[Bf-docboard-svn] bf-manual: [9484] branches/blender-3.3-release/blender_docs/manual/animation/shape_keys/shape_keys_panel.rst: Add a 'Apply and Delete All' operation to shapekeys
Aaron Carlisle
noreply at blender.org
Tue Aug 16 04:20:00 CEST 2022
Revision: 9484
https://developer.blender.org/rBM9484
Author: Blendify
Date: 2022-08-16 04:20:00 +0200 (Tue, 16 Aug 2022)
Log Message:
-----------
Add a 'Apply and Delete All' operation to shapekeys
rB92ca920c52b90dd5552fc43582b0a965d7d173bb
Modified Paths:
--------------
branches/blender-3.3-release/blender_docs/manual/animation/shape_keys/shape_keys_panel.rst
Modified: branches/blender-3.3-release/blender_docs/manual/animation/shape_keys/shape_keys_panel.rst
===================================================================
--- branches/blender-3.3-release/blender_docs/manual/animation/shape_keys/shape_keys_panel.rst 2022-08-16 02:05:04 UTC (rev 9483)
+++ branches/blender-3.3-release/blender_docs/manual/animation/shape_keys/shape_keys_panel.rst 2022-08-16 02:20:00 UTC (rev 9484)
@@ -41,33 +41,52 @@
If unchecked, the shape key will not be taken into consideration when
mixing the shape key stack into the result visible in the 3D Viewport.
- Specials
- New Shape from Mix
- Add a new shape key with the current deformed shape of the object.
- This differs from the ``+`` button of the list, as that one always copies
- the Basis shape independently of the current mix.
- Mirror Shape Key
- If your mesh is symmetrical, in *Object Mode*, you can mirror the shape keys on the X axis.
- This will not work unless the mesh vertices are perfectly symmetrical.
- Use the :menuselection:`Mesh --> Symmetrize` tool in *Edit Mode*.
- Mirror Shape Key (Topology)
- Same as *Mirror Shape Key* though it detects the mirrored vertices based on the topology of the mesh.
- The mesh vertices do not have to be perfectly symmetrical for this action to work.
- Join as Shapes (Transfer Mix)
- Transfer the current resulting shape from a different object.
+Shape Key Specials
+ .. _bpy.ops.object.shape_key_add:
- Select the object to copy, then the object to copy into.
- Use this action and a new shape key will be added to the active object
- with the current mix of the first object.
+ New Shape from Mix
+ Add a new shape key with the current deformed shape of the object.
+ This differs from the ``+`` button of the list, as that one always copies
+ the Basis shape independently of the current mix.
- Transfer Shape Key
- Transfer the active shape key from a different object
- regardless of its current influence.
+ .. _bpy.ops.object.shape_key_mirror:
- Select the object to copy, then the object to copy into.
- Use this action and a new shape key will be added to the active object
- with the active shape of the first object.
+ Mirror Shape Key
+ If your mesh is symmetrical, in *Object Mode*, you can mirror the shape keys on the X axis.
+ This will not work unless the mesh vertices are perfectly symmetrical.
+ Use the :menuselection:`Mesh --> Symmetrize` tool in *Edit Mode*.
+ Mirror Shape Key (Topology)
+ Same as *Mirror Shape Key* though it detects the mirrored vertices based on the topology of the mesh.
+ The mesh vertices do not have to be perfectly symmetrical for this action to work.
+
+ .. _bpy.ops.object.join_shapes:
+
+ Join as Shapes (Transfer Mix)
+ Transfer the current resulting shape from a different object.
+
+ Select the object to copy, then the object to copy into.
+ Use this action and a new shape key will be added to the active object
+ with the current mix of the first object.
+
+ .. _bpy.ops.object.shape_key_transfer:
+
+ Transfer Shape Key
+ Transfer the active shape key from a different object
+ regardless of its current influence.
+
+ Select the object to copy, then the object to copy into.
+ Use this action and a new shape key will be added to the active object
+ with the active shape of the first object.
+
+ .. _bpy.ops.object.shape_key_remove:
+
+ Delete All Shape Keys
+ Removes all Shape Keys and any effect that they had on the mesh.
+
+ Apply All Shape Keys
+ Saves the current visible shape to the mesh data and deletes all Shape Keys.
+
.. _bpy.types.Key.use_relative:
Relative
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