[Bf-docboard-svn] bf-manual: [8946] branches/blender-3.1-release/blender_docs/manual/files/media/image_formats.rst: Enable OpenEXR DWAB compresstion
Aaron Carlisle
noreply at blender.org
Thu Feb 10 03:05:24 CET 2022
Revision: 8946
https://developer.blender.org/rBM8946
Author: Blendify
Date: 2022-02-10 03:05:23 +0100 (Thu, 10 Feb 2022)
Log Message:
-----------
Enable OpenEXR DWAB compresstion
rBb1bd0f8ffdaf5e5df3038ae688a7b4eb8d10ba6d
Modified Paths:
--------------
branches/blender-3.1-release/blender_docs/manual/files/media/image_formats.rst
Modified: branches/blender-3.1-release/blender_docs/manual/files/media/image_formats.rst
===================================================================
--- branches/blender-3.1-release/blender_docs/manual/files/media/image_formats.rst 2022-02-10 01:29:32 UTC (rev 8945)
+++ branches/blender-3.1-release/blender_docs/manual/files/media/image_formats.rst 2022-02-10 02:05:23 UTC (rev 8946)
@@ -244,6 +244,8 @@
Standard lossless compression using Zlib, operating on a single scanline at a time.
:``DWAA``:
JPEG-like lossy algorithm from DreamWorks.
+ :``DWAB``:
+ JPEG-like lossy algorithm from DreamWorks.
Z Buffer
Save the depth information.
In Blender, this now is written in floats too,
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