[Bf-docboard-svn] bf-manual: [9212] branches/blender-3.1-release/blender_docs/manual/addons/mesh/tissue.rst: Make rst files similar to master Part 2

Alaska noreply at blender.org
Fri Apr 22 03:30:00 CEST 2022


Revision: 9212
          https://developer.blender.org/rBM9212
Author:   Alaska
Date:     2022-04-22 03:30:00 +0200 (Fri, 22 Apr 2022)
Log Message:
-----------
Make rst files similar to master Part 2

Modified Paths:
--------------
    branches/blender-3.1-release/blender_docs/manual/addons/mesh/tissue.rst

Modified: branches/blender-3.1-release/blender_docs/manual/addons/mesh/tissue.rst
===================================================================
--- branches/blender-3.1-release/blender_docs/manual/addons/mesh/tissue.rst	2022-04-22 01:25:20 UTC (rev 9211)
+++ branches/blender-3.1-release/blender_docs/manual/addons/mesh/tissue.rst	2022-04-22 01:30:00 UTC (rev 9212)
@@ -197,6 +197,7 @@
       All
         Combine the tessellation with all the faces from the previous iteration.
 
+
 Dual Mesh
 ---------
 
@@ -213,6 +214,7 @@
 Preserve Borders
    Prevent alteration of the open boundaries of the mesh.
 
+
 Convert to Curve
 ----------------
 
@@ -226,6 +228,7 @@
 
 (To Do)
 
+
 Refresh
 -------
 
@@ -232,6 +235,7 @@
 Update the active object according to the changes in the base geometries.
 This operator works on the objects generated through *Tessellate* and *Convert to Curve*.
 
+
 Rotate Faces
 ------------
 
@@ -239,21 +243,25 @@
 of Tessellated objects, when using *Default* rotation.
 Once the operator is executed, then the interested Tessellated objects are automatically refreshed.
 
+
 Convert to Dual Mesh
 --------------------
 
 Destructive version of the Dual-Mesh operator. This directly convert the active object to its Dual-Mesh.
 
+
 Polyhedra Wireframe
 -------------------
 
 (To Do)
 
+
 Lattice Along Surface
 ---------------------
 
 (To Do)
 
+
 UV to Mesh
 ----------
 
@@ -267,6 +275,7 @@
 
 Assign random materials to the face's of the active mesh object.
 
+
 Weight to Materials
 -------------------
 
@@ -273,6 +282,7 @@
 Distribute existing materials according to the weight of the active vertex group.
 It is also possible to automatically create new materials.
 
+
 Tissue Render Animation
 -----------------------
 
@@ -286,6 +296,7 @@
 
 .. figure:: /images/addons_mesh_tissue_weight-tools.jpg
 
+
 Area
 ----
 
@@ -310,6 +321,7 @@
 
 .. figure:: /images/addons_mesh_tissue_weight-distance.jpg
 
+
 Weight Formula
 --------------
 
@@ -323,6 +335,7 @@
 
 (To Do)
 
+
 Harmonic
 --------
 
@@ -330,11 +343,13 @@
 
 .. figure:: /images/addons_mesh_tissue_weight-harmonic.jpg
 
+
 Random
 ------
 
 (To Do)
 
+
 Edges Deformation
 -----------------
 
@@ -343,6 +358,7 @@
 
 .. figure:: /images/addons_mesh_tissue_weight-edges-deformation.jpg
 
+
 Edges Bending
 -------------
 
@@ -351,11 +367,13 @@
 
 .. figure:: /images/addons_mesh_tissue_weight-edges-bending.jpg
 
+
 Streamlines Curves
 ------------------
 
 (To Do)
 
+
 Contour Curves
 --------------
 
@@ -396,11 +414,13 @@
 
 (To Do)
 
+
 Weight to Materials
 -------------------
 
 (To Do)
 
+
 Convert to Colors
 -----------------
 
@@ -409,6 +429,7 @@
 Invert
    Invert the values read from vertex weight.
 
+
 Convert to UV
 -------------
 
@@ -422,6 +443,7 @@
 
 .. figure:: /images/addons_mesh_tissue_color-tools.jpg
 
+
 Convert to Weight
 -----------------
 
@@ -437,7 +459,6 @@
    Invert the values read from vertex weight.
 
 
-
 Example
 =======
 



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