[Bf-docboard-svn] bf-manual: [9047] trunk/blender_docs/manual: Cleanup: Long lines

Aaron Carlisle noreply at blender.org
Sun Feb 27 21:57:40 CET 2022


Revision: 9047
          https://developer.blender.org/rBM9047
Author:   Blendify
Date:     2022-02-27 21:57:40 +0100 (Sun, 27 Feb 2022)
Log Message:
-----------
Cleanup: Long lines

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/begin.rst
    trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/book_scanner.rst
    trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/command.rst
    trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/design_tools.rst
    trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/download.rst
    trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/examples.rst
    trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/holes_in_faces.rst
    trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/introduction.rst
    trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/library.rst
    trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/operations.rst
    trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/pivot_point.rst
    trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/view_control.rst
    trunk/blender_docs/manual/addons/rigging/rigify/rig_types/faces.rst
    trunk/blender_docs/manual/compositing/types/converter/combine_separate.rst
    trunk/blender_docs/manual/compositing/types/input/time_curve.rst

Modified: trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/begin.rst
===================================================================
--- trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/begin.rst	2022-02-27 12:05:55 UTC (rev 9046)
+++ trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/begin.rst	2022-02-27 20:57:40 UTC (rev 9047)
@@ -5,20 +5,29 @@
 
 There are a number of principles to be aware of before you begin working with PDT:
 
-Be sure to check Page (https://github.com/Clockmender/Precision-Drawing-Tools/wiki/98-PDT-Latest-Release-Menus) to see current layouts.
+.. _latest-menus: https://github.com/Clockmender/Precision-Drawing-Tools/wiki/98-PDT-Latest-Release-Menus
 
-1) PDT is split into several sections and this list will grow as the add-on develops.
-2) PDT has a concept of a ``Working Plane`` that applies in all Operations, i.e. those defined in the Design section and some in the Pivot Point section.
-3) PDT has been designed to work as far as possible in Edit and Object modes with many commands equally applicable to both.
-4) Certain Operations relating to ``Cursor Placement`` and ``Pivot Point Placement`` have been set to work in either Selected, or Relative Modes, these will be explained later.
-5) PDT can be driven from its own Command Line input for **most** operations.
+Be sure to check out `Latest Release Menus <latest-menus>`__ to see current layouts.
 
+#. PDT is split into several sections and this list will grow as the add-on develops.
+#. PDT has a concept of a ``Working Plane`` that applies in all Operations,
+   i.e. those defined in the Design section and some in the Pivot Point section.
+#. PDT has been designed to work as far as possible in Edit and
+   Object modes with many commands equally applicable to both.
+#. Certain Operations relating to ``Cursor Placement`` and ``Pivot Point Placement``
+   have been set to work in either Selected, or Relative Modes, these will be explained later.
+#. PDT can be driven from its own Command Line input for **most** operations.
+
 The first thing to establish is the ``Working Plane``, here a number of choices are available:
 
-1) ``Front(X-Z)`` - Uses Global X and Z axes, if you want to work from the Back view, the working plane is also this as the axes remain the same.
-2) ``Top(X-Y)`` - Uses Global X and Y axes, if you want to work from the Bottom view, the working plane is also this as the axes remain the same.
-3) ``Right(Y-Z)`` - Uses Global Y and Z axes, if you want to work from the Left view, the working plane is also this as the axes remain the same.
-4) ``View`` - This uses axes relative to your screen, no matter how the 3D View is rotated, X is always view-horizontal, Y is always view-vertical and Z is always view-depth.
+#. ``Front(X-Z)`` - Uses Global X and Z axes, if you want to work from the Back view,
+   the working plane is also this as the axes remain the same.
+#. ``Top(X-Y)`` - Uses Global X and Y axes, if you want to work from the Bottom view,
+   the working plane is also this as the axes remain the same.
+#. ``Right(Y-Z)`` - Uses Global Y and Z axes, if you want to work from the Left view,
+   the working plane is also this as the axes remain the same.
+#. ``View`` - This uses axes relative to your screen, no matter how the 3D View is rotated,
+   X is always view-horizontal, Y is always view-vertical and Z is always view-depth.
 
 .. figure:: /images/addons_pdt_setup_1.png
    :align: left
@@ -32,9 +41,15 @@
 Setting the Working Plane.
 ==========================
 
-Whatever your ``View`` is set to other than **View**, it does not matter how the view is oriented, inputs are always along global axes.
+Whatever your ``View`` is set to other than **View**,
+it does not matter how the view is oriented, inputs are always along global axes.
 
-The second thing is whether you want Cursor, or Pivot Point locations to be based upon ``Selected``, or ``Current`` values. Set ``Selected`` if you want the Cursor to be placed relative to selected geometry, or ``Current`` if you want it to be placed relative to its current location. For example, moving the cursor in ``Current`` mode by a ``Delta`` input of 1,3,2 will move the cursor relative to itself, so it moves this amount every time you activate the command.
+The second thing is whether you want Cursor, or Pivot Point locations to be based upon ``Selected``,
+or ``Current`` values. Set ``Selected`` if you want the Cursor to be placed relative to selected geometry,
+or ``Current`` if you want it to be placed relative to its current location.
+For example, moving the cursor in ``Current`` mode by a ``Delta``
+input of 1,3,2 will move the cursor relative to itself,
+so it moves this amount every time you activate the command.
 
 .. figure:: /images/addons_pdt_setup_2.png
    :align: left
@@ -48,7 +63,8 @@
 Setting the Cursor/Pivot Point Movement Mode.
 =============================================
 
-Then you can set the type of Operation you want to undertake, these will be discussed on another page. There are a number of Operations, shown below:
+Then you can set the type of Operation you want to undertake,
+these will be discussed on another page. There are a number of Operations, shown below:
 
 1) Cursor.
 2) Pivot Point.
@@ -71,7 +87,9 @@
 Setting the Operation Mode.
 ===========================
 
-Setting the `Operation` mode determines what the buttons below this command actually do, so for example to **move** the ``Cursor`` to ``Absolute`` location, you would select ``Cursor`` operation, set the input values for **X, Y & Z** then click the ``Absolute`` button.
+Setting the `Operation` mode determines what the buttons below this command actually do,
+so for example to **move** the ``Cursor`` to ``Absolute`` location, you would select ``Cursor`` operation,
+set the input values for **X, Y & Z** then click the ``Absolute`` button.
 
 Below is a table showing which options are available in which Modes, including Edit, or Object Modes in Blender:
 
@@ -83,9 +101,12 @@
 
    .. clear
 
-Note! Only Edit and Object Modes are supported by PDT at present, Further, only Mesh Objects are supported, not Curves for now.
+Note! Only Edit and Object Modes are supported by PDT at present,
+Further, only Mesh Objects are supported, not Curves for now.
 
-Note! From Version 1.1.8, Menu widths will affect how the menus are arranged, with less items per row as the width decreases below a threshold set in the PDT Add-on's Preferences. Here are two sample Images:
+Note! From Version 1.1.8, Menu widths will affect how the menus are arranged,
+with less items per row as the width decreases below a threshold set in the PDT Add-on's Preferences.
+Here are two sample Images:
 
 .. figure:: /images/addons_pdt_op_1.png
    :align: left

Modified: trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/book_scanner.rst
===================================================================
--- trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/book_scanner.rst	2022-02-27 12:05:55 UTC (rev 9046)
+++ trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/book_scanner.rst	2022-02-27 20:57:40 UTC (rev 9047)
@@ -13,7 +13,11 @@
 
    .. clear
 
-This is considered a typical CAD design and consists of many parts that can be made by extruding a profile to make the 3D mesh. It should be noted that this is a preferred manner to work in the CAD environment, rather than starting with a 3D mesh and carving bits out of it. We will start with a component that has a hole in it so that process is explained properly.
+This is considered a typical CAD design and consists of many parts
+that can be made by extruding a profile to make the 3D mesh.
+It should be noted that this is a preferred manner to work in the CAD environment,
+rather than starting with a 3D mesh and carving bits out of it.
+We will start with a component that has a hole in it so that process is explained properly.
 
 **Making the End Panels.**
 
@@ -29,7 +33,10 @@
 
 For this we will start with a single vertex object at 0,0,0 (You will need to load the "Extra Objects" Add-on).
 
-I placed all objects, apart from the wheels at the World Centre for ease, so the start point for this component is 0.39,-0.32,-0.3. The first thing to do therefore is move this single vertex in Edit mode to that location. For this there are two choices:
+I placed all objects, apart from the wheels at the World Centre for ease,
+so the start point for this component is 0.39,-0.32,-0.3.
+The first thing to do therefore is move this single vertex in Edit mode to that location.
+For this there are two choices:
 
 + Set Cartesian Coordinates to 0.39,-0.32,-0.3 respectively, set operation to ``Move`` and click ``Delta``.
 + **OR** Key gd0.39,-0.32,-0.3 into Command Line.
@@ -204,7 +211,8 @@
 
    .. clear
 
-Select both outer edge rings and choose ``Edge`` => ``Bridge Edge Loops``, repeat for inner edge loops to get all the faces:
+Select both outer edge rings and choose ``Edge`` => ``Bridge Edge Loops``,
+repeat for inner edge loops to get all the faces:
 
 .. figure:: /images/addons_pdt_scan_13.png
    :align: left
@@ -235,9 +243,13 @@
 
    .. clear
 
-You should be able to see the advantages of making end profiles, then bridging the edge loops to make an extruded shape. This avoids duplicated geometry and also allows for holes in the object by making faces that split across the hole. I would then add an **Edge Modifier** to the objects to clean up the shading and of course make a suitable material.
+You should be able to see the advantages of making end profiles,
+then bridging the edge loops to make an extruded shape.
+This avoids duplicated geometry and also allows for holes in the object by making faces that split across the hole.
+I would then add an **Edge Modifier** to the objects to clean up the shading and of course make a suitable material.
 
-You can also see that we can either use ``PDT Design Functions & Tools``, or use ``PDT Command Line`` to just type in the commands.
+You can also see that we can either use ``PDT Design Functions & Tools``,
+or use ``PDT Command Line`` to just type in the commands.
 
 We can use the same principles to make all the other components.
 

Modified: trunk/blender_docs/manual/addons/3d_view/precision_drawing_tools/command.rst

@@ Diff output truncated at 10240 characters. @@


More information about the Bf-docboard-svn mailing list