[Bf-docboard-svn] bf-manual: [9830] trunk/blender_docs/manual: Fixing of long lines to satisfy 'make check_syntax'
Nikhil Shringarpurey
noreply at blender.org
Sat Dec 24 00:37:22 CET 2022
Revision: 9830
https://developer.blender.org/rBM9830
Author: Nikhil.Net
Date: 2022-12-24 00:37:21 +0100 (Sat, 24 Dec 2022)
Log Message:
-----------
Fixing of long lines to satisfy 'make check_syntax'
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
trunk/blender_docs/manual/sculpt_paint/brush/texture.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/controls.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/editing/sculpt.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/adaptive.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/cloth_sculpting.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/multiple_objects.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/painting.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/transforming.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/visibility_masking_face_sets.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/dyntopo.rst
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst 2022-12-22 14:08:34 UTC (rev 9829)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst 2022-12-23 23:37:21 UTC (rev 9830)
@@ -6,8 +6,8 @@
************************
The *Multiresolution* modifier (often shortened to "Multires") gives you the ability to subdivide a mesh similarly
-to the :doc:`Subdivision Surface </modeling/modifiers/generate/subdivision_surface>` modifier,
-but also allows you to edit the new subdivision levels in :doc:`Sculpt Mode </sculpt_paint/sculpting/introduction/adaptive>`.
+to the :doc:`Subdivision Surface </modeling/modifiers/generate/subdivision_surface>` modifier, but also allows you to
+edit the new subdivision levels in :doc:`Sculpt Mode </sculpt_paint/sculpting/introduction/adaptive>`.
.. note::
Modified: trunk/blender_docs/manual/sculpt_paint/brush/texture.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/brush/texture.rst 2022-12-22 14:08:34 UTC (rev 9829)
+++ trunk/blender_docs/manual/sculpt_paint/brush/texture.rst 2022-12-23 23:37:21 UTC (rev 9830)
@@ -34,7 +34,8 @@
.. tip::
It is recommended to set this to *Area Plane* or *View Plane* for the most common behavior.
- Ideally match this setting with the :ref:`Sculpt Plane <bpy.types.Brush.sculpt_plane>` setting if in sculpt mode.
+ Ideally match this setting with the :ref:`Sculpt Plane <bpy.types.Brush.sculpt_plane>` setting if in sculpt
+ mode.
:View Plane:
If *View Plane* is enabled, the current viewing angle is used to project the brush texture onto the model.
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/controls.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/controls.rst 2022-12-22 14:08:34 UTC (rev 9829)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/controls.rst 2022-12-23 23:37:21 UTC (rev 9830)
@@ -72,8 +72,8 @@
.. _bpy.types.Sculpt.use_automasking_cavity:
Cavity
- Vertices that are the peaks of the surface curvature are not affected. While this auto-mask is primarily meant for painting,
- it can also be used for regular sculpting.
+ Vertices that are the peaks of the surface curvature are not affected. While this auto-mask is primarily meant for
+ painting, it can also be used for regular sculpting.
Factor
The overall contrast of how strong the cavity is applied. The value of 0.5 is the default,
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst 2022-12-22 14:08:34 UTC (rev 9829)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst 2022-12-23 23:37:21 UTC (rev 9830)
@@ -77,8 +77,8 @@
:Menu: :menuselection:`Mask --> Box Mask`
:Shortcut: :kbd:`B`
-Works like the the :doc:`Box Mask </sculpt_paint/sculpting/tools/box_mask>` tool, it creates a rectangular mask region.
-Hold :kbd:`Shift` or press :kbd:`MMB` to clear the mask of the selected region.
+Works like the the :doc:`Box Mask </sculpt_paint/sculpting/tools/box_mask>` tool, it creates a rectangular mask
+region. Hold :kbd:`Shift` or press :kbd:`MMB` to clear the mask of the selected region.
.. _bpy.ops.paint.mask_lasso_gesture:
@@ -92,8 +92,8 @@
:Menu: :menuselection:`Mask --> Lasso Mask`
:Shortcut: :kbd:`Shift-Ctrl-LMB`
-Can be used to create a free-form mask, similar to the :doc:`Lasso Mask </sculpt_paint/sculpting/tools/box_mask>` tool.
-This is very commonly used.
+Can be used to create a free-form mask, similar to the :doc:`Lasso Mask </sculpt_paint/sculpting/tools/box_mask>`
+tool. This is very commonly used.
.. tip::
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/editing/sculpt.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/editing/sculpt.rst 2022-12-22 14:08:34 UTC (rev 9829)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/editing/sculpt.rst 2022-12-23 23:37:21 UTC (rev 9830)
@@ -98,7 +98,8 @@
See :ref:`bpy.ops.object.transfer_mode` for more information.
.. seealso::
- For a more general introduction see :doc:`Working with Multiple Objects </sculpt_paint/sculpting/introduction/multiple_objects>`.
+ For a more general introduction see
+ :doc:`Working with Multiple Objects </sculpt_paint/sculpting/introduction/multiple_objects>`.
.. _bpy.ops.sculpt.optimize:
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/adaptive.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/adaptive.rst 2022-12-22 14:08:34 UTC (rev 9829)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/adaptive.rst 2022-12-23 23:37:21 UTC (rev 9830)
@@ -46,9 +46,9 @@
.. figure:: /images/sculpt-paint_sculpt_dyntopo_example.png
-Unlike the Voxel Remesher, this makes it possible to sculpt complex shapes without thinking about the resolution or topology.
-It also allows to define a different resolution wherever necessary.
-Much more complex base mesh sculpting is especially useful with this technique.
+Unlike the Voxel Remesher, this makes it possible to sculpt complex shapes without thinking about the resolution or
+topology. It also allows to define a different resolution wherever necessary. Much more complex base mesh sculpting
+is especially useful with this technique.
The disadvantages of this technique are a slower performance and limited support for some sculpt mode features.
Custom attributes like Color Attributes, UV Maps and Face Sets are also lost or corrupted when using Dyntopo.
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/cloth_sculpting.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/cloth_sculpting.rst 2022-12-22 14:08:34 UTC (rev 9829)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/cloth_sculpting.rst 2022-12-23 23:37:21 UTC (rev 9830)
@@ -24,4 +24,5 @@
The main brushes and tools for this feature are the `Cloth Brush` and `Cloth Filter`,
but other transform brushes like `Pose` and `Boundary` also support cloth sculpting in the brush settings.
-A demo file for trying out the various brushes and tools is available `here <https://www.blender.org/download/demo-files/#sculpting>`_.
+A demo file for trying out the various brushes and tools is available
+`here <https://www.blender.org/download/demo-files/#sculpting>`_.
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/multiple_objects.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/multiple_objects.rst 2022-12-22 14:08:34 UTC (rev 9829)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/multiple_objects.rst 2022-12-23 23:37:21 UTC (rev 9830)
@@ -3,23 +3,21 @@
Working with Multiple Objects
*****************************
-Unlike Edit Mode, there is no multi-object editing supported for Sculpt Mode.
-Since sculpting often involves editing many separate objects,
-it is recommended to use the shortcut :kbd:`Alt Q` while pointing at other objects, for
+Unlike Edit Mode, there is no multi-object editing supported for Sculpt Mode. Since sculpting often involves editing
+many separate objects, it is recommended to use the shortcut :kbd:`Alt Q` while pointing at other objects, for
:ref:`bpy.ops.object.transfer_mode` quickly.
.. figure:: /images/sculpt-paint_sculpt_multi_object_example.png
-The advantage of using multiple objects is that each can have its own origin and modifiers.
-Splitting the geometry among multiple objects can also improve the sculpt mode performance.
-Alternatively objects can also be :doc:`joined </scene_layout/object/editing/join>` so there is no need to switch objects.
+The advantage of using multiple objects is that each can have its own origin and modifiers. Splitting the geometry
+among multiple objects can also improve the sculpt mode performance. Alternatively objects can also be
+:doc:`joined </scene_layout/object/editing/join>` so there is no need to switch objects.
.. figure:: /images/sculpt-paint_sculpt_joined_object_example.png
-In the case that Face Sets were already used,
-joining objects or creating new geometry in Edit Mode will automatically assign new Face Sets.
-This makes it immediately possible to target each new geometry, for example via auto-masking.
-If no Face Sets are created, use the :ref:`bpy.ops.sculpt.face_sets_init` operator to create them.
+In the case that Face Sets were already used, joining objects or creating new geometry in Edit Mode will
+automatically assign new Face Sets. This makes it immediately possible to target each new geometry, for example via
+auto-masking. If no Face Sets are created, use the :ref:`bpy.ops.sculpt.face_sets_init` operator to create them.
Face Sets and Masked geometry can also be extracted via :ref:`bpy.ops.mesh.paint_mask_extract`
or sliced into a new object via :ref:`bpy.ops.mesh.paint_mask_slice`.
\ No newline at end of file
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/painting.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/painting.rst 2022-12-22 14:08:34 UTC (rev 9829)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/painting.rst 2022-12-23 23:37:21 UTC (rev 9830)
@@ -4,9 +4,8 @@
********
Sculpt Mode also allows painting your geometry via
-:ref:`modeling-meshes-properties-object_data-color-attributes` such as Vertex Colors.
-This ensures that the most common actions related to the sculpting workflow are contained in the same mode,
-to avoid unnecessary mode switching.
+:ref:`modeling-meshes-properties-object_data-color-attributes` such as Vertex Colors. This ensures that the most
@@ Diff output truncated at 10240 characters. @@
More information about the Bf-docboard-svn
mailing list