[Bf-docboard-svn] bf-manual: [8860] trunk/blender_docs/manual/modeling/geometry_nodes/instances/instance_on_points.rst: Geometry Nodes: propagate attributes in Instance on Points node
Hans Goudey
noreply at blender.org
Tue Jan 25 05:03:31 CET 2022
Revision: 8860
https://developer.blender.org/rBM8860
Author: HooglyBoogly
Date: 2022-01-25 05:03:31 +0100 (Tue, 25 Jan 2022)
Log Message:
-----------
Geometry Nodes: propagate attributes in Instance on Points node
Also slightly improve the wording of some of the other areas in the file.
rB221b7b27fce393fb3df1a05b43534c5b52fb17ac
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/geometry_nodes/instances/instance_on_points.rst
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/instances/instance_on_points.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/instances/instance_on_points.rst 2022-01-25 03:55:38 UTC (rev 8859)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/instances/instance_on_points.rst 2022-01-25 04:03:31 UTC (rev 8860)
@@ -12,9 +12,12 @@
The *Instance on Points* node adds a reference to a geometry to each of the points present
in the input geometry. Instances are a fast way to add the same geometry to a scene many times
-without duplicating the geometry. The node works on any geometry type
+without duplicating the underlying data. The node works on any geometry type
with a *Point* domain, including meshes, point clouds, and curve control points.
+Any attributes on the points from the *Geometry* input will be available on the instance
+domain of the generated instances.
+
.. tip::
The :ref:`bpy.ops.object.duplicates_make_real` operator can be used to create objects
@@ -37,7 +40,7 @@
If the input geometry contains instances, the node will create more instances on
the points inside the instances, creating :ref:`nested instancing <geometry-nodes_nested-instancing>`.
- When this happens, each new instance will have the transform created by the node from the *Rotation*
+ In this case, each new instance will have the transform created by the node from the *Rotation*
and *Scale* inputs, but it will *also* be transformed based on the parent instances.
Selection
@@ -63,7 +66,7 @@
Rotation
The :term:`Euler` rotation for every instance. This can use the rotation output of nodes like
:doc:`Distribute Points on Faces </modeling/geometry_nodes/point/distribute_points_on_faces>`
- and :doc:`Curve to Points </modeling/geometry_nodes/curve/curve_to_points>`. Yet an Euler rotation
+ and :doc:`Curve to Points </modeling/geometry_nodes/curve/curve_to_points>`. An Euler rotation
can also be created from a direction vector like the :doc:`normal </modeling/geometry_nodes/input/normal>`
with the :doc:`/modeling/geometry_nodes/utilities/align_euler_to_vector`.
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