[Bf-docboard-svn] bf-manual: [9198] trunk/blender_docs/manual: Add RNA references to 3D Viewport navigation

Aaron Carlisle noreply at blender.org
Mon Apr 18 01:17:15 CEST 2022


Revision: 9198
          https://developer.blender.org/rBM9198
Author:   Blendify
Date:     2022-04-18 01:17:15 +0200 (Mon, 18 Apr 2022)
Log Message:
-----------
Add RNA references to 3D Viewport navigation

Modified Paths:
--------------
    trunk/blender_docs/manual/editors/3dview/navigate/introduction.rst
    trunk/blender_docs/manual/editors/3dview/navigate/navigation.rst
    trunk/blender_docs/manual/editors/3dview/navigate/regions.rst
    trunk/blender_docs/manual/scene_layout/object/editing/transform/control/precision.rst
    trunk/blender_docs/manual/troubleshooting/3d_view.rst

Modified: trunk/blender_docs/manual/editors/3dview/navigate/introduction.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/introduction.rst	2022-04-17 23:06:39 UTC (rev 9197)
+++ trunk/blender_docs/manual/editors/3dview/navigate/introduction.rst	2022-04-17 23:17:15 UTC (rev 9198)
@@ -30,7 +30,7 @@
 The navigation gizmo can be found in the top right of the editor.
 The four buttons (listed from top to bottom) do the following:
 
-- :ref:`Zooms the 3D Viewport <editors_3dview_navigation_zoom>`
+- :ref:`Zooms the 3D Viewport <bpy.ops.view3d.zoom>`
 - :ref:`Pans the 3D Viewport <bpy.ops.view3d.view_pan>`
 - :doc:`Toggles the Camera View </editors/3dview/navigate/camera_view>`
 - :doc:`Toggles the Projection </editors/3dview/navigate/projections>`

Modified: trunk/blender_docs/manual/editors/3dview/navigate/navigation.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/navigation.rst	2022-04-17 23:06:39 UTC (rev 9197)
+++ trunk/blender_docs/manual/editors/3dview/navigate/navigation.rst	2022-04-17 23:17:15 UTC (rev 9198)
@@ -33,6 +33,8 @@
    - :ref:`Auto-Perspective Preference <prefs-navigation-auto_perspective>`
 
 
+.. _bpy.ops.view3d.view_roll:
+
 Roll
 ====
 
@@ -65,7 +67,6 @@
 
 
 .. _bpy.ops.view3d.zoom:
-.. _editors_3dview_navigation_zoom:
 
 Zoom In/Out
 ===========
@@ -84,11 +85,11 @@
 .. hint:: If You Get Lost
 
    If you get lost in 3D space (which is not uncommon)
-   :ref:`3dview-nav-frame_all` and :ref:`3dview-nav-frame_selected`
+   :ref:`bpy.ops.view3d.view_all` and :ref:`bpy.ops.view3d.view_selected`
    can be used to show the contents of your scene.
 
 
-.. _3dview-nav-zoom-region:
+.. _bpy.ops.view3d.zoom_border:
 
 Zoom Region
 ===========
@@ -108,7 +109,7 @@
 Alternatively you can zoom out using the :kbd:`MMB`.
 
 
-.. _3dview-nav-zoom-dolly:
+.. _bpy.ops.view3d.dolly:
 
 Dolly View
 ==========
@@ -133,7 +134,7 @@
    however there doesn't seem to be an ideal location as only items in the View sub-menus have their own files.
    Loosely speaking these are navigation - so keep here.
 
-.. _3dview-nav-frame_all:
+.. _bpy.ops.view3d.view_all:
 
 Frame All
 =========
@@ -147,7 +148,7 @@
 Moves the viewpoint so that you can see all objects.
 
 
-.. _3dview-nav-frame_selected:
+.. _bpy.ops.view3d.view_selected:
 
 Frame Selected
 ==============

Modified: trunk/blender_docs/manual/editors/3dview/navigate/regions.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/regions.rst	2022-04-17 23:06:39 UTC (rev 9197)
+++ trunk/blender_docs/manual/editors/3dview/navigate/regions.rst	2022-04-17 23:17:15 UTC (rev 9198)
@@ -99,4 +99,4 @@
 
 .. seealso::
 
-   :ref:`3dview-nav-zoom-region`.
+   :ref:`bpy.ops.view3d.zoom_border`.

Modified: trunk/blender_docs/manual/scene_layout/object/editing/transform/control/precision.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/editing/transform/control/precision.rst	2022-04-17 23:06:39 UTC (rev 9197)
+++ trunk/blender_docs/manual/scene_layout/object/editing/transform/control/precision.rst	2022-04-17 23:17:15 UTC (rev 9198)
@@ -80,7 +80,7 @@
 
 Snapping while moving objects changes the object location in 1 unit increments.
 While in an :doc:`aligned view </editors/3dview/navigate/align>`,
-The increment amount is changed based on the :ref:`zoom level <editors_3dview_navigation_zoom>`.
+The increment amount is changed based on the :ref:`zoom level <bpy.ops.view3d.zoom>`.
 For example, at a base zoom level objects are moved in increments of 1 unit (i.e. between the two light gray lines).
 Zooming in enough to see the next set of gray lines will snap in increments of 1/10 of a unit.
 Zooming in further until will snap in increments of 1/100 of a unit and so on until the zoom limit is reached.

Modified: trunk/blender_docs/manual/troubleshooting/3d_view.rst
===================================================================
--- trunk/blender_docs/manual/troubleshooting/3d_view.rst	2022-04-17 23:06:39 UTC (rev 9197)
+++ trunk/blender_docs/manual/troubleshooting/3d_view.rst	2022-04-17 23:17:15 UTC (rev 9198)
@@ -124,11 +124,11 @@
 Solutions
 ^^^^^^^^^
 
-- Use :ref:`View Dolly <3dview-nav-zoom-dolly>`.
+- Use :ref:`View Dolly <bpy.ops.view3d.dolly>`.
 - Use :ref:`Walk/Fly Navigation <3dview-fly-walk>`.
 - Use :ref:`Auto Depth <prefs-navigation-auto_depth>` and :ref:`Zoom to Mouse Position <prefs-zoom-mouse-pos>`.
   These tools will make sure the distance is always the value under the mouse cursor,
-- Use :ref:`3dview-nav-zoom-region` as it also resets the center point when zooming.
+- Use :ref:`bpy.ops.view3d.zoom_border` as it also resets the center point when zooming.
 - Center the view around the mouse cursor :kbd:`Alt-MMB`.
   This will take the position under the cursor and make it your viewpoint center.
 - Use an :abbr:`NDOF (N-Degrees of Freedom)`, also known as a 3D mouse,



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