[Bf-docboard-svn] bf-manual: [9209] branches/blender-3.1-release/blender_docs/manual/render/shader_nodes/input/ao.rst: Fix T97532: Incorrect notes about AO and Eevee support

Alaska noreply at blender.org
Fri Apr 22 03:07:53 CEST 2022


Revision: 9209
          https://developer.blender.org/rBM9209
Author:   Alaska
Date:     2022-04-22 03:07:53 +0200 (Fri, 22 Apr 2022)
Log Message:
-----------
Fix T97532: Incorrect notes about AO and Eevee support

Modified Paths:
--------------
    branches/blender-3.1-release/blender_docs/manual/render/shader_nodes/input/ao.rst

Modified: branches/blender-3.1-release/blender_docs/manual/render/shader_nodes/input/ao.rst
===================================================================
--- branches/blender-3.1-release/blender_docs/manual/render/shader_nodes/input/ao.rst	2022-04-20 01:38:56 UTC (rev 9208)
+++ branches/blender-3.1-release/blender_docs/manual/render/shader_nodes/input/ao.rst	2022-04-22 01:07:53 UTC (rev 9209)
@@ -21,7 +21,7 @@
 
 Color
    Tint for AO output color.
-Distance :guilabel:`Cycles Only`
+Distance
    Distance up to which other objects are considered to occlude the shading point.
 Normal
    Normal used for ambient occlusion; if nothing is connected the default shading normal is used.
@@ -30,10 +30,10 @@
 Properties
 ==========
 
-Samples :guilabel:`Cycles Only`
+Samples
    Number of samples to use for ray-traced ambient occlusion sampling.
    Keep as low as possible for optimal performance.
-Inside :guilabel:`Cycles Only`
+Inside
    Detect convex rather than concave shapes, by computing occlusion inside mesh.
 Only Local :guilabel:`Cycles Only`
    Only detect occlusion from the object itself, and not others.



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