[Bf-docboard-svn] bf-manual: [9164] trunk/blender_docs/manual/render/cycles/light_settings.rst: Fix python pointers for light settings in Cycles
Alaska
noreply at blender.org
Sat Apr 2 23:51:52 CEST 2022
Revision: 9164
https://developer.blender.org/rBM9164
Author: Alaska
Date: 2022-04-02 23:51:52 +0200 (Sat, 02 Apr 2022)
Log Message:
-----------
Fix python pointers for light settings in Cycles
Modified Paths:
--------------
trunk/blender_docs/manual/render/cycles/light_settings.rst
Modified: trunk/blender_docs/manual/render/cycles/light_settings.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/light_settings.rst 2022-04-02 21:44:47 UTC (rev 9163)
+++ trunk/blender_docs/manual/render/cycles/light_settings.rst 2022-04-02 21:51:52 UTC (rev 9164)
@@ -22,19 +22,19 @@
Cycles
======
-.. _bpy.types.CyclesObjectSettings.is_caustics_caster:
+.. _bpy.types.CyclesLightSettings.max_bounces:
Max Bounces
Maximum number of times light from the light is allowed to :term:`Bounce <Light Bounces>`.
Limited by :ref:`scene-wide bounce settings <bpy.types.CyclesRenderSettings.max_bounces>`.
-.. _bpy.types.CyclesObjectSettings.is_caustics_caster:
+.. _bpy.types.CyclesLightSettings.cast_shadow:
Cast Shadow
By disabling this option, light from lights will not be blocked by objects in between.
This can speed up rendering by not having to trace rays to the light source.
-.. _bpy.types.CyclesObjectSettings.is_caustics_caster:
+.. _bpy.types.CyclesLightSettings.use_multiple_importance_sampling:
Multiple Importance Sample
By default lights use only direct light sampling. For area lights and sharp glossy reflections, however,
@@ -41,7 +41,7 @@
this can be noisy,
and enabling this option will enable indirect light sampling to be used in addition to reduce noise.
-.. _bpy.types.CyclesObjectSettings.is_caustics_light:
+.. _bpy.types.CyclesLightSettings.is_caustics_light:
Shadow Caustics
Mark a light to be a refractive caustic caster. This setting can be used in conjunction with the
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