[Bf-docboard-svn] bf-manual: [9755] branches/blender-3.4-release/blender_docs/manual/files/import_export/obj.rst: obj: implement support for PBR .mtl extensions
Aaron Carlisle
noreply at blender.org
Wed Dec 7 03:24:10 CET 2022
Revision: 9755
https://developer.blender.org/rBM9755
Author: Blendify
Date: 2022-12-07 03:24:10 +0100 (Wed, 07 Dec 2022)
Log Message:
-----------
obj: implement support for PBR .mtl extensions
rBa99a62231e040a15c93add9ffa582ec9e1d9c4f1
Modified Paths:
--------------
branches/blender-3.4-release/blender_docs/manual/files/import_export/obj.rst
Modified: branches/blender-3.4-release/blender_docs/manual/files/import_export/obj.rst
===================================================================
--- branches/blender-3.4-release/blender_docs/manual/files/import_export/obj.rst 2022-12-07 02:02:41 UTC (rev 9754)
+++ branches/blender-3.4-release/blender_docs/manual/files/import_export/obj.rst 2022-12-07 02:24:10 UTC (rev 9755)
@@ -48,22 +48,8 @@
:Viewport: Use viewport properties.
:Render: Use final render properties.
-Path Mode
- When referencing paths in exported files you may want some control as to the method used since absolute paths
- may only be correct on your own system. Relative paths, on the other hand, are more portable
- but mean that you have to keep your files grouped when moving about on your local file system.
- In some cases, the path doesn't matter since the target application will search
- a set of predefined paths anyway so you have the option to strip the path too.
- :Auto: Uses relative paths for files which are in a subdirectory of the exported location,
- absolute for any directories outside that.
- :Absolute: Uses full paths.
- :Relative: Uses relative paths in every case (except when on a different drive on Windows).
- :Match: Uses relative / absolute paths based on the paths used in Blender.
- :Strip Path: Only write the filename and omit the path component.
- :Copy: Copy the file on exporting and reference it with a relative path.
-
Geometry Properties
^^^^^^^^^^^^^^^^^^^
@@ -77,8 +63,6 @@
Colors
Write out the active vertex colors attribute layer, if present. Colors are exported in
"xyzrgb" OBJ extension format.
-Materials
- Write out the MTL-file along with the OBJ. Most importers that support OBJ will also read the MTL-file.
Triangulated Mesh
Write out quads as two triangles. Some programs only have very basic OBJ support and only support triangles.
Curves as NURBS
@@ -85,6 +69,29 @@
Write out NURBS curves as OBJ NURBS rather than converting to geometry.
+Material Properties
+^^^^^^^^^^^^^^^^^^^
+
+Export
+ Write out the MTL-file along with the OBJ. Most importers that support OBJ will also read the MTL-file.
+PBR Extensions
+ Export MTL library using PBR extensions (roughness, metallic, sheen, clearcoat, anisotropy, transmission).
+Path Mode
+ When referencing paths in exported files you may want some control as to the method used since absolute paths
+ may only be correct on your own system. Relative paths, on the other hand, are more portable
+ but mean that you have to keep your files grouped when moving about on your local file system.
+ In some cases, the path doesn't matter since the target application will search
+ a set of predefined paths anyway so you have the option to strip the path too.
+
+ :Auto: Uses relative paths for files which are in a subdirectory of the exported location,
+ absolute for any directories outside that.
+ :Absolute: Uses full paths.
+ :Relative: Uses relative paths in every case (except when on a different drive on Windows).
+ :Match: Uses relative / absolute paths based on the paths used in Blender.
+ :Strip Path: Only write the filename and omit the path component.
+ :Copy: Copy the file on exporting and reference it with a relative path.
+
+
Grouping Properties
^^^^^^^^^^^^^^^^^^^
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