[Bf-docboard-svn] bf-manual: [8425] trunk/blender_docs/manual/render: Update the manual for the Cycles-X shadow catcher
Alaska
noreply at blender.org
Thu Sep 23 06:49:14 CEST 2021
Revision: 8425
https://developer.blender.org/rBM8425
Author: Alaska
Date: 2021-09-23 06:49:14 +0200 (Thu, 23 Sep 2021)
Log Message:
-----------
Update the manual for the Cycles-X shadow catcher
Modified Paths:
--------------
trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
trunk/blender_docs/manual/render/layers/passes.rst
Modified: trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2021-09-23 04:30:44 UTC (rev 8424)
+++ trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2021-09-23 04:49:14 UTC (rev 8425)
@@ -27,7 +27,9 @@
.. note::
The *Shadow Catcher* outputs different results depending on if the *Shadow Catcher* pass is enabled in
- :ref:`Render Layer <render_layers_passes_data>` settings.
+ :ref:`Render Layer <render_layers_passes_data>` settings. With the *Shadow Catcher* pass enabled, all
+ indirect light interactions are captured. With it disabled, a simple approximation is used instead.
+ The simple approximation is used in viewport rendering.
.. figure:: /images/render_cycles_object-settings_object-data_shadow-catcher.jpg
Modified: trunk/blender_docs/manual/render/layers/passes.rst
===================================================================
--- trunk/blender_docs/manual/render/layers/passes.rst 2021-09-23 04:30:44 UTC (rev 8424)
+++ trunk/blender_docs/manual/render/layers/passes.rst 2021-09-23 04:49:14 UTC (rev 8425)
@@ -131,6 +131,10 @@
Ambient Occlusion
Ambient occlusion from directly visible surfaces. BSDF color or AO factor is not included; i.e.
it gives a 'normalized' value between 0 and 1.
+ Shadow Catcher
+ Extra indirect light information collected by objects with the
+ :ref:`Shadow Catcher <render-cycles-object-settings-visibility>` option enabled. This pass is multiplied
+ with existing footage in compositing to add the indirect lighting information to the footage.
.. note::
@@ -214,12 +218,7 @@
Levels
Sets how many unique objects can be distinguished per pixel.
-.. _bpy.types.ViewLayer.use_pass_cryptomatte_accurate:
-Accurate Mode
- Generate a more accurate Cryptomatte pass. CPU only, may render slower and use more memory.
-
-
Typical Workflow
----------------
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