[Bf-docboard-svn] bf-manual-translations: [7377] trunk/blender_docs/locale/blender_manual.pot: Update r8931

Aaron Carlisle noreply at blender.org
Mon Feb 7 18:03:16 CET 2022


Revision: 7377
          https://developer.blender.org/rBMT7377
Author:   Blendify
Date:     2022-02-07 18:03:16 +0100 (Mon, 07 Feb 2022)
Log Message:
-----------
Update r8931

Revision Links:
--------------
    https://developer.blender.org/rBMT8931

Modified Paths:
--------------
    trunk/blender_docs/locale/blender_manual.pot

Modified: trunk/blender_docs/locale/blender_manual.pot
===================================================================
--- trunk/blender_docs/locale/blender_manual.pot	2022-02-07 17:03:08 UTC (rev 7376)
+++ trunk/blender_docs/locale/blender_manual.pot	2022-02-07 17:03:16 UTC (rev 7377)
@@ -8,7 +8,7 @@
 msgstr ""
 "Project-Id-Version: Blender 3.1 Manual 3.1\n"
 "Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2022-02-01 16:42-0500\n"
+"POT-Creation-Date: 2022-02-07 11:50-0500\n"
 "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 "Last-Translator: FULL NAME <EMAIL at ADDRESS>\n"
 "Language-Team: LANGUAGE <LL at li.org>\n"
@@ -2756,7 +2756,7 @@
 #: ../../manual/addons/render/copy_settings.rst:19
 #: ../../manual/addons/render/povray.rst:41
 #: ../../manual/addons/render/render_freestyle_svg.rst:16
-#: ../../manual/addons/rigging/rigify/introduction.rst:52
+#: ../../manual/addons/rigging/rigify/introduction.rst:53
 #: ../../manual/addons/sequencer/power_sequencer.rst:11
 #: ../../manual/addons/system/blend_info.rst:10
 #: ../../manual/addons/system/demo_mode.rst:10
@@ -2832,7 +2832,7 @@
 #: ../../manual/addons/paint/paint_palettes.rst:18
 #: ../../manual/addons/render/copy_settings.rst:21
 #: ../../manual/addons/render/povray.rst:44
-#: ../../manual/addons/rigging/rigify/introduction.rst:54
+#: ../../manual/addons/rigging/rigify/introduction.rst:55
 #: ../../manual/addons/system/blend_info.rst:12
 #: ../../manual/addons/system/blender_id.rst:15
 #: ../../manual/addons/system/demo_mode.rst:12
@@ -4146,7 +4146,6 @@
 #: ../../manual/render/cycles/object_settings/object_data.rst:11
 #: ../../manual/render/cycles/object_settings/object_data.rst:109
 #: ../../manual/render/cycles/object_settings/object_data.rst:139
-#: ../../manual/render/cycles/render_settings/debug.rst:6
 #: ../../manual/render/cycles/render_settings/film.rst:6
 #: ../../manual/render/cycles/render_settings/grease_pencil.rst:6
 #: ../../manual/render/cycles/render_settings/hair.rst:6
@@ -4209,8 +4208,8 @@
 #: ../../manual/render/workbench/performance.rst:6
 #: ../../manual/render/workbench/sampling.rst:14
 #: ../../manual/scene_layout/collections/collections.rst:21
-#: ../../manual/scene_layout/collections/collections.rst:94
-#: ../../manual/scene_layout/collections/collections.rst:127
+#: ../../manual/scene_layout/collections/collections.rst:96
+#: ../../manual/scene_layout/collections/collections.rst:129
 #: ../../manual/scene_layout/object/editing/apply.rst:16
 #: ../../manual/scene_layout/object/editing/apply.rst:68
 #: ../../manual/scene_layout/object/editing/apply.rst:100
@@ -5270,7 +5269,7 @@
 #: ../../manual/render/layers/introduction.rst:56
 #: ../../manual/render/output/animation_player.rst:16
 #: ../../manual/render/output/properties/stereoscopy/usage.rst:4
-#: ../../manual/scene_layout/collections/collections.rst:76
+#: ../../manual/scene_layout/collections/collections.rst:78
 #: ../../manual/scene_layout/object/editing/mirror.rst:31
 #: ../../manual/scene_layout/object/editing/transform/control/axis_locking.rst:22
 #: ../../manual/scene_layout/object/editing/transform/control/precision.rst:42
@@ -10352,7 +10351,6 @@
 #: ../../manual/render/cycles/object_settings/object_data.rst:0
 #: ../../manual/render/cycles/object_settings/object_data.rst:0
 #: ../../manual/render/cycles/object_settings/object_data.rst:0
-#: ../../manual/render/cycles/render_settings/debug.rst:0
 #: ../../manual/render/cycles/render_settings/film.rst:0
 #: ../../manual/render/cycles/render_settings/grease_pencil.rst:0
 #: ../../manual/render/cycles/render_settings/hair.rst:0
@@ -12432,7 +12430,7 @@
 #: ../../manual/render/shader_nodes/shader/hair_principled.rst:150
 #: ../../manual/render/shader_nodes/textures/brick.rst:41
 #: ../../manual/render/shader_nodes/textures/musgrave.rst:39
-#: ../../manual/scene_layout/collections/collections.rst:153
+#: ../../manual/scene_layout/collections/collections.rst:155
 #: ../../manual/sculpt_paint/weight_paint/editing.rst:225
 #: ../../manual/video_editing/sequencer/sidebar/modifiers.rst:93
 msgid "Offset"
@@ -16505,7 +16503,7 @@
 #: ../../manual/grease_pencil/materials/introduction.rst:89
 #: ../../manual/modeling/meshes/properties/vertex_groups/vertex_groups.rst:77
 #: ../../manual/physics/particles/particle_system_panel.rst:27
-#: ../../manual/scene_layout/collections/collections.rst:150
+#: ../../manual/scene_layout/collections/collections.rst:152
 msgid "Specials"
 msgstr ""
 
@@ -16583,7 +16581,7 @@
 #: ../../manual/render/layers/introduction.rst:31
 #: ../../manual/render/shader_nodes/input/attribute.rst:25
 #: ../../manual/render/shader_nodes/output/aov.rst:37
-#: ../../manual/scene_layout/collections/collections.rst:144
+#: ../../manual/scene_layout/collections/collections.rst:146
 #: ../../manual/scene_layout/object/properties/display.rst:20
 #: ../../manual/video_editing/sequencer/sidebar/strip.rst:23
 msgid "Name"
@@ -16800,7 +16798,7 @@
 
 #: ../../manual/addons/interface/collection_manager.rst:199
 #: ../../manual/interface/controls/templates/data_block.rst:105
-#: ../../manual/scene_layout/collections/collections.rst:148
+#: ../../manual/scene_layout/collections/collections.rst:150
 #: ../../manual/video_editing/sequencer/sidebar/modifiers.rst:42
 msgid "Remove ``X``"
 msgstr ""
@@ -17155,8 +17153,8 @@
 #: ../../manual/physics/forces/force_fields/introduction.rst:30
 #: ../../manual/physics/introduction.rst:26
 #: ../../manual/render/cameras.rst:26
-#: ../../manual/scene_layout/collections/collections.rst:96
-#: ../../manual/scene_layout/collections/collections.rst:129
+#: ../../manual/scene_layout/collections/collections.rst:98
+#: ../../manual/scene_layout/collections/collections.rst:131
 #: ../../manual/scene_layout/object/editing/apply.rst:18
 #: ../../manual/scene_layout/object/editing/apply.rst:70
 #: ../../manual/scene_layout/object/editing/apply.rst:102
@@ -24645,8 +24643,7 @@
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/basics.rst:13
-#: ../../manual/addons/rigging/rigify/metarigs.rst:9
-msgid "In the armature properties click on the *Generate* button to generate the rig."
+msgid "In the armature properties click on the *Generate Rig* button to generate the rig."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/basics.rst:17
@@ -24678,11 +24675,11 @@
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/basics.rst:28
-msgid "The precompiled meta-rigs can be found in the *Add* menu. Currently available meta-rig types are:"
+msgid "The predefined meta-rigs can be found in the *Add* menu. Currently available meta-rig types are:"
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/basics.rst:31
-msgid "Basic Human"
+msgid "Basic Human (doesn't include face and fingers)"
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/basics.rst:32
@@ -24718,7 +24715,7 @@
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/basics.rst:48
-msgid "Rigify assumes that 1 unit corresponds to 1 meter. So a human is about 2 units tall. If your character is in a different scale and you are more familiar with modeling rather than rigging, it is suggested to scale it to Rigify dimensions before positioning the meta-rig bones. f you want to scale the character's geometry, we suggest you to first scale up the character in Object Mode, then apply the geometry scale with the *Apply Scale* tool."
+msgid "Rigify assumes that 1 unit corresponds to 1 meter. So a human is about 2 units tall. If your character is in a different scale and you are more familiar with modeling rather than rigging, it is suggested to scale it to Rigify dimensions before positioning the meta-rig bones. If you want to scale the character's geometry, we suggest you to first scale up the character in Object Mode, then apply the geometry scale with the *Apply Scale* tool."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/basics.rst:56
@@ -24782,152 +24779,170 @@
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/basics.rst:113
-msgid "With the bones in the correct positions, jump back in Object Mode, go to the Armature tab, scroll down to the bottom and click on the *Generate* button to finalize the rig creation. The generation process will take from few seconds to one minute depending on rig complexity and hardware specifications of your machine. If the generated rig needs tweaking, you can modify the meta-rig accordingly and then click again on the generate button. If the rig already exists, Rigify will simply overwrite it retaining all your modifiers and constraints and -- where possible -- all the previously generated features."
+msgid "With the bones in the correct positions, jump back in Object Mode, go to the Armature tab, scroll down to the bottom and click on the *Generate Rig* button to finalize the rig creation. The generation process will take from few seconds to one minute depending on rig complexity and hardware specifications of your machine. If the generated rig needs tweaking, you can modify the meta-rig accordingly and then click again on the generate button. If the rig already exists, Rigify will simply overwrite it retaining all your modifiers and constraints and -- where possible -- all the previously generated features."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/basics.rst:122
-msgid "If you need to generate more than one rig in the scene or update a specific one (when there are more than one in the same file), follow the instructions in the `Advanced Rig Generation`_ section."
+msgid "For information about additional generation options, see the `Advanced Rig Generation`_ section."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:125
-msgid "Rig Updating"
+#: ../../manual/addons/rigging/rigify/basics.rst:126
+msgid "If the metarig uses the legacy :doc:`face rig <rig_types/faces>`, you can use the *Upgrade Face Rig* button that appears above *Generate Rig* to automatically upgrade to the new modular face system."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:127
-msgid "To make the rig overwriting work as expected, you need to have **both** the rig and the meta-rig visible before generating again."
+#: ../../manual/addons/rigging/rigify/basics.rst:130
+msgid "The upgrade will preserve compatibility with existing skinning, but existing poses and animations will likely not be compatible due to subtle changes in control behavior."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:132

@@ Diff output truncated at 10240 characters. @@


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