[Bf-docboard-svn] bf-manual: [9738] trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst: Move light threshold to sampling section

Alaska noreply at blender.org
Mon Dec 5 21:49:02 CET 2022


Revision: 9738
          https://developer.blender.org/rBM9738
Author:   Alaska
Date:     2022-12-05 21:49:02 +0100 (Mon, 05 Dec 2022)
Log Message:
-----------
Move light threshold to sampling section

Modified Paths:
--------------
    trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst

Modified: trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst	2022-12-05 20:45:28 UTC (rev 9737)
+++ trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst	2022-12-05 20:49:02 UTC (rev 9738)
@@ -183,6 +183,21 @@
    Enable path guiding inside volumes.
 
 
+Lights
+======
+
+.. _bpy.types.CyclesRenderSettings.light_sampling_threshold:
+
+Light Threshold
+   Probabilistically terminates light samples when the light contribution
+   is below this threshold (more noise but faster rendering).
+   Zero disables the test and never ignores lights.
+   This is useful because in large scenes with many light sources,
+   some lights might only contribute a small amount to the final image,
+   and increase render times. Using this setting can decrease the render times
+   needed to calculate the rays which in the end have very little effect on the image.
+
+
 Advanced
 ========
 
@@ -252,17 +267,6 @@
    Minimum number of transparent bounces. Setting this higher reduces noise in the first bounces,
    but can also be less efficient for more complex geometry like hair and volumes.
 
-.. _bpy.types.CyclesRenderSettings.light_sampling_threshold:
-
-Light Threshold
-   Probabilistically terminates light samples when the light contribution
-   is below this threshold (more noise but faster rendering).
-   Zero disables the test and never ignores lights.
-   This is useful because in large scenes with many light sources,
-   some might only contribute a small amount to the final image, and increase render times.
-   Using this setting can decrease the render times needed to calculate
-   the rays which in the end have very little affect on the image.
-
 .. _bpy.types.CyclesRenderSettings.use_layer_samples:
 
 Layer Samples



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