[Bf-docboard-svn] bf-manual: [9460] Merge branch 'blender-3.3-release'

Aras Pranckevicius noreply at blender.org
Tue Aug 9 07:06:32 CEST 2022


Revision: 9460
          https://developer.blender.org/rBM9460
Author:   aras_p
Date:     2022-08-09 07:06:32 +0200 (Tue, 09 Aug 2022)
Log Message:
-----------
Merge branch 'blender-3.3-release'

Modified Paths:
--------------
    trunk/blender_docs/manual/files/import_export/obj.rst

Property Changed:
----------------
    trunk/blender_docs/

Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs	2022-08-09 05:05:23 UTC (rev 9459)
+++ trunk/blender_docs	2022-08-09 05:06:32 UTC (rev 9460)

Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -3,4 +3,4 ##
 /branches/blender-3.0-release/blender_docs:8543-9034
 /branches/blender-3.1-release/blender_docs:8904-9230
 /branches/blender-3.2-release/blender_docs:9236-9417
-/branches/blender-3.3-release/blender_docs:9438-9457
\ No newline at end of property
+/branches/blender-3.3-release/blender_docs:9438-9459
\ No newline at end of property
Modified: trunk/blender_docs/manual/files/import_export/obj.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/obj.rst	2022-08-09 05:05:23 UTC (rev 9459)
+++ trunk/blender_docs/manual/files/import_export/obj.rst	2022-08-09 05:06:32 UTC (rev 9460)
@@ -7,8 +7,7 @@
 
    :Menu:      :menuselection:`File --> Import/Export --> Wavefront (.obj)`
 
-OBJ is a widely used de facto standard in the 3D industry.
-The OBJ format is a popular plain text format, however, it has only basic geometry and material support.
+OBJ format is a popular plain text format, however, it has only basic geometry and material support.
 
 .. note::
 
@@ -16,17 +15,13 @@
    See `Compatibility`_ for more information.
 
 
-Usage
-=====
-
-Export geometry and curves to the OBJ format.
-
-
 .. _bpy.ops.wm.obj_export:
 
 Exporting
 =========
 
+Export geometry and curves to the OBJ format.
+
 Properties
 ----------
 
@@ -89,6 +84,9 @@
 
    Mostly this isn't needed since most applications will calculate their
    own normals but to match Blender's normal map textures you will need to write these too.
+Colors
+   Write out the active vertex colors attribute layer, if present. Colors are exported in
+   "xyzrgb" OBJ extension format.
 Materials
    Write out the MTL-file along with the OBJ. Most importers that support OBJ will also read the MTL-file.
 Triangulated Mesh
@@ -133,13 +131,7 @@
 
 If there is a matching ``.MTL`` for the OBJ then its materials will be imported too.
 
-.. note::
 
-   Blender now only supports complex node-based shading. OBJ having a fixed pipeline-like support of materials,
-   this add-on uses the :doc:`generic wrapper </addons/import_export/node_shaders_info>`
-   featured by Blender to convert between both.
-
-
 Properties
 ----------
 



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