[Bf-docboard-svn] bf-manual-translations: [7320] trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po: Update r8915
Aaron Carlisle
noreply at blender.org
Tue Feb 1 22:44:32 CET 2022
Revision: 7320
https://developer.blender.org/rBMT7320
Author: Blendify
Date: 2022-02-01 22:44:32 +0100 (Tue, 01 Feb 2022)
Log Message:
-----------
Update r8915
Revision Links:
--------------
https://developer.blender.org/rBMT8915
Modified Paths:
--------------
trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po
Modified: trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po
===================================================================
--- trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po 2022-02-01 21:44:27 UTC (rev 7319)
+++ trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po 2022-02-01 21:44:32 UTC (rev 7320)
@@ -8,7 +8,7 @@
msgstr ""
"Project-Id-Version: Blender 3.2 Manual 3.2\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2022-02-01 14:27-0500\n"
+"POT-Creation-Date: 2022-02-01 16:42-0500\n"
"PO-Revision-Date: 2022-02-01 12:24+0100\n"
"Last-Translator: Jozef Matta <jozef.m923 at gmail.com>\n"
"Language: sk\n"
@@ -137625,7 +137625,6 @@
# | "The number of control points to add on each segment. When the input is a
# "
# | "field, the number of cuts for a segment is determined by the value of the
-# "
# | "field when evaluated at the previous point."
#: ../../manual/modeling/geometry_nodes/curve/subdivide_curve.rst:28
#, fuzzy
@@ -137834,7 +137833,6 @@
# | "The position and radius of the circle are determined by three points. The
# "
# | "center of the circle is also given as an output. If the three points lie
-# "
# | "on one line, no geometry is generated."
#: ../../manual/modeling/geometry_nodes/curve_primitives/arc.rst:56
#, fuzzy
@@ -140350,7 +140348,6 @@
# | "the points present in the input geometry. Instances are a fast way to add
# "
# | "the same geometry to a scene many times without duplicating the geometry.
-# "
# | "The node works on any geometry type with a *Point* domain, including "
# | "meshes, point clouds, and curve control points."
#: ../../manual/modeling/geometry_nodes/instances/instance_on_points.rst:13
@@ -140614,12 +140611,9 @@
# | "complexity data type is chosen for the output attribute. In other words,
# "
# | "if a ``weight`` attribute has a Boolean type on one geometry input and a
-# "
# | "vector data type on another geometry, the ``weight`` attribute on the "
# | "output geometry will have a vector data type. The same heuristic is used
-# "
# | "for attribute domains, the domain with the most information will be used
-# "
# | "for the output."
#: ../../manual/modeling/geometry_nodes/instances/realize_instances.rst:28
#, fuzzy
@@ -152413,7 +152407,6 @@
# "
# | "along the view axis of objects that are in Edit Mode. Afterwards the "
# | "resulting geometry inside the cutters outline will be selected. Outlines
-# "
# | "can be a wireframe or boundary edges (i.e. the unconnected edges of a "
# | "mesh)."
#: ../../manual/modeling/meshes/editing/mesh/knife_project.rst:12
@@ -167913,8 +167906,9 @@
"vytvorených modifikátorom."
#: ../../manual/modeling/modifiers/generate/array.rst:44
+#, fuzzy
msgid ""
-"*Fit Length* uses the local coordinate system length of the curve, which "
+"*Fit Curve* uses the local coordinate system length of the curve, which "
"means that scaling the curve in Object Mode will not change the number of"
" copies generated by the modifier."
msgstr ""
@@ -170870,7 +170864,6 @@
# | "`Wikipedia page <https://en.wikipedia.org/wiki/Catmull"
# | "%E2%80%93Clark_subdivision_surface>`__, the \"arbitrary-looking formula "
# | "was chosen by Catmull and Clark based on the aesthetic appearance of the
-# "
# | "resulting surfaces rather than on a mathematical derivation.\""
#: ../../manual/modeling/modifiers/generate/subdivision_surface.rst:46
#, fuzzy, python-format
@@ -199150,11 +199143,9 @@
# "
# | "the amount of memory that is on the GPU (see `Would multiple GPUs "
# | "increase available memory?`_ for more information). This is usually much
-# "
# | "smaller than the amount of system memory the CPU can access. With CUDA "
# | "and OptiX devices, if the GPU memory is full Blender will automatically "
# | "try to use system memory. This has a performance impact, but will usually
-# "
# | "still result in a faster render than using CPU rendering."
#: ../../manual/render/cycles/gpu_rendering.rst:103
#, fuzzy
@@ -200915,7 +200906,6 @@
# "
# | "some render noise no matter how many samples you use. To fix this there "
# | "is a post-processing technique to cleanup the final bit of noise. To use
-# "
# | "this enable :doc:`Denoising </render/layers/denoising>` in the *Render "
# | "Layers* tab of the Properties."
#: ../../manual/render/cycles/optimizations/reducing_noise.rst:290
@@ -202351,7 +202341,6 @@
# | "Lower values give faster rendering with GPU rendering and less noise with
# "
# | "all devices at the cost of possible artifacts if set too low. Only works
-# "
# | "when not using adaptive sampling."
#: ../../manual/render/cycles/render_settings/sampling.rst:185
#, fuzzy
@@ -203629,9 +203618,7 @@
# | "If enabled uses *Distance* as the custom attenuation distance instead of
# "
# | "global light threshold. In order to avoid long setup times, this distance
-# "
# | "is first computed automatically based on a light threshold. The distance
-# "
# | "is computed at the light origin and using the inverse square falloff."
#: ../../manual/render/eevee/lighting.rst:33
#, fuzzy
@@ -204899,10 +204886,8 @@
# | "If enabled, all transparent fragments will be rendered. If disabled, only
# "
# | "the front-most surface fragments will be rendered. Disable this option to
-# "
# | "ensure correct appearance of transparency from any point of view. Then "
# | "using *Alpha Blending* this option should be disabled because with *Alpha
-# "
# | "Blending*, the order in which triangles are sorted is important."
#: ../../manual/render/eevee/materials/settings.rst:62
#, fuzzy
@@ -215365,7 +215350,6 @@
# "
# | "the 3D scene's active camera. If the sequence contains scene strips, "
# | "these will also be rendered as part of the pipeline. If *Compositing* is
-# "
# | "also enabled, the Scene strip will be the output of the Compositor."
#: ../../manual/render/output/properties/post_processing.rst:31
#, fuzzy
@@ -242021,7 +242005,6 @@
# | "This effect generates solid color frames. By default, when it is created,
# "
# | "the color strip is 25 frames long, but you can extend it by selecting and
-# "
# | "moving one of the ends. Use this strip crossed with your main movie to "
# | "provide a fade-in or fade-out."
#: ../../manual/video_editing/sequencer/strips/color.rst:7
@@ -243515,7 +243498,6 @@
# "
# | "or to adjust volume levels. Layered/crossed sound strips are added "
# | "together; the lower channel does not override and cut out higher channels
-# "
# | "(unlike image and video strips). This makes Blender an audio mixer. By "
# | "adding audio tracks and using the curves to adjust each tracks' sound "
# | "level, you have an automated dynamic multi-track audio mixer!"
More information about the Bf-docboard-svn
mailing list