[Bf-docboard-svn] bf-manual: [9227] trunk/blender_docs/manual/interface/window_system/topbar.rst: Improving the Lock Object Modes documentation`Added scenario where the option is not useful
Gaia Clary
noreply at blender.org
Thu Apr 28 11:46:44 CEST 2022
Revision: 9227
https://developer.blender.org/rBM9227
Author: gaiaclary
Date: 2022-04-28 11:46:43 +0200 (Thu, 28 Apr 2022)
Log Message:
-----------
Improving the Lock Object Modes documentation`Added scenario where the option is not useful
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D14778
Modified Paths:
--------------
trunk/blender_docs/manual/interface/window_system/topbar.rst
Modified: trunk/blender_docs/manual/interface/window_system/topbar.rst
===================================================================
--- trunk/blender_docs/manual/interface/window_system/topbar.rst 2022-04-28 06:09:07 UTC (rev 9226)
+++ trunk/blender_docs/manual/interface/window_system/topbar.rst 2022-04-28 09:46:43 UTC (rev 9227)
@@ -186,8 +186,12 @@
.. note::
- This is useful to enable while animating in pose-mode
- where failure to select a bone could select background scenery, exiting pose-mode.
+ Locking object modes can help prevent accidental mode changes.
+ For example when animating in pose mode, where failure to select a bone
+ could select the background scenery and thus could exit pose mode.
+
+ You may want to disable Lock Object Modes for example when weighting rigged objects
+ or sculpt/painting where you intentionally want to switch between objects in different modes.
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