[Bf-docboard-svn] bf-manual: [9177] trunk/blender_docs/manual: Revert 9173: Remove node image captions
Aaron Carlisle
noreply at blender.org
Mon Apr 11 15:39:50 CEST 2022
Revision: 9177
https://developer.blender.org/rBM9177
Author: Blendify
Date: 2022-04-11 15:39:50 +0200 (Mon, 11 Apr 2022)
Log Message:
-----------
Revert 9173: Remove node image captions
Reverts rBM9173
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/geometry_nodes/input/is_viewport.rst
trunk/blender_docs/manual/render/shader_nodes/color/light_falloff.rst
trunk/blender_docs/manual/render/shader_nodes/converter/blackbody.rst
trunk/blender_docs/manual/render/shader_nodes/converter/shader_to_rgb.rst
trunk/blender_docs/manual/render/shader_nodes/converter/wavelength.rst
trunk/blender_docs/manual/render/shader_nodes/input/ao.rst
trunk/blender_docs/manual/render/shader_nodes/input/attribute.rst
trunk/blender_docs/manual/render/shader_nodes/input/bevel.rst
trunk/blender_docs/manual/render/shader_nodes/input/camera_data.rst
trunk/blender_docs/manual/render/shader_nodes/input/fresnel.rst
trunk/blender_docs/manual/render/shader_nodes/input/geometry.rst
trunk/blender_docs/manual/render/shader_nodes/input/hair_info.rst
trunk/blender_docs/manual/render/shader_nodes/input/layer_weight.rst
trunk/blender_docs/manual/render/shader_nodes/input/light_path.rst
trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst
trunk/blender_docs/manual/render/shader_nodes/input/particle_info.rst
trunk/blender_docs/manual/render/shader_nodes/input/point_info.rst
trunk/blender_docs/manual/render/shader_nodes/input/tangent.rst
trunk/blender_docs/manual/render/shader_nodes/input/texture_coordinate.rst
trunk/blender_docs/manual/render/shader_nodes/input/uv_map.rst
trunk/blender_docs/manual/render/shader_nodes/input/vertex_color.rst
trunk/blender_docs/manual/render/shader_nodes/input/volume_info.rst
trunk/blender_docs/manual/render/shader_nodes/input/wireframe.rst
trunk/blender_docs/manual/render/shader_nodes/output/aov.rst
trunk/blender_docs/manual/render/shader_nodes/output/light.rst
trunk/blender_docs/manual/render/shader_nodes/output/material.rst
trunk/blender_docs/manual/render/shader_nodes/output/world.rst
trunk/blender_docs/manual/render/shader_nodes/shader/add.rst
trunk/blender_docs/manual/render/shader_nodes/shader/anisotropic.rst
trunk/blender_docs/manual/render/shader_nodes/shader/background.rst
trunk/blender_docs/manual/render/shader_nodes/shader/diffuse.rst
trunk/blender_docs/manual/render/shader_nodes/shader/emission.rst
trunk/blender_docs/manual/render/shader_nodes/shader/glass.rst
trunk/blender_docs/manual/render/shader_nodes/shader/glossy.rst
trunk/blender_docs/manual/render/shader_nodes/shader/hair.rst
trunk/blender_docs/manual/render/shader_nodes/shader/hair_principled.rst
trunk/blender_docs/manual/render/shader_nodes/shader/holdout.rst
trunk/blender_docs/manual/render/shader_nodes/shader/mix.rst
trunk/blender_docs/manual/render/shader_nodes/shader/principled.rst
trunk/blender_docs/manual/render/shader_nodes/shader/refraction.rst
trunk/blender_docs/manual/render/shader_nodes/shader/specular_bsdf.rst
trunk/blender_docs/manual/render/shader_nodes/shader/sss.rst
trunk/blender_docs/manual/render/shader_nodes/shader/toon.rst
trunk/blender_docs/manual/render/shader_nodes/shader/translucent.rst
trunk/blender_docs/manual/render/shader_nodes/shader/transparent.rst
trunk/blender_docs/manual/render/shader_nodes/shader/velvet.rst
trunk/blender_docs/manual/render/shader_nodes/shader/volume_absorption.rst
trunk/blender_docs/manual/render/shader_nodes/shader/volume_principled.rst
trunk/blender_docs/manual/render/shader_nodes/shader/volume_scatter.rst
trunk/blender_docs/manual/render/shader_nodes/textures/brick.rst
trunk/blender_docs/manual/render/shader_nodes/textures/checker.rst
trunk/blender_docs/manual/render/shader_nodes/textures/environment.rst
trunk/blender_docs/manual/render/shader_nodes/textures/gradient.rst
trunk/blender_docs/manual/render/shader_nodes/textures/ies.rst
trunk/blender_docs/manual/render/shader_nodes/textures/image.rst
trunk/blender_docs/manual/render/shader_nodes/textures/magic.rst
trunk/blender_docs/manual/render/shader_nodes/textures/musgrave.rst
trunk/blender_docs/manual/render/shader_nodes/textures/noise.rst
trunk/blender_docs/manual/render/shader_nodes/textures/point_density.rst
trunk/blender_docs/manual/render/shader_nodes/textures/sky.rst
trunk/blender_docs/manual/render/shader_nodes/textures/voronoi.rst
trunk/blender_docs/manual/render/shader_nodes/textures/wave.rst
trunk/blender_docs/manual/render/shader_nodes/textures/white_noise.rst
trunk/blender_docs/manual/render/shader_nodes/vector/bump.rst
trunk/blender_docs/manual/render/shader_nodes/vector/displacement.rst
trunk/blender_docs/manual/render/shader_nodes/vector/mapping.rst
trunk/blender_docs/manual/render/shader_nodes/vector/normal_map.rst
trunk/blender_docs/manual/render/shader_nodes/vector/transform.rst
trunk/blender_docs/manual/render/shader_nodes/vector/vector_displacement.rst
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/input/is_viewport.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/input/is_viewport.rst 2022-04-10 23:18:56 UTC (rev 9176)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/input/is_viewport.rst 2022-04-11 13:39:50 UTC (rev 9177)
@@ -9,8 +9,6 @@
:align: right
:alt: Is Viewport Node.
- Is Viewport Node.
-
The *Is Viewport* node outputs true when geometry nodes are evaluated for the viewport.
For the final render the node outputs false.
Modified: trunk/blender_docs/manual/render/shader_nodes/color/light_falloff.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/color/light_falloff.rst 2022-04-10 23:18:56 UTC (rev 9176)
+++ trunk/blender_docs/manual/render/shader_nodes/color/light_falloff.rst 2022-04-11 13:39:50 UTC (rev 9177)
@@ -10,8 +10,6 @@
:align: right
:alt: Light Falloff Node.
- Light Falloff Node.
-
The *Light Falloff* node allows you to manipulate how light intensity decreases over distance.
In reality light will always fall off quadratically; however,
it can be useful to manipulate as a non-physically-based lighting trick.
Modified: trunk/blender_docs/manual/render/shader_nodes/converter/blackbody.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/converter/blackbody.rst 2022-04-10 23:18:56 UTC (rev 9176)
+++ trunk/blender_docs/manual/render/shader_nodes/converter/blackbody.rst 2022-04-11 13:39:50 UTC (rev 9177)
@@ -8,8 +8,6 @@
:align: right
:alt: Blackbody Node.
- Blackbody Node.
-
The *Blackbody* node converts a blackbody temperature to RGB value.
This can be useful for materials that emit light at natural occurring frequencies.
Modified: trunk/blender_docs/manual/render/shader_nodes/converter/shader_to_rgb.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/converter/shader_to_rgb.rst 2022-04-10 23:18:56 UTC (rev 9176)
+++ trunk/blender_docs/manual/render/shader_nodes/converter/shader_to_rgb.rst 2022-04-11 13:39:50 UTC (rev 9177)
@@ -8,8 +8,6 @@
:align: right
:alt: Shader to RGB.
- Shader to RGB.
-
:guilabel:`Eevee Only`
The Shader to RGB node is typically used for non-photorealistic rendering,
Modified: trunk/blender_docs/manual/render/shader_nodes/converter/wavelength.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/converter/wavelength.rst 2022-04-10 23:18:56 UTC (rev 9176)
+++ trunk/blender_docs/manual/render/shader_nodes/converter/wavelength.rst 2022-04-11 13:39:50 UTC (rev 9177)
@@ -8,8 +8,6 @@
:align: right
:alt: Wavelength Node.
- Wavelength Node.
-
The *Wavelength* node converts a wavelength value to an RGB value.
This can be used to achieve a specific color on the light spectrum.
Modified: trunk/blender_docs/manual/render/shader_nodes/input/ao.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/ao.rst 2022-04-10 23:18:56 UTC (rev 9176)
+++ trunk/blender_docs/manual/render/shader_nodes/input/ao.rst 2022-04-11 13:39:50 UTC (rev 9177)
@@ -8,8 +8,6 @@
:align: right
:alt: Ambient Occlusion node.
- Ambient Occlusion node.
-
The *Ambient Occlusion* shader computes how much the hemisphere above the shading point is occluded.
This can be used for procedural texturing, for example to add weathering effects to corners only.
Modified: trunk/blender_docs/manual/render/shader_nodes/input/attribute.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/attribute.rst 2022-04-10 23:18:56 UTC (rev 9176)
+++ trunk/blender_docs/manual/render/shader_nodes/input/attribute.rst 2022-04-11 13:39:50 UTC (rev 9177)
@@ -8,8 +8,6 @@
:align: right
:alt: Attribute Node.
- Attribute Node.
-
The *Attribute* node allows you to retrieve attributes attached to an object or mesh.
Modified: trunk/blender_docs/manual/render/shader_nodes/input/bevel.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/bevel.rst 2022-04-10 23:18:56 UTC (rev 9176)
+++ trunk/blender_docs/manual/render/shader_nodes/input/bevel.rst 2022-04-11 13:39:50 UTC (rev 9177)
@@ -10,8 +10,6 @@
:align: right
:alt: Bevel Node.
- Bevel Node.
-
The Bevel shader node can be used for rendering rounded corners.
Like bump mapping, this does not modify the actual geometry, only the shading is affected.
Slight rounding on edges helps to capture specular highlights that you would also see in the real world.
Modified: trunk/blender_docs/manual/render/shader_nodes/input/camera_data.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/camera_data.rst 2022-04-10 23:18:56 UTC (rev 9176)
+++ trunk/blender_docs/manual/render/shader_nodes/input/camera_data.rst 2022-04-11 13:39:50 UTC (rev 9177)
@@ -8,8 +8,6 @@
:align: right
:alt: Camera Data Node.
- Camera Data Node.
-
The *Camera Data* node is used to get information about the position of
the object relative to the camera. This could be used for example to change
the shading of objects further away from the camera, or make custom fog effects.
Modified: trunk/blender_docs/manual/render/shader_nodes/input/fresnel.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/fresnel.rst 2022-04-10 23:18:56 UTC (rev 9176)
+++ trunk/blender_docs/manual/render/shader_nodes/input/fresnel.rst 2022-04-11 13:39:50 UTC (rev 9177)
@@ -8,8 +8,6 @@
:align: right
:alt: Fresnel Node.
- Fresnel Node.
-
The *Fresnel* or *Dielectric Fresnel* node computes how much light is reflected off a layer,
where the rest will be refracted through the layer.
The resulting weight can be used for layering shaders with the *Mix Shader* node.
Modified: trunk/blender_docs/manual/render/shader_nodes/input/geometry.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/geometry.rst 2022-04-10 23:18:56 UTC (rev 9176)
+++ trunk/blender_docs/manual/render/shader_nodes/input/geometry.rst 2022-04-11 13:39:50 UTC (rev 9177)
@@ -8,8 +8,6 @@
:align: right
:alt: Geometry Node.
- Geometry Node.
-
The *Geometry* node gives geometric information about the current shading point.
All vector coordinates are in *World Space*. For volume shaders,
only the position and incoming vector are available.
Modified: trunk/blender_docs/manual/render/shader_nodes/input/hair_info.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/hair_info.rst 2022-04-10 23:18:56 UTC (rev 9176)
+++ trunk/blender_docs/manual/render/shader_nodes/input/hair_info.rst 2022-04-11 13:39:50 UTC (rev 9177)
@@ -8,8 +8,6 @@
:align: right
:alt: Hair Info Node.
- Hair Info Node.
-
The *Hair Info* node gives access to :doc:`Hair </physics/particles/hair/index>` information.
Modified: trunk/blender_docs/manual/render/shader_nodes/input/layer_weight.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/layer_weight.rst 2022-04-10 23:18:56 UTC (rev 9176)
+++ trunk/blender_docs/manual/render/shader_nodes/input/layer_weight.rst 2022-04-11 13:39:50 UTC (rev 9177)
@@ -8,8 +8,6 @@
:align: right
:alt: Layer Weight Node.
- Layer Weight Node.
-
The *Layer Weight* node outputs a weight typically used for layering shaders with the *Mix Shader* node.
Modified: trunk/blender_docs/manual/render/shader_nodes/input/light_path.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/light_path.rst 2022-04-10 23:18:56 UTC (rev 9176)
+++ trunk/blender_docs/manual/render/shader_nodes/input/light_path.rst 2022-04-11 13:39:50 UTC (rev 9177)
@@ -8,8 +8,6 @@
:align: right
:alt: Light Path Node.
- Light Path Node.
-
The *Light Path* node is used to find out for which kind of incoming ray the shader is being executed;
particularly useful for non-physically-based tricks. More information about the meaning of each type
is in the :doc:`Light Paths </render/cycles/render_settings/light_paths>` documentation.
Modified: trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst 2022-04-10 23:18:56 UTC (rev 9176)
+++ trunk/blender_docs/manual/render/shader_nodes/input/object_info.rst 2022-04-11 13:39:50 UTC (rev 9177)
@@ -8,8 +8,6 @@
:align: right
:alt: Object Info Node.
- Object Info Node.
-
The *Object Info* node gives information about the object instance.
This can be useful to give some variation to a single material assigned to multiple instances,
either manually controlled through the object index, based on the object location,
Modified: trunk/blender_docs/manual/render/shader_nodes/input/particle_info.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/particle_info.rst 2022-04-10 23:18:56 UTC (rev 9176)
+++ trunk/blender_docs/manual/render/shader_nodes/input/particle_info.rst 2022-04-11 13:39:50 UTC (rev 9177)
@@ -10,8 +10,6 @@
:align: right
:alt: Particle Info Node.
- Particle Info Node.
-
The *Particle Info* node can be used in the material node tree for objects that are used as the instancing objects,
when you use *Object* or *Group* :doc:`Render mode </physics/particles/emitter/render>` of a particle system.
Modified: trunk/blender_docs/manual/render/shader_nodes/input/point_info.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/input/point_info.rst 2022-04-10 23:18:56 UTC (rev 9176)
@@ Diff output truncated at 10240 characters. @@
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