[Bf-docboard-svn] bf-manual: [9166] trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst: Note MNEE caustics are direct light
Alaska
noreply at blender.org
Sun Apr 3 01:47:08 CEST 2022
Revision: 9166
https://developer.blender.org/rBM9166
Author: Alaska
Date: 2022-04-03 01:47:07 +0200 (Sun, 03 Apr 2022)
Log Message:
-----------
Note MNEE caustics are direct light
Modified Paths:
--------------
trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
Modified: trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2022-04-02 22:13:41 UTC (rev 9165)
+++ trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2022-04-02 23:47:07 UTC (rev 9166)
@@ -190,7 +190,7 @@
--------
Mark objects as caustic casters or receivers. This is used in conjunction with a light with
-:ref:`Shadow Caustics <bpy.types.CyclesObjectSettings.is_caustics_light>` enabled to selectively
+:ref:`Shadow Caustics <bpy.types.CyclesLightSettings.is_caustics_light>` enabled to selectively
speed up caustic rendering of objects in your scene.
.. note::
@@ -203,12 +203,14 @@
fall outside shadows are not rendered with this technique.
- MNEE Caustics are not supported when the microfacet distribution is set to *Multiscatter GGX*.
-
+
- :ref:`Filter Glossy <bpy.types.CyclesRenderSettings.blur_glossy>` settings are ignored when using
MNEE for refractive caustics.
- - Caustics render best with objects with smooth normals.
+ - MNEE Caustics are treated as direct lighting instead of indirect lighting.
+ - MNEE Caustics render best with objects with smooth normals.
+
- Bump and normal maps are ignored.
- The Metal GPU rendering backend is not supported.
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