[Bf-docboard-svn] bf-manual: [8421] trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst: Update Object Settings section for Cycles-X

Alaska noreply at blender.org
Thu Sep 23 06:08:34 CEST 2021


Revision: 8421
          https://developer.blender.org/rBM8421
Author:   Alaska
Date:     2021-09-23 06:08:34 +0200 (Thu, 23 Sep 2021)
Log Message:
-----------
Update Object Settings section for Cycles-X

Modified Paths:
--------------
    trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst

Modified: trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst	2021-09-23 03:55:35 UTC (rev 8420)
+++ trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst	2021-09-23 04:08:34 UTC (rev 8421)
@@ -23,7 +23,12 @@
       Enables the object to only receive shadow rays. It is to be noted that,
       shadow catcher objects will interact with other CG objects via indirect light interaction.
       This simplifies compositing :abbr:`CGI (Computer-Generated Imagery)` elements into real-world footage.
+      
+      .. note::
 
+         The *Shadow Catcher* outputs different results depending on if the *Shadow Catcher* pass is enabled in
+         :ref:`Render Layer <render_layers_passes_data>` settings.
+
       .. figure:: /images/render_cycles_object-settings_object-data_shadow-catcher.jpg
 
          Example of the shadow catcher. Note how the material of the plane can still be viewed in the spheres.
@@ -133,16 +138,6 @@
 
    :Panel:     :menuselection:`Properties --> Object Properties --> Shading`
 
-Fast GI Approximation
----------------------
-
-.. _bpy.types.CyclesObjectSettings.ao_distance:
-
-AO Distance
-   Override for the world's :ref:`AO Distance <bpy.types.WorldLighting.distance>`,
-   if the value is zero the world's distance is used.
-
-
 Shadow Terminator
 -----------------
 
@@ -176,3 +171,13 @@
 
       This property artificially alters the scene's lighting
       and is not energy conserving and consequently not physically accurate see *Geometry Offset* instead).
+
+
+Fast GI Approximation
+---------------------
+
+.. _bpy.types.CyclesObjectSettings.ao_distance:
+
+AO Distance
+   Override for the world's :ref:`AO Distance <bpy.types.WorldLighting.distance>`,
+   if the value is zero the world's distance is used.



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