[Bf-docboard-svn] bf-manual: [9444] branches/blender-3.3-release/blender_docs/manual/modeling/geometry_nodes/utilities/random_value.rst: Random value node hints
Aaron Carlisle
noreply at blender.org
Mon Aug 1 01:33:11 CEST 2022
Revision: 9444
https://developer.blender.org/rBM9444
Author: Blendify
Date: 2022-08-01 01:33:11 +0200 (Mon, 01 Aug 2022)
Log Message:
-----------
Random value node hints
Since the random value node defaults to a hidden field in the ID socket,
I often find users struggling with obtaining a single value from the random value node.
To help clear up these confusions, and nudge users in the right direction.
Author: @Zorro_weaver
Differential Revision: https://developer.blender.org/D14640
Modified Paths:
--------------
branches/blender-3.3-release/blender_docs/manual/modeling/geometry_nodes/utilities/random_value.rst
Modified: branches/blender-3.3-release/blender_docs/manual/modeling/geometry_nodes/utilities/random_value.rst
===================================================================
--- branches/blender-3.3-release/blender_docs/manual/modeling/geometry_nodes/utilities/random_value.rst 2022-07-28 01:33:52 UTC (rev 9443)
+++ branches/blender-3.3-release/blender_docs/manual/modeling/geometry_nodes/utilities/random_value.rst 2022-07-31 23:33:11 UTC (rev 9444)
@@ -32,6 +32,12 @@
as of the :doc:`/modeling/geometry_nodes/input/id`, which is the ``id`` attribute of the context
geometry if it exists, and otherwise the :doc:`index </modeling/geometry_nodes/input/input_index>`.
+ .. tip:: Single Random Value
+
+ By default, the random value node generates a value for each unique index.
+ If a single random value is desired, connect a single value
+ (such as an :doc:`/modeling/geometry_nodes/input/integer` ) to the ID input.
+
Seed
A field to :term:`Seed` the random number generator. This can be used to generate
a different set of random values, even for two nodes with the same *ID* input.
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