[Bf-docboard-svn] bf-manual: [9738] trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst: Move light threshold to sampling section
Alaska
noreply at blender.org
Mon Dec 5 21:49:02 CET 2022
Revision: 9738
https://developer.blender.org/rBM9738
Author: Alaska
Date: 2022-12-05 21:49:02 +0100 (Mon, 05 Dec 2022)
Log Message:
-----------
Move light threshold to sampling section
Modified Paths:
--------------
trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst
Modified: trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst 2022-12-05 20:45:28 UTC (rev 9737)
+++ trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst 2022-12-05 20:49:02 UTC (rev 9738)
@@ -183,6 +183,21 @@
Enable path guiding inside volumes.
+Lights
+======
+
+.. _bpy.types.CyclesRenderSettings.light_sampling_threshold:
+
+Light Threshold
+ Probabilistically terminates light samples when the light contribution
+ is below this threshold (more noise but faster rendering).
+ Zero disables the test and never ignores lights.
+ This is useful because in large scenes with many light sources,
+ some lights might only contribute a small amount to the final image,
+ and increase render times. Using this setting can decrease the render times
+ needed to calculate the rays which in the end have very little effect on the image.
+
+
Advanced
========
@@ -252,17 +267,6 @@
Minimum number of transparent bounces. Setting this higher reduces noise in the first bounces,
but can also be less efficient for more complex geometry like hair and volumes.
-.. _bpy.types.CyclesRenderSettings.light_sampling_threshold:
-
-Light Threshold
- Probabilistically terminates light samples when the light contribution
- is below this threshold (more noise but faster rendering).
- Zero disables the test and never ignores lights.
- This is useful because in large scenes with many light sources,
- some might only contribute a small amount to the final image, and increase render times.
- Using this setting can decrease the render times needed to calculate
- the rays which in the end have very little affect on the image.
-
.. _bpy.types.CyclesRenderSettings.use_layer_samples:
Layer Samples
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