[Bf-docboard-svn] bf-manual: [8946] branches/blender-3.1-release/blender_docs/manual/files/media/image_formats.rst: Enable OpenEXR DWAB compresstion

Aaron Carlisle noreply at blender.org
Thu Feb 10 03:05:24 CET 2022


Revision: 8946
          https://developer.blender.org/rBM8946
Author:   Blendify
Date:     2022-02-10 03:05:23 +0100 (Thu, 10 Feb 2022)
Log Message:
-----------
Enable OpenEXR DWAB compresstion

rBb1bd0f8ffdaf5e5df3038ae688a7b4eb8d10ba6d

Modified Paths:
--------------
    branches/blender-3.1-release/blender_docs/manual/files/media/image_formats.rst

Modified: branches/blender-3.1-release/blender_docs/manual/files/media/image_formats.rst
===================================================================
--- branches/blender-3.1-release/blender_docs/manual/files/media/image_formats.rst	2022-02-10 01:29:32 UTC (rev 8945)
+++ branches/blender-3.1-release/blender_docs/manual/files/media/image_formats.rst	2022-02-10 02:05:23 UTC (rev 8946)
@@ -244,6 +244,8 @@
       Standard lossless compression using Zlib, operating on a single scanline at a time.
    :``DWAA``:
       JPEG-like lossy algorithm from DreamWorks.
+   :``DWAB``:
+      JPEG-like lossy algorithm from DreamWorks.
 Z Buffer
    Save the depth information.
    In Blender, this now is written in floats too,



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