[Bf-docboard-svn] bf-manual: [9191] trunk/blender_docs/manual/animation/markers.rst: Animation: Add F2 for renaming markers
Aaron Carlisle
noreply at blender.org
Sun Apr 17 23:58:02 CEST 2022
Revision: 9191
https://developer.blender.org/rBM9191
Author: Blendify
Date: 2022-04-17 23:58:02 +0200 (Sun, 17 Apr 2022)
Log Message:
-----------
Animation: Add F2 for renaming markers
rBd6e72412373e2f90969b2f2a6ecfcb420011784b
Modified Paths:
--------------
trunk/blender_docs/manual/animation/markers.rst
Modified: trunk/blender_docs/manual/animation/markers.rst
===================================================================
--- trunk/blender_docs/manual/animation/markers.rst 2022-04-17 21:36:39 UTC (rev 9190)
+++ trunk/blender_docs/manual/animation/markers.rst 2022-04-17 21:58:02 UTC (rev 9191)
@@ -186,8 +186,6 @@
and confirm the pop-up message with :kbd:`LMB`.
-.. _bpy.ops.marker.rename:
-
Rename Marker
-------------
@@ -195,11 +193,11 @@
:Mode: All modes
:Menu: :menuselection:`Marker --> Rename Marker`
- :Shortcut: :kbd:`Ctrl-M`
+ :Shortcut: :kbd:`F2`
Having dozens of markers scattered throughout your scene's time will not help you much unless you
-know what they stand for. You can name a marker by selecting it, pressing :kbd:`Ctrl-M`,
-typing the name, and pressing the OK button.
+know what they stand for. You can name a marker by selecting it, pressing :kbd:`F2`,
+typing the name, and press :kbd:`Enter`
.. _bpy.ops.marker.move:
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