[Bf-docboard-svn] bf-manual: [9227] trunk/blender_docs/manual/interface/window_system/topbar.rst: Improving the Lock Object Modes documentation`Added scenario where the option is not useful

Gaia Clary noreply at blender.org
Thu Apr 28 11:46:44 CEST 2022


Revision: 9227
          https://developer.blender.org/rBM9227
Author:   gaiaclary
Date:     2022-04-28 11:46:43 +0200 (Thu, 28 Apr 2022)
Log Message:
-----------
Improving the Lock Object Modes documentation`Added scenario where the option is not useful

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D14778

Modified Paths:
--------------
    trunk/blender_docs/manual/interface/window_system/topbar.rst

Modified: trunk/blender_docs/manual/interface/window_system/topbar.rst
===================================================================
--- trunk/blender_docs/manual/interface/window_system/topbar.rst	2022-04-28 06:09:07 UTC (rev 9226)
+++ trunk/blender_docs/manual/interface/window_system/topbar.rst	2022-04-28 09:46:43 UTC (rev 9227)
@@ -186,8 +186,12 @@
 
    .. note::
 
-      This is useful to enable while animating in pose-mode
-      where failure to select a bone could select background scenery, exiting pose-mode.
+      Locking object modes can help prevent accidental mode changes.
+      For example when animating in pose mode, where failure to select a bone
+      could select the background scenery and thus could exit pose mode. 
+      
+      You may want to disable Lock Object Modes for example when weighting rigged objects
+      or sculpt/painting where you intentionally want to switch between objects in different modes. 
 
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