[Bf-docboard-svn] bf-manual: [9467] trunk/blender_docs/manual: Merge branch 'blender-3.3-release'

Aaron Carlisle noreply at blender.org
Thu Aug 11 03:01:22 CEST 2022


Revision: 9467
          https://developer.blender.org/rBM9467
Author:   Blendify
Date:     2022-08-11 03:01:22 +0200 (Thu, 11 Aug 2022)
Log Message:
-----------
Merge branch 'blender-3.3-release'

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/import_export/mesh_ply.rst
    trunk/blender_docs/manual/addons/import_export/mesh_stl.rst
    trunk/blender_docs/manual/addons/import_export/scene_x3d.rst
    trunk/blender_docs/manual/files/import_export/usd.rst
    trunk/blender_docs/manual/files/import_export.rst

Added Paths:
-----------
    trunk/blender_docs/manual/files/import_export/stl.rst

Property Changed:
----------------
    trunk/blender_docs/

Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs	2022-08-11 00:32:11 UTC (rev 9466)
+++ trunk/blender_docs	2022-08-11 01:01:22 UTC (rev 9467)

Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -3,4 +3,4 ##
 /branches/blender-3.0-release/blender_docs:8543-9034
 /branches/blender-3.1-release/blender_docs:8904-9230
 /branches/blender-3.2-release/blender_docs:9236-9417
-/branches/blender-3.3-release/blender_docs:9438-9461
\ No newline at end of property
+/branches/blender-3.3-release/blender_docs:9438-9466
\ No newline at end of property
Modified: trunk/blender_docs/manual/addons/import_export/mesh_ply.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/mesh_ply.rst	2022-08-11 00:32:11 UTC (rev 9466)
+++ trunk/blender_docs/manual/addons/import_export/mesh_ply.rst	2022-08-11 01:01:22 UTC (rev 9467)
@@ -29,7 +29,9 @@
 ^^^^^^^
 
 Selection Only
-   Todo.
+   When checked, only selected objects are exported.
+   Instanced objects, for example collections that are instanced in the scene,
+   are considered 'selected' when their instancer is selected.
 
 
 Transform
@@ -44,7 +46,7 @@
    For example, its common for applications to use Y as the up axis, in that case -Z Forward, Y Up is needed.
 
 Scale
-   TODO.
+   Value by which to scale the exported objects in relation to the world's origin.
 
 
 Geometry

Modified: trunk/blender_docs/manual/addons/import_export/mesh_stl.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/mesh_stl.rst	2022-08-11 00:32:11 UTC (rev 9466)
+++ trunk/blender_docs/manual/addons/import_export/mesh_stl.rst	2022-08-11 01:01:22 UTC (rev 9467)
@@ -17,19 +17,25 @@
    and does not handle endianness, there is nothing in the STL specification about it.
 
 
+Importing
+=========
+
+.. note::
+
+   The STL importer Add-on is deprecated and being replaced with the much faster
+   :ref:`Integrated STL Importer <bpy.ops.wm.stl_import>`.
+
+
 Properties
-==========
+----------
 
-Import
-------
-
 Transform
 ^^^^^^^^^
 
 Scale
-   TODO.
+   Value by which to scale the imported objects in relation to the world's origin.
 Scene Unit
-   TODO.
+   Apply current scene's unit (as defined by unit scale) to imported data.
 Forward / Up Axis
    Since many applications use a different axis for pointing upwards, these are axis conversion for these settings,
    Forward and up axes -- By mapping these to different axes you can convert rotations
@@ -43,12 +49,15 @@
 ^^^^^^^^
 
 Facet Normals
-   TODO.
+   Use (import) facet normals (note that this will still give flat shading).
 
 
-Export
-------
+Exporting
+=========
 
+Properties
+----------
+
 ASCII
    TODO.
 Batch Mode
@@ -59,7 +68,9 @@
 ^^^^^^^
 
 Selection Only
-   TODO.
+   When checked, only selected objects are exported.
+   Instanced objects, for example collections that are instanced in the scene,
+   are considered 'selected' when their instancer is selected.
 
 
 Transform
@@ -66,9 +77,9 @@
 ^^^^^^^^^
 
 Scale
-   TODO.
+   Value by which to scale the exported objects in relation to the world's origin.
 Scene Unit
-   TODO.
+   Apply current scene's unit (as defined by unit scale) to exported data.
 Forward / Up Axis
    Since many applications use a different axis for 'Up', these are axis conversion for these settings,
    Forward and Up axes -- By mapping these to different axes you can convert rotations

Modified: trunk/blender_docs/manual/addons/import_export/scene_x3d.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/scene_x3d.rst	2022-08-11 00:32:11 UTC (rev 9466)
+++ trunk/blender_docs/manual/addons/import_export/scene_x3d.rst	2022-08-11 01:01:22 UTC (rev 9467)
@@ -40,7 +40,9 @@
 ^^^^^^^
 
 Selection Only
-   TODO.
+   When checked, only selected objects are exported.
+   Instanced objects, for example collections that are instanced in the scene,
+   are considered 'selected' when their instancer is selected.
 Hierarchy
    TODO.
 Named Decorations

Copied: trunk/blender_docs/manual/files/import_export/stl.rst (from rev 9466, branches/blender-3.3-release/blender_docs/manual/files/import_export/stl.rst)
===================================================================
--- trunk/blender_docs/manual/files/import_export/stl.rst	                        (rev 0)
+++ trunk/blender_docs/manual/files/import_export/stl.rst	2022-08-11 01:01:22 UTC (rev 9467)
@@ -0,0 +1,53 @@
+
+***
+STL
+***
+
+.. reference::
+
+   :Category:  Import-Export
+   :Menu:      :menuselection:`File --> Import/Export --> Stl (.stl) (experimental)`
+
+.. note::
+
+   This is the experimental STL importer designed to replace the much slower
+   :doc:`STL Importer Add-on </addons/import_export/mesh_stl>`
+
+The STL-file format is useful if you intend to import/export the files for CAD software.
+It is also commonly used for loading into 3D printing software.
+
+
+.. _bpy.ops.wm.stl_import:
+
+Importing
+=========
+
+Properties
+----------
+
+Scale
+   Value by which to scale the imported objects in relation to the world's origin.
+
+Scene Unit
+   Apply current scene's unit (as defined by unit scale) to imported data.
+
+Facet Normals
+   Use (import) facet normals (note that this will still give flat shading).
+
+Forward / Up Axis
+   Since many applications use a different axis for pointing upwards, these are axis conversion for these settings,
+   Forward and up axes -- By mapping these to different axes you can convert rotations
+   between applications default up and forward axes.
+
+   Blender uses Y forward, Z up (since the front view looks along the +Y direction).
+   For example, it is common for applications to use Y as the up axis, in that case -Z forward, Y up is needed.
+
+Validate Mesh
+   Check the imported mesh for corrupt data and fix it if necessary.
+   This option will make the importing slower but is often not necessary.
+
+
+Exporting
+=========
+
+In order to export STL-files you must currently use the :doc:`STL Add-on </addons/import_export/mesh_stl>`.

Modified: trunk/blender_docs/manual/files/import_export/usd.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/usd.rst	2022-08-11 00:32:11 UTC (rev 9466)
+++ trunk/blender_docs/manual/files/import_export/usd.rst	2022-08-11 01:01:22 UTC (rev 9467)
@@ -17,6 +17,7 @@
 - Cameras (perspective cameras only at the moment, not orthogonal ones).
 - Light (all types except area lights).
 - Hair (exported as curves, and limited to parent strands).
+- Volume (both static and animated volumes).
 
 When exporting an animation, the final, evaluated mesh is written to USD.
 This means that the following meshes can be exported:
@@ -109,10 +110,15 @@
 Overwrite Textures
    Allow overwriting existing texture files when exporting textures.
 
-Relative Texture Paths
-   Make texture asset paths relative to the exported USD file.
 
+File References
+---------------
 
+Relative Paths
+   Use relative paths to reference external files (i.e. textures, volumes) in the exported USD file,
+   otherwise use absolute paths.
+/home/aaron/Documents/projects/blender_foundation/blender/build_linux/bin/blender
+
 Experimental
 ------------
 
@@ -329,7 +335,13 @@
 Light Intensity Scale
    Scale for the intensity of imported lights.
 
+Material Name Collision
+   Behavior when the name of an imported material conflicts with an existing material.
 
+   :Make Unique: Import each USD material as a unique Blender material.
+   :Reference Existing: If a material with the same name already exists, reference that instead of importing.
+
+
 Experimental
 ------------
 

Modified: trunk/blender_docs/manual/files/import_export.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export.rst	2022-08-11 00:32:11 UTC (rev 9466)
+++ trunk/blender_docs/manual/files/import_export.rst	2022-08-11 01:01:22 UTC (rev 9467)
@@ -24,6 +24,7 @@
    import_export/collada.rst
    import_export/usd.rst
    import_export/obj.rst
+   import_export/stl.rst
    import_export/grease_pencil_svg.rst
    import_export/grease_pencil_pdf.rst
 



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