[Bf-docboard-svn] bf-manual: [8833] trunk/blender_docs/manual: Cleanup: Scene properties

Aaron Carlisle noreply at blender.org
Thu Jan 20 19:11:43 CET 2022


Revision: 8833
          https://developer.blender.org/rBM8833
Author:   Blendify
Date:     2022-01-20 19:11:43 +0100 (Thu, 20 Jan 2022)
Log Message:
-----------
Cleanup: Scene properties

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/3d_view/vr_scene_inspection.rst
    trunk/blender_docs/manual/editors/3dview/display/overlays.rst
    trunk/blender_docs/manual/files/linked_libraries/link_append.rst
    trunk/blender_docs/manual/interface/controls/buttons/fields.rst
    trunk/blender_docs/manual/render/cameras.rst
    trunk/blender_docs/manual/scene_layout/object/editing/transform/control/numeric_input.rst
    trunk/blender_docs/manual/scene_layout/scene/properties.rst

Modified: trunk/blender_docs/manual/addons/3d_view/vr_scene_inspection.rst
===================================================================
--- trunk/blender_docs/manual/addons/3d_view/vr_scene_inspection.rst	2022-01-20 17:27:54 UTC (rev 8832)
+++ trunk/blender_docs/manual/addons/3d_view/vr_scene_inspection.rst	2022-01-20 18:11:43 UTC (rev 8833)
@@ -113,7 +113,8 @@
          Create a new camera from the selected landmark.
 Type
    Scene Camera
-      Follow the :ref:`scene's active camera<scene-camera>` to define the base pose of the viewer.
+      Follow the scene's :ref:`active camera <bpy.types.Scene.camera>`
+      to define the base pose of the viewer.
    Custom Object
       Set an arbitrary object to define the base pose of the viewer.
    Custom Pose

Modified: trunk/blender_docs/manual/editors/3dview/display/overlays.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/display/overlays.rst	2022-01-20 17:27:54 UTC (rev 8832)
+++ trunk/blender_docs/manual/editors/3dview/display/overlays.rst	2022-01-20 18:11:43 UTC (rev 8833)
@@ -204,7 +204,7 @@
 -----------
 
 Numerical measures of the selected elements on screen as part of the text info overlay.
-The :ref:`data-scenes-props-units` can be set in the Scene properties.
+The :ref:`bpy.types.UnitSettings` can be set in the Scene properties.
 
 Edge Length
    Show the length of selected edges.

Modified: trunk/blender_docs/manual/files/linked_libraries/link_append.rst
===================================================================
--- trunk/blender_docs/manual/files/linked_libraries/link_append.rst	2022-01-20 17:27:54 UTC (rev 8832)
+++ trunk/blender_docs/manual/files/linked_libraries/link_append.rst	2022-01-20 18:11:43 UTC (rev 8833)
@@ -181,7 +181,8 @@
 
 When linking objects *directly* into a blend-file, the *Rigid Body* settings
 **will not** be linked in since they are associated with their scene's world.
-As an alternative, you can link in the entire scene and set it as a :ref:`Background Set <scene-background-set>`.
+As an alternative, you can link in the entire scene and set it as a
+:ref:`Background Set <bpy.types.Scene.background_set>`.
 
 
 .. _files-linked_libraries-known_limitations-compression:

Modified: trunk/blender_docs/manual/interface/controls/buttons/fields.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/buttons/fields.rst	2022-01-20 17:27:54 UTC (rev 8832)
+++ trunk/blender_docs/manual/interface/controls/buttons/fields.rst	2022-01-20 18:11:43 UTC (rev 8833)
@@ -114,7 +114,7 @@
 
 As well as expressions, you can specify numbers and units.
 If no unit is given, then a default unit is applied.
-The unit system can be changed in :ref:`scene settings <data-scenes-props-units>`.
+The unit system can be changed in :ref:`scene settings <bpy.types.UnitSettings>`.
 
 You can use either the unit abbreviation or the full name after the value.
 

Modified: trunk/blender_docs/manual/render/cameras.rst
===================================================================
--- trunk/blender_docs/manual/render/cameras.rst	2022-01-20 17:27:54 UTC (rev 8832)
+++ trunk/blender_docs/manual/render/cameras.rst	2022-01-20 18:11:43 UTC (rev 8833)
@@ -306,7 +306,7 @@
       Use one of the Movie Clip data-blocks.
 
       Active Clip
-         Follow the scene's :ref:`active clip <scene-active-clip>`.
+         Follow the scene's :ref:`active clip <bpy.types.Scene.active_clip>`.
       Render Undistorted
          Draw the background image using undistorted proxies when available.
       Proxy Render Size

Modified: trunk/blender_docs/manual/scene_layout/object/editing/transform/control/numeric_input.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/editing/transform/control/numeric_input.rst	2022-01-20 17:27:54 UTC (rev 8832)
+++ trunk/blender_docs/manual/scene_layout/object/editing/transform/control/numeric_input.rst	2022-01-20 18:11:43 UTC (rev 8833)
@@ -73,7 +73,7 @@
 It features:
 
 - Units (``cm``, ``"``, ``deg``, etc.).
-  See :ref:`unit system <data-scenes-props-units>`.
+  See :ref:`unit system <bpy.types.UnitSettings>`.
 - Basic operations from Python (``+``, ``*``, ``/``, ``**``, etc.).
 - Math constants and functions (``pi``, ``sin``, ``sqrt``, etc.).
   See Python's `math <https://docs.python.org/3.8/library/math.html>`__ module.

Modified: trunk/blender_docs/manual/scene_layout/scene/properties.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/scene/properties.rst	2022-01-20 17:27:54 UTC (rev 8832)
+++ trunk/blender_docs/manual/scene_layout/scene/properties.rst	2022-01-20 18:11:43 UTC (rev 8833)
@@ -3,10 +3,6 @@
 Scene Properties
 ****************
 
-.. _bpy.types.Scene.camera:
-.. _bpy.types.Scene.background_set:
-.. _bpy.types.Scene.active_clip:
-
 Scene
 =====
 
@@ -14,13 +10,13 @@
 
    :Panel:     :menuselection:`Properties --> Scene --> Scene`
 
-.. _scene-camera:
+.. _bpy.types.Scene.camera:
 
 Camera
    Used to select which camera is used as the active camera.
    You can also set the active camera in the 3D Viewport with :kbd:`Ctrl-Numpad0`.
 
-.. _scene-background-set:
+.. _bpy.types.Scene.background_set:
 
 Background Scene
    Allows you to use a scene as a background,
@@ -39,13 +35,12 @@
       This can also be used in combination with :ref:`Linking to a Scene <bpy.ops.object.make_links_scene>`,
       where one blend-file contains the environment, which can be reused in many places.
 
-.. _scene-active-clip:
+.. _bpy.types.Scene.active_clip:
 
 Active Clip
    Active movie clip for constraints and viewport display.
 
 
-.. _data-scenes-props-units:
 .. _bpy.types.UnitSettings:
 
 Units
@@ -55,15 +50,19 @@
 
    :Panel:     :menuselection:`Properties --> Scene --> Units`
 
+.. _bpy.types.UnitSettings.system:
+
 Unit System
-   None
+   The unit system to use for user interface controls.
+
+   :None:
       Use units that have with no relation to the real world,
       practically this is the same as *Metric* just without unit names.
-   Metric
-      Use the metric unit system in this scene.
-   Imperial
-      Use the imperial unit system in this scene.
+   :Metric: Use the metric unit system in this scene.
+   :Imperial: Use the imperial unit system in this scene.
 
+.. _bpy.types.UnitSettings.scale_length:
+
 Unit Scale
    Scale factor to use when converting between internal units and values displayed in the user interface.
    This can be changed when modeling at microscopic or astronomical scales.
@@ -74,30 +73,44 @@
       and not how things behave internally. For example, physics simulations
       don't take the unit scale into account.
 
+.. _bpy.types.UnitSettings.use_separate:
+
 Separate Units
    When using *Metric* or *Imperial*, display properties as multiple values.
    For example, ``2.285m`` will become ``2m 28.5cm``.
 
+.. _bpy.types.UnitSettings.system_rotation:
+
 Rotation
-   Degrees
-      Use degrees for angles in the user interface.
-   Radians
-      Use radians for angles in the user interface.
+   Unit to use for displaying/editing rotation values.
 
+   :Degrees: Use degrees for angles in the user interface.
+   :Radians: Use radians for angles in the user interface.
+
+.. _bpy.types.UnitSettings.length_unit:
+
 Length
-   Adaptive
+   Unit that will be used to display length values.
+
+   :Adaptive:
       The unit used for a specific value depends on the magnitude of the value.
       For example, some values might be displayed as ``23cm`` while others are
       displayed as ``10km``.
-   Meters/Centimeters/Feet/...
+   :Meters/Centimeters/Feet:
       A fixed unit that will be used for all lengths in the user interface.
 
+.. _bpy.types.UnitSettings.mass_unit:
+
 Mass
    See *Length*.
 
+.. _bpy.types.UnitSettings.time_unit:
+
 Time
    See *Length*.
 
+.. _bpy.types.UnitSettings.temperature_unit:
+
 Temperature
    See *Length*.
 
@@ -189,10 +202,6 @@
 
 
 .. _data-scenes-audio:
-.. _bpy.types.Scene.audio_volume:
-.. _bpy.types.Scene.audio_distance_model:
-.. _bpy.types.Scene.audio_doppler_speed:
-.. _bpy.types.Scene.audio_doppler_factor:
 
 Audio
 =====
@@ -205,9 +214,13 @@
 To control how sounds is played back from within Blender, see the audio settings
 in the :ref:`Preferences <prefs-system-sound>`.
 
+.. _bpy.types.Scene.audio_volume:
+
 Volume
    Volume for the scene.
 
+.. _bpy.types.Scene.audio_distance_model:
+
 Distance Model
    Changes how the sound attenuation is calculated based on the distance.
    Most physically correct is the *Inverse* model,
@@ -216,9 +229,15 @@
    that means if the distance is smaller than the reference distance, the volume is always 100%.
    For an exact description of each option
    see the `OpenAL documentation <https://www.openal.org/documentation/>`__.
+
+.. _bpy.types.Scene.audio_doppler_speed:
+
 Doppler Speed
    Speed of the sound for the Doppler effect calculations.
    The typical value is 343.3 m/s in air, in water for example this value is around 1560 m/s.
+
+.. _bpy.types.Scene.audio_doppler_factor:
+
 Doppler Factor
    Controls how strong the Doppler effect is.
    You can exaggerate or attenuate the change of pitch, but physically correct is a factor of 1.0.



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