[Bf-docboard-svn] bf-manual: [9185] branches/blender-3.1-release/blender_docs/manual/render: Change location of Area Beam shape to match UI

Alaska noreply at blender.org
Wed Apr 13 09:53:09 CEST 2022


Revision: 9185
          https://developer.blender.org/rBM9185
Author:   Alaska
Date:     2022-04-13 09:53:09 +0200 (Wed, 13 Apr 2022)
Log Message:
-----------
Change location of Area Beam shape to match UI

Modified Paths:
--------------
    branches/blender-3.1-release/blender_docs/manual/render/cycles/light_settings.rst
    branches/blender-3.1-release/blender_docs/manual/render/lights/light_object.rst

Modified: branches/blender-3.1-release/blender_docs/manual/render/cycles/light_settings.rst
===================================================================
--- branches/blender-3.1-release/blender_docs/manual/render/cycles/light_settings.rst	2022-04-12 23:33:09 UTC (rev 9184)
+++ branches/blender-3.1-release/blender_docs/manual/render/cycles/light_settings.rst	2022-04-13 07:53:09 UTC (rev 9185)
@@ -59,4 +59,13 @@
 Beam Shape
 ----------
 
-Todo.
+.. _bpy.types.AreaLight.spread:
+
+Spread
+   How wide the emitted light fans out controlling how diffused the light is.
+   Larger values create soft shadows while smaller values create sharper light
+   simulating a `gridded softbox <https://en.wikipedia.org/wiki/Softbox>`__.
+
+   .. figure:: /images/render_lights_light-object-area-spread.png
+
+      Example of Spread at different angles.

Modified: branches/blender-3.1-release/blender_docs/manual/render/lights/light_object.rst
===================================================================
--- branches/blender-3.1-release/blender_docs/manual/render/lights/light_object.rst	2022-04-12 23:33:09 UTC (rev 9184)
+++ branches/blender-3.1-release/blender_docs/manual/render/lights/light_object.rst	2022-04-13 07:53:09 UTC (rev 9185)
@@ -170,21 +170,6 @@
    Dimensions for the *Square* or *Rectangle*.
 
 
-Beam Shape
-----------
-
-.. _bpy.types.AreaLight.spread:
-
-Spread :guilabel:`Cycles Only`
-   How wide the emitted light fans out controlling how diffused the light is.
-   Larger values create soft shadows while smaller values create sharper light
-   simulating a `gridded softbox <https://en.wikipedia.org/wiki/Softbox>`__.
-
-   .. figure:: /images/render_lights_light-object-area-spread.png
-
-      Example of Spread at different angles.
-
-
 .. _light-type-sun:
 .. _bpy.types.SunLight:
 



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