[Bf-docboard-svn] bf-manual: [9804] trunk/blender_docs/manual/grease_pencil: Cleanup: Use field list for enum items
Aaron Carlisle
noreply at blender.org
Wed Dec 14 02:00:31 CET 2022
Revision: 9804
https://developer.blender.org/rBM9804
Author: Blendify
Date: 2022-12-14 02:00:31 +0100 (Wed, 14 Dec 2022)
Log Message:
-----------
Cleanup: Use field list for enum items
Modified Paths:
--------------
trunk/blender_docs/manual/grease_pencil/materials/properties.rst
trunk/blender_docs/manual/grease_pencil/modes/draw/stroke_placement.rst
trunk/blender_docs/manual/grease_pencil/modes/edit/stroke_menu.rst
trunk/blender_docs/manual/grease_pencil/modes/sculpting/tool_settings/brush.rst
trunk/blender_docs/manual/grease_pencil/visual_effects/colorize.rst
trunk/blender_docs/manual/grease_pencil/visual_effects/flip.rst
Modified: trunk/blender_docs/manual/grease_pencil/materials/properties.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/materials/properties.rst 2022-12-14 00:58:37 UTC (rev 9803)
+++ trunk/blender_docs/manual/grease_pencil/materials/properties.rst 2022-12-14 01:00:31 UTC (rev 9804)
@@ -13,11 +13,8 @@
.. _bpy.types.MaterialGPencilStyle.show_stroke:
-.. _bpy.types.MaterialGPencilStyle.mode:
-.. _bpy.types.MaterialGPencilStyle.stroke_style:
.. _bpy.types.MaterialGPencilStyle.color:
.. _bpy.types.MaterialGPencilStyle.use_overlap_strokes:
-.. _bpy.types.MaterialGPencilStyle.alignment_mode:
Stroke
------
@@ -25,30 +22,32 @@
When enabled, the shader use the stroke component.
The *Stroke* component controls how to render the edit lines.
+.. _bpy.types.MaterialGPencilStyle.mode:
+
Line Type
Defines how to display or distribute the output material over the stroke.
- Line
+ :Line:
Connects every points in the strokes showing a continuous line.
-
- Dots
+ :Dots:
Use a disk shape at each point in the stroke.
The dots are not connected.
-
- Squares
+ :Squares:
Use a square shape at each point in the stroke.
The squares are not connected.
+.. _bpy.types.MaterialGPencilStyle.stroke_style:
+
Style
The type of the material.
- Solid
+ :Solid:
Use a solid color.
Base Color
The base color of the stroke.
- Texture
+ :Texture:
Use an image texture.
Base Color
@@ -68,14 +67,16 @@
Holdout
Removes the color from strokes underneath the current by using it as a mask.
+.. _bpy.types.MaterialGPencilStyle.alignment_mode:
+
Alignment
Defines how to align the *Dots* and *Squares* along the drawing path and with the object's rotation.
- Path
+ :Path:
Aligns to the drawing path and the object's rotation.
- Object
+ :Object:
Aligns to the object's rotation; ignoring the drawing path.
- Fixed
+ :Fixed:
Aligns to the screen space; ignoring the drawing path and the object's rotation.
Rotation
Modified: trunk/blender_docs/manual/grease_pencil/modes/draw/stroke_placement.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modes/draw/stroke_placement.rst 2022-12-14 00:58:37 UTC (rev 9803)
+++ trunk/blender_docs/manual/grease_pencil/modes/draw/stroke_placement.rst 2022-12-14 01:00:31 UTC (rev 9804)
@@ -16,38 +16,32 @@
The Stroke Placement selected has effect only for new strokes and does not affect the existing ones.
-
-Placement Options
-=================
-
.. figure:: /images/grease-pencil_modes_draw_stroke-placement_selector.png
:align: right
Stroke Placement selector on 3D Viewport header.
-Origin
+:Origin:
Strokes are placed at Grease Pencil object origin.
-3D Cursor
+:3D Cursor:
Strokes are placed at 3D cursor.
-Surface
+:Surface:
Strokes will stick on mesh surfaces.
Offset
Distance from the mesh surface to place the new strokes.
-Stroke
+:Stroke:
Strokes will stick on other strokes.
Target
- All Points
+ :All Points:
All the points of the new stroke sticks to other strokes.
-
- End Points
+ :End Points:
Only the start and end points of the new stroke sticks to other strokes.
-
- First Point
+ :First Point:
Only the start point of the new stroke sticks to other strokes.
Modified: trunk/blender_docs/manual/grease_pencil/modes/edit/stroke_menu.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modes/edit/stroke_menu.rst 2022-12-14 00:58:37 UTC (rev 9803)
+++ trunk/blender_docs/manual/grease_pencil/modes/edit/stroke_menu.rst 2022-12-14 01:00:31 UTC (rev 9804)
@@ -58,35 +58,43 @@
.. _bpy.ops.gpencil.stroke_simplify_fixed:
Fixed
- Deletes alternated points in the strokes, except the start and end points.
+-----
- Steps
- The number of times to repeat the procedure.
+Deletes alternated points in the strokes, except the start and end points.
+Steps
+ The number of times to repeat the procedure.
+
+
.. _bpy.ops.gpencil.stroke_simplify:
Adaptive
- Uses the RDP algorithm (Ramer-Douglas-Peucker algorithm) for points deletion.
- The algorithm tries to obtain a similar line shape with fewer points.
+--------
- Factor
- Controls the amount of recursively simplifications applied by the algorithm.
+Uses the RDP algorithm (Ramer-Douglas-Peucker algorithm) for points deletion.
+The algorithm tries to obtain a similar line shape with fewer points.
+Factor
+ Controls the amount of recursively simplifications applied by the algorithm.
+
+
.. _bpy.ops.gpencil.stroke_sample:
Sample
- Recreates the stroke geometry with a predefined length between points.
+------
- Length
- The distance between points on the recreated stroke.
- Smaller values will require more points to recreate the stroke,
- while larger values will result in fewer points needed to recreate the curve.
- Sharp Threshold
- The maximum angle between points on the recreated stroke.
- Smaller values will require more points to recreate the stroke,
- while larger values will result in fewer points needed to recreate the curve.
+Recreates the stroke geometry with a predefined length between points.
+Length
+ The distance between points on the recreated stroke.
+ Smaller values will require more points to recreate the stroke,
+ while larger values will result in fewer points needed to recreate the curve.
+Sharp Threshold
+ The maximum angle between points on the recreated stroke.
+ Smaller values will require more points to recreate the stroke,
+ while larger values will result in fewer points needed to recreate the curve.
+
.. _bpy.ops.gpencil.stroke_trim:
Trim
Modified: trunk/blender_docs/manual/grease_pencil/modes/sculpting/tool_settings/brush.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modes/sculpting/tool_settings/brush.rst 2022-12-14 00:58:37 UTC (rev 9803)
+++ trunk/blender_docs/manual/grease_pencil/modes/sculpting/tool_settings/brush.rst 2022-12-14 01:00:31 UTC (rev 9804)
@@ -54,8 +54,6 @@
Direction
The influence direction of the brush. This can be Add or Subtract.
-Advanced
-========
Advanced
========
Modified: trunk/blender_docs/manual/grease_pencil/visual_effects/colorize.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/visual_effects/colorize.rst 2022-12-14 00:58:37 UTC (rev 9803)
+++ trunk/blender_docs/manual/grease_pencil/visual_effects/colorize.rst 2022-12-14 01:00:31 UTC (rev 9804)
@@ -17,13 +17,11 @@
Blur Visual Effect.
Mode
- Grayscale
+ :Grayscale:
Converts to a grayscale image.
-
- Sepia
+ :Sepia:
Converts to a sepia tone image.
-
- Duotone
+ :Duotone:
Converts to a posterize image with high contrast and brightness.
Low Color
@@ -31,11 +29,9 @@
High Color
Secondary color.
-
- Transparent
+ :Transparent:
Add color transparency.
-
- Custom
+ :Custom:
Allows to define a tint custom color.
Color
Modified: trunk/blender_docs/manual/grease_pencil/visual_effects/flip.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/visual_effects/flip.rst 2022-12-14 00:58:37 UTC (rev 9803)
+++ trunk/blender_docs/manual/grease_pencil/visual_effects/flip.rst 2022-12-14 01:00:31 UTC (rev 9804)
@@ -19,8 +19,5 @@
Axis
Which axis or axes to flip the object about.
- Horizontal
- When enabled, shows the object flipped horizontally.
-
- Vertical
- When enabled, shows the object flipped vertically.
+ :Horizontal: When enabled, shows the object flipped horizontally.
+ :Vertical: When enabled, shows the object flipped vertically.
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