[Bf-docboard-svn] bf-manual: [8421] trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst: Update Object Settings section for Cycles-X
Alaska
noreply at blender.org
Thu Sep 23 06:08:34 CEST 2021
Revision: 8421
https://developer.blender.org/rBM8421
Author: Alaska
Date: 2021-09-23 06:08:34 +0200 (Thu, 23 Sep 2021)
Log Message:
-----------
Update Object Settings section for Cycles-X
Modified Paths:
--------------
trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
Modified: trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2021-09-23 03:55:35 UTC (rev 8420)
+++ trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2021-09-23 04:08:34 UTC (rev 8421)
@@ -23,7 +23,12 @@
Enables the object to only receive shadow rays. It is to be noted that,
shadow catcher objects will interact with other CG objects via indirect light interaction.
This simplifies compositing :abbr:`CGI (Computer-Generated Imagery)` elements into real-world footage.
+
+ .. note::
+ The *Shadow Catcher* outputs different results depending on if the *Shadow Catcher* pass is enabled in
+ :ref:`Render Layer <render_layers_passes_data>` settings.
+
.. figure:: /images/render_cycles_object-settings_object-data_shadow-catcher.jpg
Example of the shadow catcher. Note how the material of the plane can still be viewed in the spheres.
@@ -133,16 +138,6 @@
:Panel: :menuselection:`Properties --> Object Properties --> Shading`
-Fast GI Approximation
----------------------
-
-.. _bpy.types.CyclesObjectSettings.ao_distance:
-
-AO Distance
- Override for the world's :ref:`AO Distance <bpy.types.WorldLighting.distance>`,
- if the value is zero the world's distance is used.
-
-
Shadow Terminator
-----------------
@@ -176,3 +171,13 @@
This property artificially alters the scene's lighting
and is not energy conserving and consequently not physically accurate see *Geometry Offset* instead).
+
+
+Fast GI Approximation
+---------------------
+
+.. _bpy.types.CyclesObjectSettings.ao_distance:
+
+AO Distance
+ Override for the world's :ref:`AO Distance <bpy.types.WorldLighting.distance>`,
+ if the value is zero the world's distance is used.
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