[Bf-docboard-svn] bf-manual: [9209] branches/blender-3.1-release/blender_docs/manual/render/shader_nodes/input/ao.rst: Fix T97532: Incorrect notes about AO and Eevee support
Alaska
noreply at blender.org
Fri Apr 22 03:07:53 CEST 2022
Revision: 9209
https://developer.blender.org/rBM9209
Author: Alaska
Date: 2022-04-22 03:07:53 +0200 (Fri, 22 Apr 2022)
Log Message:
-----------
Fix T97532: Incorrect notes about AO and Eevee support
Modified Paths:
--------------
branches/blender-3.1-release/blender_docs/manual/render/shader_nodes/input/ao.rst
Modified: branches/blender-3.1-release/blender_docs/manual/render/shader_nodes/input/ao.rst
===================================================================
--- branches/blender-3.1-release/blender_docs/manual/render/shader_nodes/input/ao.rst 2022-04-20 01:38:56 UTC (rev 9208)
+++ branches/blender-3.1-release/blender_docs/manual/render/shader_nodes/input/ao.rst 2022-04-22 01:07:53 UTC (rev 9209)
@@ -21,7 +21,7 @@
Color
Tint for AO output color.
-Distance :guilabel:`Cycles Only`
+Distance
Distance up to which other objects are considered to occlude the shading point.
Normal
Normal used for ambient occlusion; if nothing is connected the default shading normal is used.
@@ -30,10 +30,10 @@
Properties
==========
-Samples :guilabel:`Cycles Only`
+Samples
Number of samples to use for ray-traced ambient occlusion sampling.
Keep as low as possible for optimal performance.
-Inside :guilabel:`Cycles Only`
+Inside
Detect convex rather than concave shapes, by computing occlusion inside mesh.
Only Local :guilabel:`Cycles Only`
Only detect occlusion from the object itself, and not others.
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