[Bf-docboard-svn] bf-manual: [9772] trunk/blender_docs/manual/sculpt_paint/brush: Sculpt: Clarify Texture Rake and Random availability
Aaron Carlisle
noreply at blender.org
Thu Dec 8 17:46:40 CET 2022
Revision: 9772
https://developer.blender.org/rBM9772
Author: Blendify
Date: 2022-12-08 17:46:40 +0100 (Thu, 08 Dec 2022)
Log Message:
-----------
Sculpt: Clarify Texture Rake and Random availability
Modified Paths:
--------------
trunk/blender_docs/manual/sculpt_paint/brush/texture.rst
trunk/blender_docs/manual/sculpt_paint/brush/texture_mask.rst
Modified: trunk/blender_docs/manual/sculpt_paint/brush/texture.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/brush/texture.rst 2022-12-08 04:13:59 UTC (rev 9771)
+++ trunk/blender_docs/manual/sculpt_paint/brush/texture.rst 2022-12-08 16:46:40 UTC (rev 9772)
@@ -80,13 +80,16 @@
.. _bpy.types.BrushTextureSlot.use_rake:
Rake :kbd:`R`
- Angle follows the direction of the brush stroke. Not available with *3D* textures.
- (Shortcut sculpting only.)
+ Angle follows the direction of the brush stroke.
+ Not available with *3D*, *Tiled*, or *Stencil* Mapping types.
+ The shortcut is not available in Sculpt mode.
.. _bpy.types.BrushTextureSlot.use_random:
Random :kbd:`R`
Angle is randomized per dab.
+ Not available with *3D*, *Tiled*, or *Stencil* Mapping types.
+ The shortcut is not available in Sculpt mode.
.. _bpy.types.BrushTextureSlot.random_angle:
Modified: trunk/blender_docs/manual/sculpt_paint/brush/texture_mask.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/brush/texture_mask.rst 2022-12-08 04:13:59 UTC (rev 9771)
+++ trunk/blender_docs/manual/sculpt_paint/brush/texture_mask.rst 2022-12-08 16:46:40 UTC (rev 9772)
@@ -60,8 +60,10 @@
This is the rotation angle of the texture brush.
Rake
Angle follows the direction of the brush stroke.
+ Not available with *3D*, *Tiled*, or *Stencil* Mapping types.
Random
Angle is randomized per dab.
+ Not available with *3D*, *Tiled*, or *Stencil* Mapping types.
Random Angle
Constraints the random deviation to a range.
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