[Bf-docboard-svn] bf-manual: [9212] branches/blender-3.1-release/blender_docs/manual/addons/mesh/tissue.rst: Make rst files similar to master Part 2
Alaska
noreply at blender.org
Fri Apr 22 03:30:00 CEST 2022
Revision: 9212
https://developer.blender.org/rBM9212
Author: Alaska
Date: 2022-04-22 03:30:00 +0200 (Fri, 22 Apr 2022)
Log Message:
-----------
Make rst files similar to master Part 2
Modified Paths:
--------------
branches/blender-3.1-release/blender_docs/manual/addons/mesh/tissue.rst
Modified: branches/blender-3.1-release/blender_docs/manual/addons/mesh/tissue.rst
===================================================================
--- branches/blender-3.1-release/blender_docs/manual/addons/mesh/tissue.rst 2022-04-22 01:25:20 UTC (rev 9211)
+++ branches/blender-3.1-release/blender_docs/manual/addons/mesh/tissue.rst 2022-04-22 01:30:00 UTC (rev 9212)
@@ -197,6 +197,7 @@
All
Combine the tessellation with all the faces from the previous iteration.
+
Dual Mesh
---------
@@ -213,6 +214,7 @@
Preserve Borders
Prevent alteration of the open boundaries of the mesh.
+
Convert to Curve
----------------
@@ -226,6 +228,7 @@
(To Do)
+
Refresh
-------
@@ -232,6 +235,7 @@
Update the active object according to the changes in the base geometries.
This operator works on the objects generated through *Tessellate* and *Convert to Curve*.
+
Rotate Faces
------------
@@ -239,21 +243,25 @@
of Tessellated objects, when using *Default* rotation.
Once the operator is executed, then the interested Tessellated objects are automatically refreshed.
+
Convert to Dual Mesh
--------------------
Destructive version of the Dual-Mesh operator. This directly convert the active object to its Dual-Mesh.
+
Polyhedra Wireframe
-------------------
(To Do)
+
Lattice Along Surface
---------------------
(To Do)
+
UV to Mesh
----------
@@ -267,6 +275,7 @@
Assign random materials to the face's of the active mesh object.
+
Weight to Materials
-------------------
@@ -273,6 +282,7 @@
Distribute existing materials according to the weight of the active vertex group.
It is also possible to automatically create new materials.
+
Tissue Render Animation
-----------------------
@@ -286,6 +296,7 @@
.. figure:: /images/addons_mesh_tissue_weight-tools.jpg
+
Area
----
@@ -310,6 +321,7 @@
.. figure:: /images/addons_mesh_tissue_weight-distance.jpg
+
Weight Formula
--------------
@@ -323,6 +335,7 @@
(To Do)
+
Harmonic
--------
@@ -330,11 +343,13 @@
.. figure:: /images/addons_mesh_tissue_weight-harmonic.jpg
+
Random
------
(To Do)
+
Edges Deformation
-----------------
@@ -343,6 +358,7 @@
.. figure:: /images/addons_mesh_tissue_weight-edges-deformation.jpg
+
Edges Bending
-------------
@@ -351,11 +367,13 @@
.. figure:: /images/addons_mesh_tissue_weight-edges-bending.jpg
+
Streamlines Curves
------------------
(To Do)
+
Contour Curves
--------------
@@ -396,11 +414,13 @@
(To Do)
+
Weight to Materials
-------------------
(To Do)
+
Convert to Colors
-----------------
@@ -409,6 +429,7 @@
Invert
Invert the values read from vertex weight.
+
Convert to UV
-------------
@@ -422,6 +443,7 @@
.. figure:: /images/addons_mesh_tissue_color-tools.jpg
+
Convert to Weight
-----------------
@@ -437,7 +459,6 @@
Invert the values read from vertex weight.
-
Example
=======
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