[Bf-docboard-svn] bf-manual: [9182] trunk/blender_docs/manual/render: Intial documentation for Light Groups
Alaska
noreply at blender.org
Tue Apr 12 05:07:17 CEST 2022
Revision: 9182
https://developer.blender.org/rBM9182
Author: Alaska
Date: 2022-04-12 05:07:15 +0200 (Tue, 12 Apr 2022)
Log Message:
-----------
Intial documentation for Light Groups
Modified Paths:
--------------
trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
trunk/blender_docs/manual/render/layers/passes.rst
trunk/blender_docs/manual/render/lights/world.rst
Modified: trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2022-04-12 00:14:28 UTC (rev 9181)
+++ trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2022-04-12 03:07:15 UTC (rev 9182)
@@ -240,3 +240,17 @@
- .. figure:: /images/render_cycles_object-settings_caustics-example2.png
Rendering caustics inside an eye using MNEE at 32 samples per pixel.
+
+
+Light Group
+-----------
+
+.. _bpy.types.Object.lightgroup:
+Light Group
+ Select the :ref:`Light Group <bpy.types.ViewLayer.active_lightgroup_index>` to add the
+ current *Object* or *Light* too.
+
+ Add Light Group
+ If the name input into the *Light Group* field does not align with an existing
+ Light Group, then pressing this button will create a *Light Group* with that name
+ and assign the selected *Object* or *Light* to it.
Modified: trunk/blender_docs/manual/render/layers/passes.rst
===================================================================
--- trunk/blender_docs/manual/render/layers/passes.rst 2022-04-12 00:14:28 UTC (rev 9181)
+++ trunk/blender_docs/manual/render/layers/passes.rst 2022-04-12 03:07:15 UTC (rev 9182)
@@ -261,6 +261,23 @@
A *Value* type can be used for any single numerical value.
+Light Groups
+============
+
+:guilabel:`Cycles only`
+
+Light Groups provide render passes that only contains information from the lights within that group.
+Light Groups can be used to easily tweak the lighting color and intensity of specific lights without
+having to re-render the scene.
+
+.. _bpy.types.ViewLayer.active_lightgroup_index:
+
+Active Light Group Index
+ The name of the render pass. This is the name that is used when adding
+ :ref:`World Shaders <bpy.types.World.lightgroup>`, :ref:`Lights and Objects <bpy.types.Object.lightgroup>`
+ to *Light Groups*.
+
+
Combining
=========
Modified: trunk/blender_docs/manual/render/lights/world.rst
===================================================================
--- trunk/blender_docs/manual/render/lights/world.rst 2022-04-12 00:14:28 UTC (rev 9181)
+++ trunk/blender_docs/manual/render/lights/world.rst 2022-04-12 03:07:15 UTC (rev 9182)
@@ -29,6 +29,18 @@
strength factor for the intensity of the light.
+.. _bpy.types.World.lightgroup:
+
+Light Group :guilabel:`Cycles only`
+ Select the :ref:`Light Group <bpy.types.ViewLayer.active_lightgroup_index>` to add the
+ current *World Surface Shader* too.
+
+ Add Light Group
+ If the name input into the *Light Group* field does not align with an existing
+ Light Group, then pressing this button will create a *Light Group* with that name
+ and assign this *World Shader* to it.
+
+
Image Based Lighting
--------------------
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