[Bf-docboard-svn] bf-manual: [9476] trunk/blender_docs/manual: Merge branch 'blender-3.3-release'
Aaron Carlisle
noreply at blender.org
Sun Aug 14 04:02:11 CEST 2022
Revision: 9476
https://developer.blender.org/rBM9476
Author: Blendify
Date: 2022-08-14 04:02:11 +0200 (Sun, 14 Aug 2022)
Log Message:
-----------
Merge branch 'blender-3.3-release'
Modified Paths:
--------------
trunk/blender_docs/manual/addons/mesh/edit_mesh_tools.rst
trunk/blender_docs/manual/addons/mesh/index.rst
trunk/blender_docs/manual/files/import_export/usd.rst
trunk/blender_docs/manual/grease_pencil/modes/draw/tools/curve.rst
trunk/blender_docs/manual/interface/window_system/status_bar.rst
trunk/blender_docs/manual/modeling/volumes/properties.rst
trunk/blender_docs/manual/render/cycles/render_settings/performance.rst
trunk/blender_docs/manual/sculpt_paint/curves_sculpting/introduction.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/editing/face_sets.rst
Removed Paths:
-------------
trunk/blender_docs/manual/addons/mesh/relax.rst
trunk/blender_docs/manual/images/3dprint_distorted.jpg
trunk/blender_docs/manual/images/addons_mesh_tissue_weight-area-and-curvature.jpg
trunk/blender_docs/manual/images/compositing_node-types_CompositorNodeCombHSVA.webp
trunk/blender_docs/manual/images/compositing_node-types_CompositorNodeCombRGBA.webp
trunk/blender_docs/manual/images/compositing_node-types_CompositorNodeCombYCCA.webp
trunk/blender_docs/manual/images/compositing_node-types_CompositorNodeCombYUVA.webp
trunk/blender_docs/manual/images/compositing_node-types_CompositorNodeSepHSVA.webp
trunk/blender_docs/manual/images/compositing_node-types_CompositorNodeSepRGBA.webp
trunk/blender_docs/manual/images/compositing_node-types_CompositorNodeSepYCCA.webp
trunk/blender_docs/manual/images/compositing_node-types_CompositorNodeSepYUVA.webp
trunk/blender_docs/manual/images/modeling_curves_tools_pen_curve-tool-settings.jpg
trunk/blender_docs/manual/images/modeling_geometry-nodes_input_face-is-planar-simple.png
trunk/blender_docs/manual/images/node-types_ShaderNodeCombineRGB.webp
trunk/blender_docs/manual/images/node-types_ShaderNodeSeparateRGB.webp
Property Changed:
----------------
trunk/blender_docs/
Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs 2022-08-14 01:52:20 UTC (rev 9475)
+++ trunk/blender_docs 2022-08-14 02:02:11 UTC (rev 9476)
Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -3,4 +3,4 ##
/branches/blender-3.0-release/blender_docs:8543-9034
/branches/blender-3.1-release/blender_docs:8904-9230
/branches/blender-3.2-release/blender_docs:9236-9417
-/branches/blender-3.3-release/blender_docs:9438-9466
\ No newline at end of property
+/branches/blender-3.3-release/blender_docs:9438-9475
\ No newline at end of property
Modified: trunk/blender_docs/manual/addons/mesh/edit_mesh_tools.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/edit_mesh_tools.rst 2022-08-14 01:52:20 UTC (rev 9475)
+++ trunk/blender_docs/manual/addons/mesh/edit_mesh_tools.rst 2022-08-14 02:02:11 UTC (rev 9476)
@@ -64,6 +64,17 @@
Note: Also known as *Push/Pull Face*.
+.. _bpy.ops.mesh.relax:
+
+Relax
+-----
+
+This operation relaxes the selected vertices while retaining the shape as much as possible.
+
+To use this operation, go into Edit Mode and select the vertices you want to relax.
+To execute the script either :menuselection:`Context Menu --> Relax`
+or use :menuselection:`Mesh --> Vertices --> Relax` instead.
+
.. reference::
:Category: Mesh
Modified: trunk/blender_docs/manual/addons/mesh/index.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/index.rst 2022-08-14 01:52:20 UTC (rev 9475)
+++ trunk/blender_docs/manual/addons/mesh/index.rst 2022-08-14 02:02:11 UTC (rev 9476)
@@ -15,7 +15,6 @@
f2.rst
inset_straight_skeleton.rst
looptools.rst
- relax.rst
snap_utilities_line.rst
tinycad.rst
tissue.rst
Deleted: trunk/blender_docs/manual/addons/mesh/relax.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/relax.rst 2022-08-14 01:52:20 UTC (rev 9475)
+++ trunk/blender_docs/manual/addons/mesh/relax.rst 2022-08-14 02:02:11 UTC (rev 9476)
@@ -1,32 +0,0 @@
-
-*****
-Relax
-*****
-
-This script relaxes the selected vertices while retaining the shape as much as possible.
-
-
-Activation
-==========
-
-- Open Blender and go to Preferences then the Add-ons tab.
-- Click Mesh then Relax to enable the script.
-
-
-Usage
-=====
-
-Go into Edit Mode and select the vertices you want to relax.
-To execute the script either :menuselection:`Context Menu --> Relax`
-or use :menuselection:`Mesh --> Vertices --> Relax` instead.
-
-
-.. reference::
-
- :Category: Mesh
- :Description: Relax the selected vertices while retaining the shape.
- :Location: :menuselection:`3D Viewport --> Edit Mode Context Menu --> Relax`
- :File: mesh_relax.py
- :Author: Fabian Fricke
- :License: GPL
- :Note: This add-on is bundled with Blender.
Modified: trunk/blender_docs/manual/files/import_export/usd.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/usd.rst 2022-08-14 01:52:20 UTC (rev 9475)
+++ trunk/blender_docs/manual/files/import_export/usd.rst 2022-08-14 02:02:11 UTC (rev 9476)
@@ -117,8 +117,8 @@
Relative Paths
Use relative paths to reference external files (i.e. textures, volumes) in the exported USD file,
otherwise use absolute paths.
-/home/aaron/Documents/projects/blender_foundation/blender/build_linux/bin/blender
+
Experimental
------------
Modified: trunk/blender_docs/manual/grease_pencil/modes/draw/tools/curve.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modes/draw/tools/curve.rst 2022-08-14 01:52:20 UTC (rev 9475)
+++ trunk/blender_docs/manual/grease_pencil/modes/draw/tools/curve.rst 2022-08-14 02:02:11 UTC (rev 9476)
@@ -61,7 +61,7 @@
#. Then confirm (:kbd:`Return`/:kbd:`MMB`) or cancel (:kbd:`Esc`/:kbd:`RMB`).
While dragging you can hold :kbd:`Shift` to use only one manipulator to tweak the curve (like the Arc tool),
-use :kbd:`Alt` to create the arc from a center point or :kbd:`M` to flip.
+use :kbd:`Alt` to create the arc from a center point.
:kbd:`NumpadPlus` and :kbd:`NumpadMinus` or using the mouse :kbd:`Wheel` will increase
or decrease the amount of points in the final curve.
Deleted: trunk/blender_docs/manual/images/3dprint_distorted.jpg
===================================================================
(Binary files differ)
Deleted: trunk/blender_docs/manual/images/addons_mesh_tissue_weight-area-and-curvature.jpg
===================================================================
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Deleted: trunk/blender_docs/manual/images/compositing_node-types_CompositorNodeCombHSVA.webp
===================================================================
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Deleted: trunk/blender_docs/manual/images/compositing_node-types_CompositorNodeCombRGBA.webp
===================================================================
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Deleted: trunk/blender_docs/manual/images/compositing_node-types_CompositorNodeCombYCCA.webp
===================================================================
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Deleted: trunk/blender_docs/manual/images/compositing_node-types_CompositorNodeCombYUVA.webp
===================================================================
(Binary files differ)
Deleted: trunk/blender_docs/manual/images/compositing_node-types_CompositorNodeSepHSVA.webp
===================================================================
(Binary files differ)
Deleted: trunk/blender_docs/manual/images/compositing_node-types_CompositorNodeSepRGBA.webp
===================================================================
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Deleted: trunk/blender_docs/manual/images/compositing_node-types_CompositorNodeSepYCCA.webp
===================================================================
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Deleted: trunk/blender_docs/manual/images/compositing_node-types_CompositorNodeSepYUVA.webp
===================================================================
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Deleted: trunk/blender_docs/manual/images/modeling_curves_tools_pen_curve-tool-settings.jpg
===================================================================
(Binary files differ)
Deleted: trunk/blender_docs/manual/images/modeling_geometry-nodes_input_face-is-planar-simple.png
===================================================================
(Binary files differ)
Deleted: trunk/blender_docs/manual/images/node-types_ShaderNodeCombineRGB.webp
===================================================================
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Deleted: trunk/blender_docs/manual/images/node-types_ShaderNodeSeparateRGB.webp
===================================================================
(Binary files differ)
Modified: trunk/blender_docs/manual/interface/window_system/status_bar.rst
===================================================================
--- trunk/blender_docs/manual/interface/window_system/status_bar.rst 2022-08-14 01:52:20 UTC (rev 9475)
+++ trunk/blender_docs/manual/interface/window_system/status_bar.rst 2022-08-14 02:02:11 UTC (rev 9476)
@@ -16,9 +16,14 @@
==================
The left side of the Status Bar displays mouse button shortcuts and the keymap of the active tool.
-In editors with a Toolbar, tapping :kbd:`Alt` shows the hotkeys to change to a desired tool
-(if *Alt Click Tool Prompt* is enabled in the :doc:`Keymap Preferences </editors/preferences/keymap>`).
+In editors with a Toolbar, tapping :kbd:`Alt` (or :kbd:`Option` on macOS)
+shows the hotkeys to change to a desired tool.
+.. tip::
+
+ This functionality can be disabled with the *Alt Click Tool Prompt*
+ preference in the :doc:`Keymap Preferences </editors/preferences/keymap>`).
+
.. figure:: /images/interface_window-system_status-bar_ui-left.png
:align: center
Modified: trunk/blender_docs/manual/modeling/volumes/properties.rst
===================================================================
--- trunk/blender_docs/manual/modeling/volumes/properties.rst 2022-08-14 01:52:20 UTC (rev 9475)
+++ trunk/blender_docs/manual/modeling/volumes/properties.rst 2022-08-14 02:02:11 UTC (rev 9476)
@@ -152,3 +152,12 @@
Clipping :guilabel:`Cycles Only`
Value under which voxels are considered empty space to optimize rendering.
+
+.. _bpy.types.VolumeRender.precision:
+
+Precision :guilabel:`Cycles Only`
+ Specifies volume data precision, lower values reduce memory consumption at the cost of detail.
+
+ :Full: Full float (Use 32 bit for all data).
+ :Half: Half float (Use 16 bit for all data).
+ :Variable: Automatically vary the precision and use less precision for less noticeable areas.
Modified: trunk/blender_docs/manual/render/cycles/render_settings/performance.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/performance.rst 2022-08-14 01:52:20 UTC (rev 9475)
+++ trunk/blender_docs/manual/render/cycles/render_settings/performance.rst 2022-08-14 02:02:11 UTC (rev 9476)
@@ -7,13 +7,20 @@
:Panel: :menuselection:`Render --> Performance`
+Properties that affect render speeds or memory consumption.
+There are several presets available to help choose between different trade offs:
+:Default: Balances memory saving and faster rendering settings.
+:Faster Render: Uses settings to render faster at the cost of higher memory consumption.
+:Lower Memory: Uses settings to decrease memory considered at the cost of slower renders.
+
+
Threads
=======
.. _bpy.types.RenderSettings.threads_mode:
-Mode
+Threads Mode
Method to determine the maximum number of CPU cores to use while rendering.
:Auto-Detect:
Modified: trunk/blender_docs/manual/sculpt_paint/curves_sculpting/introduction.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/curves_sculpting/introduction.rst 2022-08-14 01:52:20 UTC (rev 9475)
+++ trunk/blender_docs/manual/sculpt_paint/curves_sculpting/introduction.rst 2022-08-14 02:02:11 UTC (rev 9476)
@@ -36,7 +36,7 @@
.. note::
If the UV from the surface changed,
@@ Diff output truncated at 10240 characters. @@
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