[Bf-docboard-svn] bf-manual: [9830] trunk/blender_docs/manual: Fixing of long lines to satisfy 'make check_syntax'

Nikhil Shringarpurey noreply at blender.org
Sat Dec 24 00:37:22 CET 2022


Revision: 9830
          https://developer.blender.org/rBM9830
Author:   Nikhil.Net
Date:     2022-12-24 00:37:21 +0100 (Sat, 24 Dec 2022)
Log Message:
-----------
Fixing of long lines to satisfy 'make check_syntax'

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
    trunk/blender_docs/manual/sculpt_paint/brush/texture.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/controls.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/editing/sculpt.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/adaptive.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/cloth_sculpting.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/multiple_objects.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/painting.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/transforming.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/visibility_masking_face_sets.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/dyntopo.rst

Modified: trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst	2022-12-22 14:08:34 UTC (rev 9829)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst	2022-12-23 23:37:21 UTC (rev 9830)
@@ -6,8 +6,8 @@
 ************************
 
 The *Multiresolution* modifier (often shortened to "Multires") gives you the ability to subdivide a mesh similarly
-to the :doc:`Subdivision Surface </modeling/modifiers/generate/subdivision_surface>` modifier,
-but also allows you to edit the new subdivision levels in :doc:`Sculpt Mode </sculpt_paint/sculpting/introduction/adaptive>`.
+to the :doc:`Subdivision Surface </modeling/modifiers/generate/subdivision_surface>` modifier, but also allows you to
+edit the new subdivision levels in :doc:`Sculpt Mode </sculpt_paint/sculpting/introduction/adaptive>`.
 
 .. note::
 

Modified: trunk/blender_docs/manual/sculpt_paint/brush/texture.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/brush/texture.rst	2022-12-22 14:08:34 UTC (rev 9829)
+++ trunk/blender_docs/manual/sculpt_paint/brush/texture.rst	2022-12-23 23:37:21 UTC (rev 9830)
@@ -34,7 +34,8 @@
 
    .. tip:: 
       It is recommended to set this to *Area Plane* or *View Plane* for the most common behavior.
-      Ideally match this setting with the :ref:`Sculpt Plane <bpy.types.Brush.sculpt_plane>` setting if in sculpt mode.
+      Ideally match this setting with the :ref:`Sculpt Plane <bpy.types.Brush.sculpt_plane>` setting if in sculpt
+      mode.
 
    :View Plane:
       If *View Plane* is enabled, the current viewing angle is used to project the brush texture onto the model.

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/controls.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/controls.rst	2022-12-22 14:08:34 UTC (rev 9829)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/controls.rst	2022-12-23 23:37:21 UTC (rev 9830)
@@ -72,8 +72,8 @@
 .. _bpy.types.Sculpt.use_automasking_cavity:
 
 Cavity  
-   Vertices that are the peaks of the surface curvature are not affected. While this auto-mask is primarily meant for painting, 
-   it can also be used for regular sculpting.
+   Vertices that are the peaks of the surface curvature are not affected. While this auto-mask is primarily meant for
+   painting, it can also be used for regular sculpting.
 
    Factor
       The overall contrast of how strong the cavity is applied. The value of 0.5 is the default,

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst	2022-12-22 14:08:34 UTC (rev 9829)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst	2022-12-23 23:37:21 UTC (rev 9830)
@@ -77,8 +77,8 @@
    :Menu:      :menuselection:`Mask --> Box Mask`
    :Shortcut:  :kbd:`B`
 
-Works like the the :doc:`Box Mask </sculpt_paint/sculpting/tools/box_mask>` tool, it creates a rectangular mask region.
-Hold :kbd:`Shift` or press :kbd:`MMB` to clear the mask of the selected region.
+Works like the the :doc:`Box Mask </sculpt_paint/sculpting/tools/box_mask>` tool, it creates a rectangular mask
+region. Hold :kbd:`Shift` or press :kbd:`MMB` to clear the mask of the selected region.
 
 
 .. _bpy.ops.paint.mask_lasso_gesture:
@@ -92,8 +92,8 @@
    :Menu:      :menuselection:`Mask --> Lasso Mask`
    :Shortcut:  :kbd:`Shift-Ctrl-LMB`
 
-Can be used to create a free-form mask, similar to the :doc:`Lasso Mask </sculpt_paint/sculpting/tools/box_mask>` tool.
-This is very commonly used.
+Can be used to create a free-form mask, similar to the :doc:`Lasso Mask </sculpt_paint/sculpting/tools/box_mask>`
+tool. This is very commonly used.
 
 .. tip::
 

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/editing/sculpt.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/editing/sculpt.rst	2022-12-22 14:08:34 UTC (rev 9829)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/editing/sculpt.rst	2022-12-23 23:37:21 UTC (rev 9830)
@@ -98,7 +98,8 @@
 See :ref:`bpy.ops.object.transfer_mode` for more information.
 
 .. seealso::
-   For a more general introduction see :doc:`Working with Multiple Objects </sculpt_paint/sculpting/introduction/multiple_objects>`.
+   For a more general introduction see
+   :doc:`Working with Multiple Objects </sculpt_paint/sculpting/introduction/multiple_objects>`.
 
 
 .. _bpy.ops.sculpt.optimize:

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/adaptive.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/adaptive.rst	2022-12-22 14:08:34 UTC (rev 9829)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/adaptive.rst	2022-12-23 23:37:21 UTC (rev 9830)
@@ -46,9 +46,9 @@
 
 .. figure:: /images/sculpt-paint_sculpt_dyntopo_example.png
 
-Unlike the Voxel Remesher, this makes it possible to sculpt complex shapes without thinking about the resolution or topology.
-It also allows to define a different resolution wherever necessary.
-Much more complex base mesh sculpting is especially useful with this technique.
+Unlike the Voxel Remesher, this makes it possible to sculpt complex shapes without thinking about the resolution or
+topology. It also allows to define a different resolution wherever necessary. Much more complex base mesh sculpting
+is especially useful with this technique.
 
 The disadvantages of this technique are a slower performance and limited support for some sculpt mode features.
 Custom attributes like Color Attributes, UV Maps and Face Sets are also lost or corrupted when using Dyntopo.

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/cloth_sculpting.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/cloth_sculpting.rst	2022-12-22 14:08:34 UTC (rev 9829)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/cloth_sculpting.rst	2022-12-23 23:37:21 UTC (rev 9830)
@@ -24,4 +24,5 @@
 The main brushes and tools for this feature are the `Cloth Brush` and `Cloth Filter`, 
 but other transform brushes like `Pose` and `Boundary` also support cloth sculpting in the brush settings.
 
-A demo file for trying out the various brushes and tools is available `here <https://www.blender.org/download/demo-files/#sculpting>`_.
+A demo file for trying out the various brushes and tools is available
+`here <https://www.blender.org/download/demo-files/#sculpting>`_.

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/multiple_objects.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/multiple_objects.rst	2022-12-22 14:08:34 UTC (rev 9829)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/multiple_objects.rst	2022-12-23 23:37:21 UTC (rev 9830)
@@ -3,23 +3,21 @@
 Working with Multiple Objects
 *****************************
 
-Unlike Edit Mode, there is no multi-object editing supported for Sculpt Mode.
-Since sculpting often involves editing many separate objects, 
-it is recommended to use the shortcut :kbd:`Alt Q` while pointing at other objects, for 
+Unlike Edit Mode, there is no multi-object editing supported for Sculpt Mode. Since sculpting often involves editing
+many separate objects, it is recommended to use the shortcut :kbd:`Alt Q` while pointing at other objects, for 
 :ref:`bpy.ops.object.transfer_mode` quickly.
 
 .. figure:: /images/sculpt-paint_sculpt_multi_object_example.png
 
-The advantage of using multiple objects is that each can have its own origin and modifiers.
-Splitting the geometry among multiple objects can also improve the sculpt mode performance.
-Alternatively objects can also be :doc:`joined </scene_layout/object/editing/join>` so there is no need to switch objects.
+The advantage of using multiple objects is that each can have its own origin and modifiers. Splitting the geometry
+among multiple objects can also improve the sculpt mode performance. Alternatively objects can also be
+:doc:`joined </scene_layout/object/editing/join>` so there is no need to switch objects.
 
 .. figure:: /images/sculpt-paint_sculpt_joined_object_example.png
 
-In the case that Face Sets were already used, 
-joining objects or creating new geometry in Edit Mode will automatically assign new Face Sets.
-This makes it immediately possible to target each new geometry, for example via auto-masking.
-If no Face Sets are created, use the :ref:`bpy.ops.sculpt.face_sets_init` operator to create them.
+In the case that Face Sets were already used, joining objects or creating new geometry in Edit Mode will
+automatically assign new Face Sets. This makes it immediately possible to target each new geometry, for example via
+auto-masking. If no Face Sets are created, use the :ref:`bpy.ops.sculpt.face_sets_init` operator to create them.
 
 Face Sets and Masked geometry can also be extracted via :ref:`bpy.ops.mesh.paint_mask_extract` 
 or sliced into a new object via :ref:`bpy.ops.mesh.paint_mask_slice`.
\ No newline at end of file

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/painting.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/painting.rst	2022-12-22 14:08:34 UTC (rev 9829)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/painting.rst	2022-12-23 23:37:21 UTC (rev 9830)
@@ -4,9 +4,8 @@
 ********
 
 Sculpt Mode also allows painting your geometry via 
-:ref:`modeling-meshes-properties-object_data-color-attributes` such as Vertex Colors. 
-This ensures that the most common actions related to the sculpting workflow are contained in the same mode, 
-to avoid unnecessary mode switching.
+:ref:`modeling-meshes-properties-object_data-color-attributes` such as Vertex Colors. This ensures that the most

@@ Diff output truncated at 10240 characters. @@


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