[Bf-docboard-svn] bf-manual: [9794] trunk/blender_docs/manual/render/cycles/material_settings.rst: Cycles: document new emission sampling option
Brecht Van Lommel
noreply at blender.org
Mon Dec 12 18:36:49 CET 2022
Revision: 9794
https://developer.blender.org/rBM9794
Author: brecht
Date: 2022-12-12 18:36:48 +0100 (Mon, 12 Dec 2022)
Log Message:
-----------
Cycles: document new emission sampling option
Contributed by Alaska.
Differential Revision: https://developer.blender.org/D16698
Modified Paths:
--------------
trunk/blender_docs/manual/render/cycles/material_settings.rst
Modified: trunk/blender_docs/manual/render/cycles/material_settings.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/material_settings.rst 2022-12-12 14:33:19 UTC (rev 9793)
+++ trunk/blender_docs/manual/render/cycles/material_settings.rst 2022-12-12 17:36:48 UTC (rev 9794)
@@ -29,15 +29,25 @@
Both methods can be combined, to do displacement on a coarser mesh,
and use bump mapping for the final detail.
-.. _bpy.types.CyclesMaterialSettings.sample_as_light:
+.. _bpy.types.CyclesMaterialSettings.emission_sampling:
-Multiple Importance Sample
- By default objects with emitting materials use both direct and indirect light sampling methods.
- But in some cases it may lead to less noise overall to disable direct light sampling for some materials.
- This can be done by disabling the *Multiple Importance Sample* option.
- This is especially useful on large objects that emit little light compared to other light sources.
+Emission Sampling
+ The method used for sampling the emissive component of the material.
+ This option will only have an influence if the material contains an emissive material node,
+ otherwise it will be ignored.
- This option will only have an influence if the material contains an Emission node; otherwise it will be disabled.
+ :None:
+ Do not use this surface as a light for sampling.
+ :Auto:
+ Automatically determine if the surface should be treated as a light for sampling based on
+ emission intensity.
+ :Front:
+ Treat only the front side of the surface as a light, useful for closed meshes whose interior
+ is not visible.
+ :Back:
+ Treat only the back side of the surface as a light for sampling.
+ :Front and Back:
+ Treat surface as a light for sampling, emitting from both the front and back side.
.. _bpy.types.CyclesMaterialSettings.use_transparent_shadow:
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