../../manual/render/cycles/render_settings/sampling.rst
msgid "Fast"
-msgstr ""
+msgstr "Fast(高速)"
#: ../../manual/compositing/types/filter/denoise.rst:44
#: ../../manual/render/cycles/render_settings/sampling.rst:143
@@ -59727,7 +59722,7 @@
#: ../../manual/sculpt_paint/weight_paint/editing.rst:320
#: ../../manual/video_editing/sequencer/sidebar/strip.rst:198
msgid "Source"
-msgstr "Source"
+msgstr "Source(ソース)"
#: ../../manual/compositing/types/matte/cryptomatte.rst:30
#, fuzzy
@@ -60883,7 +60878,7 @@
#: ../../manual/modeling/meshes/editing/face/poke_faces.rst:25
#: ../../manual/render/freestyle/view_layer/line_style/strokes.rst
msgid "Mean"
-msgstr ""
+msgstr "Mean(平均)"
#: ../../manual/compositing/types/output/levels.rst:40
msgid ""
@@ -97058,7 +97053,7 @@
#: ../../manual/movie_clip/tracking/clip/sidebar/stabilization/panel.rst:96
#: ../../manual/physics/particles/mode.rst:168
msgid "Interpolate"
-msgstr ""
+msgstr "Interpolate(補間)"
#: ../../manual/grease_pencil/animation/interpolation.rst:11
#: ../../manual/grease_pencil/animation/interpolation.rst:26
@@ -122142,9 +122137,8 @@
#: ../../manual/modeling/geometry_nodes/mesh/mesh_boolean.rst:24
#: ../../manual/modeling/meshes/editing/face/intersect_boolean.rst:52
-#, fuzzy
msgid "Self Intersection"
-msgstr "No Intersection"
+msgstr "Self Intersection(自分自身と交差)"
#: ../../manual/modeling/geometry_nodes/mesh/mesh_boolean.rst:23
msgid ""
@@ -122305,7 +122299,7 @@
#: ../../manual/modeling/meshes/editing/face/shading.rst:19
#: ../../manual/scene_layout/object/editing/shading.rst:9
msgid "Shade Smooth"
-msgstr "Shade Smooth"
+msgstr "Shade Smooth(スムーズシェード)"
#: ../../manual/modeling/geometry_nodes/mesh/set_shade_smooth.rst:24
msgid ""
@@ -122518,7 +122512,7 @@
#: ../../manual/modeling/modifiers/generate/triangulate.rst:34
#: ../../manual/modeling/modifiers/generate/triangulate.rst:46
msgid "Beauty"
-msgstr ""
+msgstr "Beauty(高品質)"
#: ../../manual/modeling/geometry_nodes/mesh/triangulate.rst:34
#: ../../manual/modeling/modifiers/generate/triangulate.rst:35
@@ -129233,11 +129227,11 @@
#: ../../manual/modeling/meshes/editing/face/beautify_faces.rst:5
msgid "Beautify Faces"
-msgstr ""
+msgstr "Beautify Faces(面を最適化)"
#: ../../manual/modeling/meshes/editing/face/beautify_faces.rst:10
msgid ":menuselection:`Face --> Beautify Faces`"
-msgstr ""
+msgstr ":menuselection:`Face(面) --> Beautify Faces(面を最適化)`"
#: ../../manual/modeling/meshes/editing/face/beautify_faces.rst:12
msgid ""
@@ -129245,6 +129239,9 @@
"selected triangles to obtain more \"balanced\" ones (i.e. less long thin "
"triangles)."
msgstr ""
+"*Beautify Faces(面を最適化)* は、選択した既存の面でのみ機能します。"
+"選択した三角形を再配置して、より \"バランスの取れた\" 三角形"
+"(つまり、細長くない三角形)を取得します。"
#: ../../manual/modeling/meshes/editing/face/beautify_faces.rst:16
#: ../../manual/modeling/meshes/editing/face/triangles_quads.rst:46
@@ -129255,15 +129252,15 @@
#: ../../manual/modeling/meshes/editing/face/beautify_faces.rst:16
msgid "An angle delimiter option to limit edge rotation to flat surfaces."
-msgstr ""
+msgstr "辺の回転を平面に制限する区切り角度のオプション。"
#: ../../manual/modeling/meshes/editing/face/beautify_faces.rst:23
msgid "Text converted to a mesh."
-msgstr ""
+msgstr "メッシュに変換されたテキスト。"
#: ../../manual/modeling/meshes/editing/face/beautify_faces.rst:28
msgid "Result of Beautify Faces."
-msgstr ""
+msgstr "Beautify Faces(面を最適化) の結果。"
#: ../../manual/modeling/meshes/editing/face/extrude_faces.rst:7
#: ../../manual/modeling/meshes/editing/mesh/extrude.rst:14
@@ -129272,7 +129269,7 @@
#: ../../manual/modeling/meshes/editing/face/extrude_faces.rst:12
msgid ":menuselection:`Mesh --> Face --> Extrude Faces`"
-msgstr ":menuselection:`Mesh(メッシュ) --> Face --> Extrude Faces(面を押し出し)`"
+msgstr ":menuselection:`Mesh(メッシュ) --> Face(面) --> Extrude Faces(面を押し出し)`"
#: ../../manual/modeling/meshes/editing/face/extrude_faces.rst:15
msgid ""
@@ -129279,6 +129276,8 @@
"*Extrude Faces* duplicate faces, while keeping the new geometry connected"
" with the original vertices."
msgstr ""
+"*Extrude Faces(面を押し出し)* は、"
+"新しいジオメトリを元の頂点に接続したまま、面を複製します。"
#: ../../manual/modeling/meshes/editing/face/extrude_faces.rst:22
#: ../../manual/modeling/meshes/tools/extrude_region.rst:22
@@ -129305,6 +129304,11 @@
"can be limited to a single axis by specifying an axis; see "
":doc:`/scene_layout/object/editing/transform/control/axis_locking`."
msgstr ""
+"面が押し出される軸は、インタラクティブに設定できます。"
+"面は、デフォルトで平均化された法線に沿って押し出されます。"
+"軸を指定することにより、押し出しを単一の軸に制限できます。 "
+":doc:`/scene_layout/object/editing/transform/control/axis_locking` "
+"を参照してください。"
#: ../../manual/modeling/meshes/editing/face/extrude_faces.rst:38
msgid ""
@@ -129312,6 +129316,9 @@
"itself. Only the border loop gets extruded. The inner region of the "
"selection gets moved unchanged with the extrusion."
msgstr ""
+"Extrude(押し出し) ツールは、新しいジオメトリ自体の接続方法が異なります。"
+"ボーダーループのみが押し出されます。"
+"選択物の内側の領域は、押し出しによって変更されずに移動します。"
#: ../../manual/modeling/meshes/editing/face/extrude_faces.rst:47
#: ../../manual/modeling/meshes/tools/extrude_region.rst:48
@@ -129341,11 +129348,12 @@
"Only the *normals* of the new faces created from the extrusion will be "
"flipped."
msgstr ""
+"押し出しから作成された新しい面の *法線* のみが反転されます。"
#: ../../manual/modeling/meshes/editing/face/extrude_faces.rst:63
#: ../../manual/modeling/meshes/editing/face/extrude_faces_normal.rst:20
msgid "Dissolve Orthogonal Edges"
-msgstr ""
+msgstr "Dissolve Orthogonal Edges(直交する辺を溶解)"
#: ../../manual/modeling/meshes/editing/face/extrude_faces.rst:63
#: ../../manual/modeling/meshes/editing/face/extrude_faces_normal.rst:20
@@ -129353,6 +129361,7 @@
"Removes and connects edges whose faces form a flat surface and intersect "
"new edges."
msgstr ""
+"面が平面を形成し、新しい辺と交差する辺を削除して接続します。"
#: ../../manual/modeling/meshes/editing/face/extrude_faces.rst:66
#: ../../manual/scene_layout/object/editing/transform/move.rst:44
@@ -129365,7 +129374,7 @@
" :doc:`Transform Orientations </editors/3dview/controls/orientation>` for"
" more information."
msgstr ""
-"変換の軸を指定された方向に制限します。詳細については、 :doc:`Transform Orientations "
+"変換の軸を指定された方向に制限します。詳細については、 :doc:`Transform Orientations(トランスフォーム座標系) "
"</editors/3dview/controls/orientation>` を参照してください。"
#: ../../manual/modeling/meshes/editing/face/extrude_faces.rst:70
@@ -129379,7 +129388,7 @@
"Editing </editors/3dview/controls/proportional_editing>` for a full "
"reference."
msgstr ""
-"押し出された面は、近くのジオメトリに影響します。完全なリファレンスについては、 :doc:`Proportional Editing "
+"押し出された面は、近くのジオメトリに影響します。完全なリファレンスについては、 :doc:`Proportional Editing(プロポーショナル編集) "
"</editors/3dview/controls/proportional_editing>` を参照してください。"
#: ../../manual/modeling/meshes/editing/face/extrude_faces.rst:75
@@ -129388,6 +129397,8 @@
"the selected face as well as the new geometry and they will be layered on"
" top of each other."
msgstr ""
+"*Proportional Size(プロポーションのサイズ)* が最小値に設定されていても、"
+"選択された面だけでなく、新しいジオメトリを押し出し、互いの上に階層化されます。"
#: ../../manual/modeling/meshes/editing/face/extrude_faces_normal.rst:5
#: ../../manual/modeling/meshes/editing/mesh/extrude.rst:20
@@ -129396,11 +129407,11 @@
#: ../../manual/modeling/meshes/editing/face/extrude_faces_normal.rst:10
msgid ":menuselection:`Toolbar --> Extrude Region --> Extrude Along Normals`"
-msgstr ""
+msgstr ":menuselection:`Toolbar(ツールバー) --> Extrude Region(押し出し(領域)) --> Extrude Along Normals(押し出し(法線方向))`"
#: ../../manual/modeling/meshes/editing/face/extrude_faces_normal.rst:11
msgid ":menuselection:`Mesh --> Extrude --> Extrude Faces Along Normals`"
-msgstr ""
+msgstr ":menuselection:`Mesh(メッシュ) --> Extrude(押し出し) --> Extrude Faces Along Normals(法線に沿って面を押し出し)`"
#: ../../manual/modeling/meshes/editing/face/extrude_faces_normal.rst:14
msgid ""
@@ Diff output truncated at 10240 characters. @@
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