[Bf-docboard-svn] bf-manual: [9166] trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst: Note MNEE caustics are direct light

Alaska noreply at blender.org
Sun Apr 3 01:47:08 CEST 2022


Revision: 9166
          https://developer.blender.org/rBM9166
Author:   Alaska
Date:     2022-04-03 01:47:07 +0200 (Sun, 03 Apr 2022)
Log Message:
-----------
Note MNEE caustics are direct light

Modified Paths:
--------------
    trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst

Modified: trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst	2022-04-02 22:13:41 UTC (rev 9165)
+++ trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst	2022-04-02 23:47:07 UTC (rev 9166)
@@ -190,7 +190,7 @@
 --------
 
 Mark objects as caustic casters or receivers. This is used in conjunction with a light with
-:ref:`Shadow Caustics <bpy.types.CyclesObjectSettings.is_caustics_light>` enabled to selectively
+:ref:`Shadow Caustics <bpy.types.CyclesLightSettings.is_caustics_light>` enabled to selectively
 speed up caustic rendering of objects in your scene. 
 
 .. note:: 
@@ -203,12 +203,14 @@
      fall outside shadows are not rendered with this technique.
 
    - MNEE Caustics are not supported when the microfacet distribution is set to *Multiscatter GGX*.
-   
+
    - :ref:`Filter Glossy <bpy.types.CyclesRenderSettings.blur_glossy>` settings are ignored when using
      MNEE for refractive caustics.
 
-   - Caustics render best with objects with smooth normals.
+   - MNEE Caustics are treated as direct lighting instead of indirect lighting.
 
+   - MNEE Caustics render best with objects with smooth normals.
+
    - Bump and normal maps are ignored.
 
    - The Metal GPU rendering backend is not supported.



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